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tyrantpimp
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Anyone notice that in the diplomacy manager if you put an embargo on a nation the icon for emgargo does not show up along side that nation? But if you goto war then the embargo icon shows up?
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KHOMAR
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L'ISLE-ADAM
Feb 2004 time: 05:33
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Talking about diplomacy,why don't add a new option like the Yalta Treaty (sharing of influences zones) between two ennemies civ,civ-based or map-based (with the adapted interface to select the area/civ) ?
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KHOMAR
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L'ISLE-ADAM
Feb 2004 time: 05:33
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New Proposal: Collaboration (not cooperation...)
when a powerful civilization approach a weaker one with a lot of armies,or when she attacks,the weaker civilization can make the proposal of Collaboration,giving a part of her production (gold,shields and science) to the powerful one (to share between her cities according to their size),each turn until Collaboration is broken. The territory must be occupied by armies,and it need a Liberation (abstracting) procedure to broke the Collaboration.
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tyrantpimp
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Sounds like you want vassals! I have allways thought that would be a great idea. Sometimes you dont really feel like conquering the world. Sometimes its better to just have them all under your heel and pay your tribute instead.
If you really want to see a good diplomacy system check out europa universalis best political engine in any game i have ever played. It has its flaws but very robust. You can vassalize enemies instead of absorbing them.
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MrBaggins
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Sounds like a bad idea: It encourages critical mass expansion... Grow... produce... vassal ... produce more... grow more... vassal. Divide and conquer.
A civ "rolling over" before they're done reduces challenge.
Peter's idea of other AI civs joining forces as AI civs fell makes much more sense, in gameplay terms, as does increasing the capability of defense, and intensifying issues with happiness related to foreign influence.
You certainly don't need more options for the warmonger in Civ games.
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