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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:33
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To be edited by the Consuls and Ministers.
Status
- Republic
- Researching Education (x turns)
- Treasury x gold, -x (+x) gpt
- Running at x/x/0 Sci/Tax/Lux
- Palace move on turn 171 (550AD), at begining of turn. Size 9 required for AP.
Ministry of the Interior
Economy:
Apolyton - building settler (turn 2 of 3 sched)
Mingapulco - building Aquaduct (turn 2 of ??TBD?? sched).
Chiquita - building settler (turn 2 of 5 sched).
Bananatopia - building Courthouse (turn 3 of 9 sched).
Incensity - building Courthouse (turn 4 of 9 sched).
Dominus - building Granary (turn 20 of 23 sched).
Tripoli - building Marketplace (turn 5 of 10 sched).
Equilibrium - building settler (turn 11 of 18 sched - to be abandoned).
Hispanica - building Courthouse (turn 6 of 9 sched).
Power of Victory - building Library (turn 6 of ??TBD?? sched).
Karina - building Marketplace (turn 5 of 13 sched).
Lux Invicta - Settler built, start building Settler (turn 1 of 7 sched).
Big Bend - building Settler (turn 4 of 6 sched).
BigFurryCity - Courthouse built, start building Worker (turn 1 of 1).
Apolyton Prime - building Granary (turn 18 of 25 sched). Change build to Marketplace (turn 18 of 29 sched).
Del Monte - building Library (turn 3 of 29 sched).
Heart of Darkness - building Library (turn 8 of 13 sched).
Elucidium Novem - building Settler (turn 6 of 9 sched).
Silk Road - building Harbor (turn 2 of ??TBD?? sched).
Arcadia - building Granary (turn 11 of ??TBD?? sched).
Zenophobia - Worker built, start building Aquaduct (turn 1 of ??TBD?? sched).
Solace - building Worker (turn 6 of 10 sched).
Down Under - building Harbor (turn 3 of ??TBD?? sched).
Site #13 - building Library (turn 2 of ??TBD?? sched).
Worker Force:
Apolyton - starting WF 6-8-13-14. NC.
Lakeveiw - starting WF 5-13. NC.
Mingapulco - starting WF 3-6-7-9. Change WF to 6-7-9-15.
Chiquita - (grows this turn) starting WF 1-??5??-6-8-13. Change WF to 1-5-6-8-13.
Bananatopia - starting WF 2-13-16-19 (working Game). Change WF to 2-16-18-19 (working Game).
Incensity - (Borders Expand) starting WF ??5-6-7-14-17??. Change WF to 5-6-7-14-17.
Dominus - starting WF 1-2-6-8. NC.
Tripoli - (Borders Expand) starting WF ??2-9-17-18-19??. Change WF to 2-9-17-18-19.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-5-13-20. NC.
Power of Victory - starting WF 2-3-11. Change WF to 2-3-4.
Karina - starting WF 3-11-17-18. NC.
LuxInvicta - (Settler built) starting WF ??1-7-11??. Change WF to 1-11-14.
Big Bend - starting WF 1-3-4-10. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - (worker added this turn) starting WF 2-3-??4??-6-7. Change WF to 2-3-6-7-17.
Del Monte - starting WF 11. NC.
Heart of Darkness - starting WF 3-4-5-12-13. NC.
Elucidium Novem - starting WF 2-3-4-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - starting WF 7-16. NC.
Zenophobia - (worker built) starting WF ??2-8??. Change WF to 2-8.
Solace - starting WF 8. NC.
Down Under - starting WF 2. NC.
Lumentis Bananais - starting WF 13. NC.
Workers:
GP - move to Apolyton Prime and join city.
rah - move 8-7, will road next turn.
Rush - move 2, will road next turn.
Go3 - move 1, will road next turn.
Empress - move 6, will road next turn.
Yo & Slave Anarchy - move 2, will road next turn.
LAN Party - Road (done).
Sanchez & Screech - Irrigate (done).
New Worker from Zeno (name him Phobic) - move 2 and Irrigate (2 turns to complete).
Lib & Slave Farb - road built, workers frozen.
Frodo & Out of Darkness - tile cleared, workers frozen.
Monkee & CalcII - 2 turns left to clear.
Squid & Horse - 2 turns left to clear.
Mark & Otto - 4 turns left to clear.
Spike & Moosefart - 4 turns left to clear.
Curly - 4 turns left to mine.
Larry - 8 turns left to clear.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 2: End of the War to when the FP is built for the Phase 2 sites
Phase 3: from FP to Palace move for the Phase 3 sites
Settler NanaA - build Site #16 City. Set build to Courthouse and WF to 11.
Settler HoDA - build Site #25 City. Set build to Harbor and WF to 3.
Settler BBA (going to site 22) - move 2-3-6. Will build city next turn.
Settler HispA (going to site 12) - move 8. Send ZargonX reborn with him for escort against Barbs.
Settler NanaB (going to site 5) - move 2. Also needs an Escort.
Settler MingA - (going to site 18) - move 2-2-2.
Settler PolyA - (going to site 3) - move 2-2-2. Might also need an escort.
New Settler from Lux (name him LuxA - going to site 6) - move 3-3-3
Ministry of War
*Link to MOW thread*
Unit Roster
- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.
Ministry of Foreign Affairs
*Link to FAM thread*
Last edited by E_T on 14-03-2004 at 21:59
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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
- Provide Escorts for the Settlers going to the Southeastern sites
- Send Warrior Units to be disbanded in Karina for help with it's built (it's that or 16 gold short Rush costs).
to be edited by the Consuls
Diplomatic:
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 163 report
Last edited by E_T on 14-03-2004 at 21:43
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Trip
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Hunt Valley
Apr 2002 time: 00:33
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General
CFC sends 80g and WM accepted; accepted
Send back WM accepted
Accept all builds
Scouting
MI BFI (West) moved 4; looking for GCA Spear; sees nothing
MI Igor (South) moved 4-6; sees nothing
Ministry of the Interior
City Builds
Lux Invicta - Settler built, started building Settler (turn 1 of 7 sched)
BigFurryCity - Courthouse built, started building Worker (turn 1 of 1)
Worker Force
Mingapulco - starting WF 3-6-7-9. Changed WF to 6-7-9-15
Chiquita - (grows this turn) starting WF 1-5-6-8-13. No change
Bananatopia - starting WF 2-13-16-19 (working Game). Change WF to 2-16-18-19 (working Game)
Incensity - (Borders Expand) starting WF 5-6-7-14-17. Changed WF to 5-6-7-14-17
Tripoli - (Borders Expand) starting WF 2-9-17-18-19. Change WF to 2-9-17-18-19
Power of Victory - starting WF 2-3-11. Change WF to 2-3-4
LuxInvicta - (Settler built) starting WF ??1-7-11??. Changed WF to 1-11-14
Apolyton Prime - (worker added this turn) starting WF 2-3-4-6-7. Changed WF to 2-3-6-7-17
Zenophobia - (worker built) starting WF 2-8. No change
Workers
GP - moved to Apolyton Prime and joined city
rah - moved 8-7, will road next turn
Rush - moved 2, will road next turn
Go3 - moved 1, will road next turn
Empress - moved 6, will road next turn
Yo & Slave Anarchy - moved 2, will road next turn
LAN Party - Roaded (done)
Sanchez & Screech - Irrigated (done)
Silky - Roaded (3 turns)
New Worker from Zeno (named him Phobic) - moved 2 and Irrigated (2 turns to complete)
Settlers
Settler Nana A - built Antlergrad. Set build to Courthouse and WF to 11
Settler HoD A - built Area X. Set build to Harbor and WF to 3
Settler BB A (going to site 22) - moved 2-3-6. Will build city next turn
Settler Hisp A (going to site 12) - moved 8. Send ZargonX reborn with him for escort against Barbs
Settler Nana B (going to site 5) - moved 2. Also needs an Escort
Settler Ming A - (going to site 18) - moved 2-2-2
Settler Poly A - (going to site 3) - moved 2-2-2. Might also need an escort
New Settler from Lux (named him Lux A - going to site 6) - moved 3-3-3
Ministry of War
South
MI Hack moved 8-8 and forted; protecting the area to the NE of AP
MI Bananatopia moved 9-9-8; will fort here next turn; protecting SE of AP
NM Roadcage moved 6 and forted; getting away from the coast
MI Scourge moved 8-8 and forted; getting sight from hill
BigKnight moved 4-1 and forted; protecting center of continent
NM MerZenary moved 8-9 and forted; protecting center
NM Arnelos moved 6-9; uncovering fog for Settler Poly A
Warrior WNN moved 8-8-8; heading for Karina to disband
West
Knight E_T moved 9
MI Vlad skipped turn
Catapult Hurl moved 9 into Equil; centralizing
Catapult Fling moved 4 into Equil; centralizing
NM Zargon moved 8; guarding Settler
MI MJW moved 8; centralizing
NM NYE moved 9; centralizing
The Guard moved 2 and forted; centralizing
Knight HTower moved 8-6 and forted; centralizing
Knight Vondrack moved to Chiquita 9; heading for the north as new barbhunter
Warrior panag moved 6-6-6; heading for Karina to disband
Core
NM Ghengis moved 2; protecting Settler
Knight Togas attacks barb camp at 2; kills it with no damage
Knight Donegeal moved 2; heading back towards Chiquita camp
Summary
Slider at 5/5/0
Education in 2 turns
808g in treasury, -27 (+13) GPT
Army: weak to GWT, average with CGN, strong to CFC and GCA
No Barbs near any of our cities
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