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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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in a 6 or 7 man game GL is a pretty tough advantage to get over
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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Feel free to suggest any last minute changes you want guys, it wouldn't be a game without three pages of posts to read through before understanding the rules.... sheesh.
It makes it harder because there seems to have been a few modifications suggested based on inexact understanding of the rules proposed.
First the easy, unambiguous things...
all game related chat to flow through King Chat.
{Last time I used a listening post it later randomly got discovered and my whole empire fell into anarchy}
no bribing opponents barbarian cities. That rule is discussed and justified in the Rah Rules thread.
Deity level
Can't chat from start - good idea
Civ crumbles on retirement - also a killer idea
Only one wonder can be built. Manhattan project and Appolo's aren't counted, so anyone can build one or both without it beong 'their' wonder
Now for the vote -
a. GL not allowed, neither is tech trading
b. GL IS allowed, and so is tech trading.
New start time - 0300 GMT 20.02.04
How can I make it have no huts?
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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:33
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quote: Originally posted by Cyber-Spyder
Feel free to suggest any last minute changes you want guys, it wouldn't be a game without three pages of posts to read through before understanding the rules.... sheesh.
It makes it harder because there seems to have been a few modifications suggested based on inexact understanding of the rules proposed.
First the easy, unambiguous things...
all game related chat to flow through King Chat.
{Last time I used a listening post it later randomly got discovered and my whole empire fell into anarchy}
no bribing opponents barbarian cities. That rule is discussed and justified in the Rah Rules thread.
Deity level
Can't chat from start - good idea
Civ crumbles on retirement - also a killer idea
Only one wonder can be built. Manhattan project and Appolo's aren't counted, so anyone can build one or both without it beong 'their' wonder
Now for the vote -
a. GL not allowed, neither is tech trading
b. GL IS allowed, and so is tech trading.
New start time - 0300 GMT 20.02.04
How can I make it have no huts? |
Rah rules are not the pure basis of this game, i still vote that anyone can bribe any barb city, why should they not be allowed too?
if we restrict everything, were not going to have much of a game. As a player who has built and used manhattans, let me just say once someone gets it, its over so decide now if you want this bad boy in the game.
Huts should be in the game, there needs to be some chance/luck
again with GW/GL if someone wants to build it WHY NOT
tech trading , again why not, are you going to eliminate tech stealing too?
if not, then one should make an effort to block tech stealing ...can that be counted on? same pandoras box as caravan trading.
do you realize if you have all hills in your land trading within your empire will suck huge. Those with trade specials or rivers will have a bigger advantage, at least if you can sneak a caravan in , you might have a shot at catching up.
i dont' want some one to be a trade b!tch either, but if we limit everything, then in theory, we should play a premade mad with equal land starts and may the best man rush his settler into no mans land
I am hesitant to play this game , for fear that we aren't all on the same page
After talking with DD i felt better, now that i read these posts, i feeel like i did before
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deity
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Parrot Towers, Killcare Heights, NSW, Australia
May 1999 time: 14:33
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quote: Originally posted by War4ever
Rah rules are not the pure basis of this game, i still vote that anyone can bribe any barb city, why should they not be allowed too? |
Goodness me. Rah's Rules is a good rule set and all we are doing here is clarifying a few points and adding a few interesting elements. What's the big deal?
quote: if we restrict everything, we're not going to have much of a game. As a player who has built and used manhattans, let me just say once someone gets it, its over so decide now if you want this bad boy in the game. |
What is this 'everything' we are restricting? If you mean foreign trade I don't mind leavinbg it in but if your trading partner retires and his civ crumbles you lose the trade routes. Yeah, that might make it interesting actually! Allow foriegn trade and we all take the risk 
quote: Huts should be in the game, there needs to be some chance/luck |
I don't mind huts if all want it.
quote: again with GW/GL if someone wants to build it WHY NOT
tech trading , again why not, are you going to eliminate tech stealing too? |
That's the point. We need to allow both; so all your following points are satisfied.
quote: if not, then one should make an effort to block tech stealing ...can that be counted on? same pandoras box as caravan trading.
do you realize if you have all hills in your land trading within your empire will suck huge. Those with trade specials or rivers will have a bigger advantage, at least if you can sneak a caravan in , you might have a shot at catching up.
i dont' want some one to be a trade b!tch either, but if we limit everything, then in theory, we should play a premade mad with equal land starts and may the best man rush his settler into no mans land
I am hesitant to play this game , for fear that we aren't all on the same page |
How you arrive at this conclusion is beyond me. Please play in this one. It's a good group and with this pre-game discussion we should eliminate most problems.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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Wow....
Nothnig like waiting until the last minute to make a suggestion or two.
After reading everyones posts and talking to all of you on ICQ, these are the rules I think will best reflect a consensus and a good ongoing game environment. If we can't agree on these real soon we won't be able to start until next week. So I propose that these be the rules, unless someone thinks I am so far off base that it is worth waiting another week.
Starting Time: 0200 GMT (every other week to be 0100 GMT)
Host: Cyber-Spyder (Host will have a tech free start ready at 0200 GMT)
*****SPECIAL THANKS TO CYBER-SPYDER FOR ORIGINATING THIS GAME*****
Settings are RAH's rules except:
1x1x deity
small wet cool arch 3bil 60x80 map
enable "Empire crumbles to dust" option for early quitters. (we know there won't be any though)
no diplo screen contact - no foriegn trade routes
ALL conversation between players thru king chat - set king chat to "players can only chat upon meeting each other" ICQ is only to only be used for pregame setup and technical difficulties. Agreements thru King Chat are allowed, but since they are unenforcible, are made at the players own risk.
1 wonder per person - No Great Library/No Manahatten Project. Building Apollo doesnt count as Building a Wonder
Any player can call for a restart once on or before 3700bc
no hut finder program or other add-on programs allowed (huts are still in the game)
Consistant with RAH's Rules but mentioned for clarification:
diplo guiding is ok
no city bribe (except for a barb city that was formerly yours)/unit bribe is OK
Oracle extended uuntil industrtialization
Lets all show up 10-15 minutes before 0200 GMT, except Deity.
This looks like it has the potential to be a great game with a great group of players. After the first session I'll start a thread about the game. That way we can discuss issues and everyone can tell everyone else why they think they are winning. 
Last edited by Deity Dude on 19-02-2004 at 13:25
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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Thank you for that. It makes everything simple and easy. Oh no, wait... Deity, you said start at 1 PM our time, which is 0300 GMT, not 0200. You signed in blood, so that makes it 0200... but if you signed in your fathers blood, not your own, thats wrong and I won't accept it, in which case start is 0300. Post ASAP to clarify.
Everything else looks very good and acceptable, anyone who has an issue please speak to myself or DD before posting further confusion. If you are still not happy after speaking to either of us then post a clear, concise and optioned vote on the rule you have an issue with.
Remember in this game EVERY civ starts as a dictatorship. So if you want to argue, then protest. Go on, I dare ya....
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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cyber:
You and Deity are 1 hour different in time zones. (At least according to apolyton)
STARTING TIME IS 0200 GMT FRIDAY
that translates to 6pm PST, 9pm EST, 12 noon for cyber, 1pm for deity and 3 am for warlon. (At least according to apolyton)
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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{slaps head} okay, all set then. Sometimes I forget farmers till run my state.
Everyone ICQ me 10 mins or so before start.
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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{slaps head} okay, all set then. Sometimes I forget farmers still run my state.
Everyone ICQ me 10 mins or so before start.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:33
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glad to see u in War
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:33
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Check the new thread, use it more like a story/debate thread and check this one for logistics.
Next friday, 0100 GMT. See you all there!
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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