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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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quote: 2)Interaction between players
a) no cooperation between players - need to define
b) no use of diplomacy screen everything else OK - eliminates all trading and gifting and ceding but allows players to make unenforcible agreements
c) no diplomacy screen and no foriegn caravans (this stops the game from turning into multiple trade alliances)
d) everything goes
e) RAH's Rules
f) something else (please explain)
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War:
Is that a vote for C?
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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should the vote for interaction result be C, are we allowed to TRY to land caravans in foreign cities? A reward for the risk we take? Or does it mean we can't even attempt it?
And after consultation with DD I am going to have a game started and waiting. If you have a specific civ you would like then post here, otherwise you get to choose from the random selections I make. First in first served with reserving civs in case of any clashes. I take white.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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thats a good idea
that way we can have a no tech start waiting and not have to have multiple restarts
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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It has just been brought to my attention that certain players about to play this game have recently been accused of unfair {or at least unsporting} play. The problem seems to be more related to people having differing ideas of the rules.
Please everyone READ the rah rules thread to get clear on what the rules are. Anything not specifically mentioned here will default to Rah rules. If there are any questions ASK them now, so there is no ambiguity. If anyone has a problem with any rule POST it, we can vote and move on.
The recent issue largely seems to be concerned with diplo guiding. Rah rules do allow it, but it is true that it can be abused.
So lets add that to the rules vote...
3. Diplo Guiding
a) - Allowed
b) - Not Allowed
c) - Allowed, but only one guided unit per guiding unit per turn.
I vote for C.
I don't mean to get too pedantic about all this, but I'm sick of playing with kids and the last thing I want is for a good game to fall to **** because of a misunderstanding or an exploitation.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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I vote:
1 wonder (c)
(I am assuming that anyone can build apollo and/or manhatten in addition to the 1 wonder they select)
No Diplomacy Screen no Foriegn Caravans (c)
(I am assuming this means that players can cooperate in any way they want other then thru these 2 methods. i.e. Players can agree to attack others, let diplos thru for tech stealing etc at thier own risk)
Allow Diplo Guiding (a)
If we are choosing colors ahead of time I will take the American (Light Blue)
Sounds like we have 3 confirmed, now we need to get markus, war and whoever else in here to confirm.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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quote: Originally posted by War4ever
ik i am not voting i am voicing |
The real question is - are you playing?
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warlon
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Copenhagen, Denmark
Nov 2001 time: 06:33
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I would like it to be on emperor lvl to reduce the factor of happy wonders.
I am for all wonders.
I am for anything goes on diplomacy
Count me in as a player.
I pick Vikings as tribe. My tribe is going to be named:
Orcs
Orcish
Leader: Garthank Hellblade
Warchief --- Despot
Warlord ---- King
Utog ---- Comrade
High Shaman --- High Priest
Elder ---- Consul
Savgrat ---- President
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warlon
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Copenhagen, Denmark
Nov 2001 time: 06:33
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I am for guiding with paratroopers, 1 unit per paratrooper.
I am for guiding with partisans, 1 unit per partisan.
I am for not bribing partisans that arrive out of a conquered city.
I am not for using diplomats to guide units through.
I am for that bombers, fighters can guide 1 unit each.
I am against City bribing.
I am for Unit bribing in general (see note above concerning partisans)
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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Unit bribing okay, city bribing not is standard as per rah rules.
Your guiding opinion obviously most closely matches C {in voting terms}
I think you'll just have to live without exceptions for diplos and partisans, once we start down that road any number of possible alternatives for other rules will have legitimacy to crop up, and we'll still be sorting them out three weeks from now.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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Well seeing as the game is tomorrow we need to finalize settings today. After reading everyone's comments/votes I think the following represents a consensus. If I am wrong please post ASAP.
RAH's Rules except
1x1x deity
60x80 map small archs wet cool 3 bil
1 wonder (plus apollo and manhatten)
no diplo screen or foriegn trade
no hut finder
Consistant with RAH's rules:
diploguiding is ok
oracle extended to industrialization
unit bribe ok - no city bribe (except barb cities that were yours)
Other issues:
Post what civ you want to be or u will be forced to take what is available
Game Time 0100 GMT Friday
Cyber-Spyder to host and have a tech-free start waiting at that time
Try and be on ICQ 10 mins early
Confirmed players:
Cyber-Spyder - Romans
Warlon - Viking
Deity - no civ selected yet
War4ever - no civ selected yet
Deity Dude - Americans
Possible Player:
Markus (posted but has not confirmed)
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markusf
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i confirm...
Remember the last time we played one wonder, no tech trading? I had a 35 tech lead over everyone and was constructing spaceships before diety reached industrialization.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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quote: Originally posted by War4ever
i think any barb cities should be open to bribery from anyone? | Is that a RAH rule?
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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i wasnt in that game but i bet some of it had to do with foriegn landed caravans
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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Rah rules say you can only bribe back cities taken from you by barbs or one that an AI bribed from you. Lets stick with that.
And trust me, you won't get that far ahead scientifically. Not even close.
Looks like we've got a good game about to happen. Only other issue is with player drops or players not showing up.
If a player drops we'll hold and wait for them to come back. If someone does manage to drop at the exactly wrong time and they miss a turn they can request a reload, but only do that if the AI actually makes a mess of something.
If you don't show up and don't have a sub waiting, we'll try to find one or let the AI run your civ for a turn. But we want committment here people, so don't let that happen.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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if no one disagrees - lets add to the rules that all talk between players must be done thru king chat - ICQ is only to be used to setup games and if there technical difficulties
Whats really amazing to me is that ive played 100's of these games if not 1000's and never knew about the listening post function
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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and i guess we should go no GL
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