Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > Diplomacy Manager
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 02-02-2004 08:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Diplomacy Manager Got spare money?

Anyone notice that in the diplomacy manager if you put an embargo on a nation the icon for emgargo does not show up along side that nation? But if you goto war then the embargo icon shows up?

KHOMAR is offline KHOMAR
Settler
L'ISLE-ADAM
Feb 2004
time: 05:33
  Old Post 07-02-2004 04:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Talking about diplomacy,why don't add a new option like the Yalta Treaty (sharing of influences zones) between two ennemies civ,civ-based or map-based (with the adapted interface to select the area/civ) ?

KHOMAR is offline KHOMAR
Settler
L'ISLE-ADAM
Feb 2004
time: 05:33
  Old Post 07-02-2004 06:40
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

New Proposal: Collaboration (not cooperation...)
when a powerful civilization approach a weaker one with a lot of armies,or when she attacks,the weaker civilization can make the proposal of Collaboration,giving a part of her production (gold,shields and science) to the powerful one (to share between her cities according to their size),each turn until Collaboration is broken. The territory must be occupied by armies,and it need a Liberation (abstracting) procedure to broke the Collaboration.

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 08-02-2004 00:13
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

Sounds like you want vassals! I have allways thought that would be a great idea. Sometimes you dont really feel like conquering the world. Sometimes its better to just have them all under your heel and pay your tribute instead.

If you really want to see a good diplomacy system check out europa universalis best political engine in any game i have ever played. It has its flaws but very robust. You can vassalize enemies instead of absorbing them.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 08-02-2004 03:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Sounds like a bad idea: It encourages critical mass expansion... Grow... produce... vassal ... produce more... grow more... vassal. Divide and conquer.

A civ "rolling over" before they're done reduces challenge.

Peter's idea of other AI civs joining forces as AI civs fell makes much more sense, in gameplay terms, as does increasing the capability of defense, and intensifying issues with happiness related to foreign influence.

You certainly don't need more options for the warmonger in Civ games.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 13-04-2004 22:03 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by MrBaggins
Sounds like a bad idea: It encourages critical mass expansion... Grow... produce... vassal ... produce more... grow more... vassal. Divide and conquer.

A civ "rolling over" before they're done reduces challenge.

Peter's idea of other AI civs joining forces as AI civs fell makes much more sense, in gameplay terms, as does increasing the capability of defense, and intensifying issues with happiness related to foreign influence.

You certainly don't need more options for the warmonger in Civ games.


If there is a vassal option I think it would be nice to have an option to support a revolt or unrest. In vassal states make a higher chance on anti-[your civ] among the populace. Opposing players can exploit this. I think an easy example of this, and not to cumbersome forthe AI is that partisans are produced every turn during vassalage (or even a "protester" unit that occupies a tile and you are denied the resources for that tile while they are there].


But the reason I resurrecte this one is to suggest more non-warmonger diplomacy options:

MAKE PEACE: If two AIs are fighting each other you can broker a peace deal by offer Gold per turn etc. THe advantage would be for those trying to win scientifically or economically and dont want to see a superpower AI rise.

Another idea that is just in beginning stages are options that should make the modern and late game more challenging. Both CTP2 and Civ3 are great in Ancient and Middle ages because you are small, have few units and it takes awhile for a civ to be wiped out. In the modern area with productive power, science leads, air power, unit ranges wars are fast and furious. I'd like to see a return of partisans but also diplomacy options to support partisans so they crop up in an AI vs AI fight or even against you if the AI is trying. Just to hamper the conventional army conquers all. Also occupations should become more difficult in later era with more protests and foriegn fighters etc. (I know this covers more than diplomacy)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0287 seconds (83.39% PHP - 16.61% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net