Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Bomber vs plane in city?!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:33
  Old Post 08-02-2004 05:40
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Bomber vs plane in city?! Put an end to popups!

When a air unit attacks a city that is defended with a fighter was are the stats that are fought against to determine a winner?

ie Att Str of bomber Vs Def Str of fighter?

What about a bomber attacking a AA unit is it then

Att Str of bomber Vs Air Def str of land unit.

Can someone clariffy exactly how this works.

also in conquests you don't seem to get the same gfx's as in civ3/ptw when fighters rise up to defend cities, rather you get no gfx and just a message that your bomber was shot down by SAM defences???

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 08-02-2004 06:35
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Check out this:

http://apolyton.net/forums/showthre...threadid=106421

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:33
  Old Post 08-02-2004 07:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

Thanks but that only explains how AA vs bombers work not bombers vs defensive fighters stationed in city!

Anyone??

Thoth is offline Thoth
Prince
Ottawa, Canada
Dec 2000
time: 00:33
  Old Post 09-02-2004 02:50
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

IIRC, when a fighter intercepts a bomber the combat values used are the Fighter's attack value vs the bombers defence.

You get the "SAM defences" message when your bomber gets shot down by flack/mobile SAM or a SAM battery (city improvement).

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:33
  Old Post 09-02-2004 06:37
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

the chance of interception (i.e. air combat) taking place is 50% (default, can be changed in editor). Then i guess use the standard "A / (A+D)" formula to determine the odds of who wins the engagement (yes, bomber can win too).

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 10-02-2004 02:31 Visit chegitz guevara's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

I wish fighters could fight each other for air superiority.

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:33
  Old Post 10-02-2004 03:47
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life

they do in my mod.

Just set attack equal to defense. THen whenever there is an air combat, its a 50% chance to win/die.

Of course, before you send your bombers off, its a good idea to send your own fighters on bombing runs (interception sweeps) - if there are any fighters on air superiority duty, they will first have to fight the 'fighters'.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0325 seconds (86.78% PHP - 13.22% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net