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roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:33
  Old Post 06-02-2004 02:15
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Turn 164, 480 AD Support Apolyton, buy Civilization: The Boardgame

To be edited by the Consuls and Ministers.

Status

- Republic
- Researching Education (x turns)
- Treasury x gold, -x (+x) gpt
- Running at x/x/0 Sci/Tax/Lux

- Palace move on turn 171 (550AD), at begining of turn. Size 9 required for AP.


Ministry of the Interior

Economy:
Apolyton - building settler (turn 2 of 3 sched)
Mingapulco - building Aquaduct (turn 2 of ??TBD?? sched).
Chiquita - building settler (turn 2 of 5 sched).
Bananatopia - building Courthouse (turn 3 of 9 sched).
Incensity - building Courthouse (turn 4 of 9 sched).
Dominus - building Granary (turn 20 of 23 sched).
Tripoli - building Marketplace (turn 5 of 10 sched).
Equilibrium - building settler (turn 11 of 18 sched - to be abandoned).
Hispanica - building Courthouse (turn 6 of 9 sched).
Power of Victory - building Library (turn 6 of ??TBD?? sched).
Karina - building Marketplace (turn 5 of 13 sched).
Lux Invicta - Settler built, start building Settler (turn 1 of 7 sched).
Big Bend - building Settler (turn 4 of 6 sched).
BigFurryCity - Courthouse built, start building Worker (turn 1 of 1).
Apolyton Prime - building Granary (turn 18 of 25 sched). Change build to Marketplace (turn 18 of 29 sched).
Del Monte - building Library (turn 3 of 29 sched).
Heart of Darkness - building Library (turn 8 of 13 sched).
Elucidium Novem - building Settler (turn 6 of 9 sched).
Silk Road - building Harbor (turn 2 of ??TBD?? sched).
Arcadia - building Granary (turn 11 of ??TBD?? sched).
Zenophobia - Worker built, start building Aquaduct (turn 1 of ??TBD?? sched).
Solace - building Worker (turn 6 of 10 sched).
Down Under - building Harbor (turn 3 of ??TBD?? sched).
Site #13 - building Library (turn 2 of ??TBD?? sched).


Worker Force:
Apolyton - starting WF 6-8-13-14. NC.
Lakeveiw - starting WF 5-13. NC.
Mingapulco - starting WF 3-6-7-9. Change WF to 6-7-9-15.
Chiquita - (grows this turn) starting WF 1-??5??-6-8-13. Change WF to 1-5-6-8-13.
Bananatopia - starting WF 2-13-16-19 (working Game). Change WF to 2-16-18-19 (working Game).
Incensity - (Borders Expand) starting WF ??5-6-7-14-17??. Change WF to 5-6-7-14-17.
Dominus - starting WF 1-2-6-8. NC.
Tripoli - (Borders Expand) starting WF ??2-9-17-18-19??. Change WF to 2-9-17-18-19.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-5-13-20. NC.
Power of Victory - starting WF 2-3-11. Change WF to 2-3-4.
Karina - starting WF 3-11-17-18. NC.
LuxInvicta - (Settler built) starting WF ??1-7-11??. Change WF to 1-11-14.
Big Bend - starting WF 1-3-4-10. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - (worker added this turn) starting WF 2-3-??4??-6-7. Change WF to 2-3-6-7-17.
Del Monte - starting WF 11. NC.
Heart of Darkness - starting WF 3-4-5-12-13. NC.
Elucidium Novem - starting WF 2-3-4-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - starting WF 7-16. NC.
Zenophobia - (worker built) starting WF ??2-8??. Change WF to 2-8.
Solace - starting WF 8. NC.
Down Under - starting WF 2. NC.
Lumentis Bananais - starting WF 13. NC.


Workers:
GP - move to Apolyton Prime and join city.
rah - move 8-7, will road next turn.
Rush - move 2, will road next turn.
Go3 - move 1, will road next turn.
Empress - move 6, will road next turn.
Yo & Slave Anarchy - move 2, will road next turn.
LAN Party - Road (done).
Sanchez & Screech - Irrigate (done).
New Worker from Zeno (name him Phobic) - move 2 and Irrigate (2 turns to complete).
Lib & Slave Farb - road built, workers frozen.
Frodo & Out of Darkness - tile cleared, workers frozen.
Monkee & CalcII - 2 turns left to clear.
Squid & Horse - 2 turns left to clear.
Mark & Otto - 4 turns left to clear.
Spike & Moosefart - 4 turns left to clear.
Curly - 4 turns left to mine.
Larry - 8 turns left to clear.


Settlers:

See General Overall City Placement Plan #1 for locations
Also, see
Phase 2: End of the War to when the FP is built for the Phase 2 sites
Phase 3: from FP to Palace move for the Phase 3 sites


Settler NanaA - build Site #16 City. Set build to Courthouse and WF to 11.
Settler HoDA - build Site #25 City. Set build to Harbor and WF to 3.
Settler BBA (going to site 22) - move 2-3-6. Will build city next turn.
Settler HispA (going to site 12) - move 8. Send ZargonX reborn with him for escort against Barbs.
Settler NanaB (going to site 5) - move 2. Also needs an Escort.
Settler MingA - (going to site 18) - move 2-2-2.
Settler PolyA - (going to site 3) - move 2-2-2. Might also need an escort.
New Settler from Lux (name him LuxA - going to site 6) - move 3-3-3



Ministry of War

*Link to MOW thread*

Unit Roster

- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.

Ministry of Foreign Affairs

*Link to FAM thread*

Last edited by E_T on 14-03-2004 at 21:59

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 08-03-2004 00:29
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Avatar Enlargement: We've got the solution

Urgent Business for This Turn

Economic:

To be edited by the Consul/MoI


Military:

- Provide Escorts for the Settlers going to the Southeastern sites
- Send Warrior Units to be disbanded in Karina for help with it's built (it's that or 16 gold short Rush costs).

to be edited by the Consuls


Diplomatic:

To be edited by Consuls/FAM


Other:

To be Edited by the Consuls

Link to turn 163 report

Last edited by E_T on 14-03-2004 at 21:43

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 09-03-2004 08:55 Visit Trip's homepage!
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Please Note: Inflate your Upload Space

The borders of Incensity and Tripoli have expanded, changing the WF settings from last turn.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 09-03-2004 09:04 Visit Trip's homepage!
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Increase Your PM Length

URL to the Not_Save that miccofl sent me.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 09-03-2004 21:18
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I'm going to be changing the Posted Orders for Lux, but I still have to examine it in full detail. So, even if we get the full save, please don't play it until I've had a chance to re-examine it again.

Also, send the warriors to the Core, I'll have uses for them there.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 12-03-2004 09:57
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quote:
Originally posted by E_T
I'm going to be changing the Posted Orders for Lux, but I still have to examine it in full detail. So, even if we get the full save, please don't play it until I've had a chance to re-examine it again.

Also, send the warriors to the Core, I'll have uses for them there.

MoI E_T


Lux orders are finalized. All MoI orders are ready to go.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 12-03-2004 17:43
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Support Apolyton, buy Galactic Civilizations

After looking at things, send the 2 Warriors to Karina and add them As soon as they get there. This will help the Market build get done 1 turn faster (as it was 4 sheilds short - 2 Warriors worth).

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 14-03-2004 21:42
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- GCA spear possibly at 1-1 or 1-4 of Knight E_T. Move Knight E_T 1 to find out. Contact CFC with location if spear is still around. If so, keep it from getting to a hill, so it can't fort and heal (it might get Jungle Rot if it does in the Jungle).

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 15-03-2004 02:41 Visit Trip's homepage!
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Full PM-box? Change here!

General

CFC sends 80g and WM accepted; accepted
Send back WM accepted

Accept all builds

Scouting

MI BFI (West) moved 4; looking for GCA Spear; sees nothing

MI Igor (South) moved 4-6; sees nothing

Ministry of the Interior

City Builds

Lux Invicta - Settler built, started building Settler (turn 1 of 7 sched)
BigFurryCity - Courthouse built, started building Worker (turn 1 of 1)

Worker Force

Mingapulco - starting WF 3-6-7-9. Changed WF to 6-7-9-15
Chiquita - (grows this turn) starting WF 1-5-6-8-13. No change
Bananatopia - starting WF 2-13-16-19 (working Game). Change WF to 2-16-18-19 (working Game)
Incensity - (Borders Expand) starting WF 5-6-7-14-17. Changed WF to 5-6-7-14-17
Tripoli - (Borders Expand) starting WF 2-9-17-18-19. Change WF to 2-9-17-18-19
Power of Victory - starting WF 2-3-11. Change WF to 2-3-4
LuxInvicta - (Settler built) starting WF ??1-7-11??. Changed WF to 1-11-14
Apolyton Prime - (worker added this turn) starting WF 2-3-4-6-7. Changed WF to 2-3-6-7-17
Zenophobia - (worker built) starting WF 2-8. No change

Workers

GP - moved to Apolyton Prime and joined city
rah - moved 8-7, will road next turn
Rush - moved 2, will road next turn
Go3 - moved 1, will road next turn
Empress - moved 6, will road next turn
Yo & Slave Anarchy - moved 2, will road next turn
LAN Party - Roaded (done)
Sanchez & Screech - Irrigated (done)
Silky - Roaded (3 turns)
New Worker from Zeno (named him Phobic) - moved 2 and Irrigated (2 turns to complete)

Settlers

Settler Nana A - built Antlergrad. Set build to Courthouse and WF to 11
Settler HoD A - built Area X. Set build to Harbor and WF to 3
Settler BB A (going to site 22) - moved 2-3-6. Will build city next turn
Settler Hisp A (going to site 12) - moved 8. Send ZargonX reborn with him for escort against Barbs
Settler Nana B (going to site 5) - moved 2. Also needs an Escort
Settler Ming A - (going to site 18) - moved 2-2-2
Settler Poly A - (going to site 3) - moved 2-2-2. Might also need an escort
New Settler from Lux (named him Lux A - going to site 6) - moved 3-3-3

Ministry of War

South

MI Hack moved 8-8 and forted; protecting the area to the NE of AP
MI Bananatopia moved 9-9-8; will fort here next turn; protecting SE of AP
NM Roadcage moved 6 and forted; getting away from the coast
MI Scourge moved 8-8 and forted; getting sight from hill
BigKnight moved 4-1 and forted; protecting center of continent
NM MerZenary moved 8-9 and forted; protecting center
NM Arnelos moved 6-9; uncovering fog for Settler Poly A
Warrior WNN moved 8-8-8; heading for Karina to disband

West

Knight E_T moved 9
MI Vlad skipped turn
Catapult Hurl moved 9 into Equil; centralizing
Catapult Fling moved 4 into Equil; centralizing
NM Zargon moved 8; guarding Settler
MI MJW moved 8; centralizing
NM NYE moved 9; centralizing
The Guard moved 2 and forted; centralizing
Knight HTower moved 8-6 and forted; centralizing
Knight Vondrack moved to Chiquita 9; heading for the north as new barbhunter
Warrior panag moved 6-6-6; heading for Karina to disband

Core

NM Ghengis moved 2; protecting Settler
Knight Togas attacks barb camp at 2; kills it with no damage
Knight Donegeal moved 2; heading back towards Chiquita camp

Summary

Slider at 5/5/0
Education in 2 turns
808g in treasury, -27 (+13) GPT

Army: weak to GWT, average with CGN, strong to CFC and GCA
No Barbs near any of our cities

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 15-03-2004 02:51 Visit Trip's homepage!
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asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 15-03-2004 06:42
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I just want to say that I think its outstanding that CGN has not one, not two, but three of the top 5 cities in the whole world. Way to go guys, keep up the good work

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:33
  Old Post 15-03-2004 07:02 Visit Vlad Antlerkov's homepage!
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quote:
Originally posted by asleepathewheel
I just want to say that I think its outstanding that CGN has not one, not two, but three of the top 5 cities in the whole world. Way to go guys, keep up the good work


Top 5 Cities isn't always the best metric of performance. You could have a 5CC, all culture, no military. They might sweep the Top 5, but good luck defending against the 50 gazillion Ansars rushing your territory.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 25-03-2004 06:00
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Suffering from ads?

My New Sim (with the changed corruption Model) is so far the same as real save in the respects of GNP/Prod/Prod/GPT.

SIM EOT Economic Power Values:
Sci Power = 218 BPT (up 3 from last turn)
Cash Power = 211 GPT (up 3 from last turn)
119 Beakers towards Education. (up 3 from last turn)

I'll try, in a few days, to edit this with the real save values for this.

* E_T hopes that some industrius member can do this for him...

MoI E_T

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