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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:33
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Link to Formula 1 thread.
Our players are as follows:
(S) Spaced Cowboy
(P) Pave
(A) ADG
(F) Frozzy
(r) Rasputin
(a) Alva
(j) Jonny
(J) Jamski
(D) Drogue
(R) Rah
Please note that these symbols are case-sensitive. 
Rules
The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:
1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Don't change speed
2. Steer:
a. Left
b. Right
c. Don't change direction
Added:
* Each player also has 5 wildcards, which they can use to double their change in speed or double their turn rate. Multiple wildcards can be used in a single round.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
Say your speed is 3, and you want to go right without changing speed. You send this order in.
code: ..
.o
..
Y.
Y = you
o = oil slick
By default you would move:
code: .3
.2
.1
Y.
which unfortunately takes you through a known oil slick.
If, with your order, you specified to mmr (move, move, right), then your movement would look like this:
code: .3
2o
1.
Y.
Allowing you to bypass the oil.
If you don't specify when do your turn, it will by default be done on the first move.
A complete order may look like this: (current speed of 4)
"Accelerate left+1
mmlml"
This will move the car forward twice, diagonally left, once more forward and then diagonally left once more, and uses up one wildcard.
code: ..5
.4.
.3.
2..
1..
Y..
* Oil slicks
There are 6 hidden oil slicks on this track. They are 5 or more lines apart from each other. These move you 1 space to the left or right randomly. After the first person has hit an oil slick, it is exposed to the rest of the racers.
* Orders are to be PMed to me. They are not being made public this time. Its not like that helped preventing collisions last time, anyway. 
And with that, lets start!
code: ....
....
....
....
....
....
....
......
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---------------RjrASPFaJD--------------- - Start/Finish line
..........
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......
Last edited by Skanky Burns on 03-02-2004 at 07:04
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:33
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ADG, speed 4, 5 wildcards
Rasputin, speed 3, 5 wildcards
Alva, speed 4, 5 wildcards
Jamski, speed 5, 4 wildcards
Drogue, speed4, 5 wildcards
Everyone else's speed is still 3, and have 5 wildcards.
Last edited by Skanky Burns on 02-02-2004 at 17:52
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:33
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quote: Originally posted by Skanky Burns
ADG, speed 4, 5 wildcards
Rasputin, speed 3, 5 wildcards
Alva, speed 4, 5 wildcards
Jamski, speed 5, 4 wildcards
Drogue, speed4, 5 wildcards
Everyone else's speed is still 3, and have 5 wildcards. |
Since Rasputin moved 5 forward, I presume you mean his speed is 5, and his wildcards 4?
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alva
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Republic of Flanders
Sep 2001 time: 06:33
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quote: Originally posted by Skanky Burns
ADG, speed 4, 5 wildcards
Rasputin, speed 3, 5 wildcards
Alva, speed 4, 5 wildcards
Jamski, speed 5, 4 wildcards
Drogue, speed4, 5 wildcards
Everyone else's speed is still 3, and have 5 wildcards. |
Perhaps these shouldn't be published, people are already trying to look for clues. 
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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