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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:33
  Old Post 04-02-2004 05:53
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Right. So they'll all (Stooges) go to Cor-6 this turn then, nor Cor-9.

Arrian is offline Arrian
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Jul 2001
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  Old Post 04-02-2004 05:54
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Oh, since Silkfest is now the southern barracks town by default, what about sending our warriors there (or rather close to there), starting now? We can rush a barracks down there once Python's army starts moving, and then upgrade our warriors, move out and turn over the town?

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 04-02-2004 05:56
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quote:
Originally posted by Arrian
Hmm, now I'm pondering moving the settler to the forest cow site (Swindon 447) and sending the next one to the war zone or to Swindon 44444.

What do you think?

-Arrian


OK.

Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 05:57
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quote:
Originally posted by Arrian
Oh, since Silkfest is now the southern barracks town by default, what about sending our warriors there (or rather close to there), starting now? We can rush a barracks down there once Python's army starts moving, and then upgrade our warriors, move out and turn over the town?

-Arrian


Yep.

Arrian is offline Arrian
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  Old Post 04-02-2004 05:58
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Settler moved 888.

Ok, time to decide about our western unit moves (scout, warrior, 3/4 horse, and the chariots).

If we wish to block LL, we can move the warrior9, the Horseman48 (or the scout), and the northern chariot 41.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 04-02-2004 06:02
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I think we should force the warrior east, to stop him going south - unless we'd rather he stayed away from our and Python's borders.

Arrian is offline Arrian
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  Old Post 04-02-2004 06:03
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10 warriors moved to Swindon12, one more on Swindon1 (he only had 1/3 move left because I moved him from Silesia to Swindon first, wasting 1/3 move).

We shouldn't put them in SF until we're about ready to upgrade and pick a fight. Monkey could investigate the city and see the attack coming.

I think the best spot for them to hang out is SF8. They are safe from prying eyes then and are only 1 turn out from the city. SF77 is actually the best, because it would allow moving into the city and upgrading on the same turn, but hiding the warriors from Monkey would require a line of spearmen (3) that would be quite conspicuous on its own.

-Arrian

Arrian is offline Arrian
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  Old Post 04-02-2004 06:05
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Why do we want to stop the warrior from moving south?

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 06:06
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Frumpy needs to hide if Jojo moves 9 - perhaps in SF.

Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 06:07
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quote:
Originally posted by Arrian
Why do we want to stop the warrior from moving south?

-Arrian


to delay meeting Monkey, was the idea, but counting tiles he wouldn't meet them any earlier moving directly south

Arrian is offline Arrian
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  Old Post 04-02-2004 06:07
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Oh, what to build in Burundy...

I'm thinking a worker. Or maybe a settler?

edit: I can block jojo with a spear.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 06:08
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quote:
Originally posted by Arrian
Oh, what to build in Burundy...

I'm thinking a worker.

-Arrian


yes

Arrian is offline Arrian
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  Old Post 04-02-2004 06:11
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I edited,

By the way, CoS is at 49 shields, +7spt. We can shortrush a temple next turn 56->60 for 16g and cut a turn off the build.

-Arrian

Arrian is offline Arrian
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  Old Post 04-02-2004 06:13
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I moved the western units to block LL's warrior. He can move due south next turn if he wants (or I could use the 3/4 horse to block that tile, leaving him only 1 option: southwest).

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 04-02-2004 06:14
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quote:
Originally posted by Arrian
I edited,

By the way, CoS is at 49 shields, +7spt. We can shortrush a temple next turn 56->60 for 16g and cut a turn off the build.

-Arrian


Arrian is offline Arrian
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  Old Post 04-02-2004 06:16
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Worker or settler in Burundy...

I actually think a settler.

Oh man, our southern scout is now in position where he could cut Monkey's road next turn in neutral territory. Heh. Think that would start a war?

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 04-02-2004 06:17
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re: Settler in Burundy.

If we shortrush a warrior next turn (8gpt), we could shave a turn off a settler build.

Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 06:18
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quote:
Originally posted by Arrian
Worker or settler in Burundy...

I actually think a settler.



Probably right

quote:


Oh man, our southern scout is now in position where he could cut Monkey's road next turn in neutral territory. Heh. Think that would start a war?

-Arrian





We can use the road on our way south, though

Arrian is offline Arrian
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  Old Post 04-02-2004 06:20
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Good point. Wanna do that, then? That one can be the "combat settler" and the next one out of Izz can build out west.

-Arrian

Arrian is offline Arrian
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  Old Post 04-02-2004 06:22
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Yeah, but cutting that road would hurt their ability to reinforce the north, and it might get them to attack us, meaning we would get a happiness boost. Perhaps we should not move him next turn?

-Arrian

Arrian is offline Arrian
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  Old Post 04-02-2004 06:24
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Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 06:25
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quote:
Originally posted by Arrian
Good point. Wanna do that, then? That one can be the "combat settler" and the next one out of Izz can build out west.

-Arrian


Yes, maybe it can build on the ashes of whatever Monkey is about to build on those hills. Settlers make fast roads on hills!

Arrian is offline Arrian
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  Old Post 04-02-2004 06:25
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Should we send WC+HBR to Python unaccepted?

-Arrian

Arrian is offline Arrian
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  Old Post 04-02-2004 06:27
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Ack, can only send WC, because they need it to have HBR.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 06:28
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quote:
Originally posted by Arrian
Yeah, but cutting that road would hurt their ability to reinforce the north, and it might get them to attack us, meaning we would get a happiness boost. Perhaps we should not move him next turn?

-Arrian


True, but we don't want them to attacks us before we're ready.
Pausing next turn sounds interesting.

Cort Haus is offline Cort Haus
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  Old Post 04-02-2004 06:29
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quote:
Originally posted by Arrian
Ack, can only send WC, because they need it to have HBR.

-Arrian


I mentioned this to SR. they won't want HBR till they're ready to upgrade anyway.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 04-02-2004 06:33
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Lose 30 kilos (of popups)

So, Monte de Venus is only about 15 tiles due west of Ciao. We could do with Python spitting a galley out there to see how far. If it's a short hop, they can safely deliver military / settlers to our continent. If not, we're a lot safer.

Arrian is offline Arrian
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  Old Post 04-02-2004 06:33
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Sending WC to Python unaccepted.

-Arrian

Arrian is offline Arrian
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  Old Post 04-02-2004 06:34
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How about republic unaccepted to LL?

And a note saying we'd like to trade republic for polytheism + gold?

-Arrian

Arrian is offline Arrian
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  Old Post 04-02-2004 06:37
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MV is 4444444447 of the western tip of our continent. That is indeed worrisome. I will mention it to Python.

-Arrian

 
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