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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Giving in or ending the game?
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Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 17-02-2004 10:21 Visit Master Zen's homepage!
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For those of you who have not been caught up on the latest GWT-CGN-Mongoose debate, it seems that there is a high probability that we reach an unmendable impasse in the game because of both team's decision not to give in.


Basically the positions are as follows:

GWT demands that CGN replay the turn due to the teleporting of CGN units in Boston.

CGN refuses to replay since GWT set the precedent as far as teleportation goes (GCA)


It is our belief that teleportation is an exploit and should not have been used ever. However, due to the fact that to this day we have suffered WW from GCA, it is highly hypocritical of GWT to also demand that CGN not do the very same exploit that they assisted GCA with.

Apolyton's current position is to outlaw teleportation permanently from now on. This has been brought up just a few minutes ago in the UN by our consuls:

http://www.cdgroup.org/forums/tbs/c...opic.php?t=5937

However, there is a big problem, which is that GWT is threatening to quit the game (again) unless CGN replays the turn. This is the impasse that we are getting into, an impasse because no team will budge on their position and it very well mean GWT retires from play, and this would pretty much signal the (sorry) end of the ISDG.

So the question which begs to be asked. Are we as a team willing to bend over and support GWT's demands so that this game will continue? Or, do we take an equally unflinching stance and accept to end this game if GWT decides to quit?


*****

In my personal opinion, I find it very childish of GWT to act this way considering they already allowed teleporting. I see no reason why we should bend over to their demands every time something like this goes on. Who knows what reason GWT will give next time to stall this game or threaten to quit again...

I am however saddened at the possibility of this game ending since we have devoted so much time and effort into it. We deserve to continue playing also, and we have such a talented team that I am confident that we would have a shot at victory.

One final request:

The debate in the UN forum might turn up very heated and I urge that any member of Apolyton who posts in that thread do it only in the most civil and courteous manner, respecting all other team's or player's opinions even if he does not share them. Flame fests are the last thing we need.

Thank you

-MZ

(btw, note that this is not a poll since we might still be able to convince GWT otherwise and they have not yet made their threat to quit public)

Last edited by Master Zen on 17-02-2004 at 10:35

Master Zen is offline Master Zen
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Forgot to post this so here goes:

In summary I see two options:

1) If CGN is forced to replay the turn. We must demand that GCA be eliminated from the game as compensation for all the turns of WW we have suffered.

2) If the turn is NOT replayed, we allow GCA to live and make every effort to ban teleportation in all subsequent turns.

3) [cartman]Screw you all, I'm going hoooome[/cartman] ... in other words game over.

Master Zen is offline Master Zen
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  Old Post 17-02-2004 10:52 Visit Master Zen's homepage!
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latest news, GWT is willing to allow the teleport if CGN does not attack the Ansar during that turn. (in other words, not allow attack-teleport on the same turn).

And CGN refuses... :sigh:

Togas is offline Togas
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Jun 2002
time: 21:33
  Old Post 17-02-2004 11:05
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As they should. GWT is trying to morally justify what they did, which was teleport and entire civilization and their whole army half-way across the globe instantly, by nitpicking CGN's actions because a few of their Ansars were harmed.

Their teleporting another civ onto their continent was a wretchedly horrible game inbalance which they're able to ignore because they're splitting hairs over the face that units that attack a stack of units stay put, and they stayed put in that city, and that city happened to be magicly evacuated on a subsequent turn.

If we get into arguing semantics and splitting hairs and saying this exploit is OK but this exploits is not OK, then we're just going to continue down this path for the rest of this game until someone does finally quit.

We need to calmly say that we've both suffered enough, and agree to stop using these exploits or just agree to abide by whatever rulings Mongoose makes and no longer threaten or barter over them.

--Togas

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:33
  Old Post 17-02-2004 11:07
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I'd refuse too if I was CGN. Screw GWT. They only seem to like exploits when they work in their favor.

H Tower is offline H Tower
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Jul 2001
time: 23:33
  Old Post 17-02-2004 11:13
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1 or 3, I'm leaning towards 3.

If CGN has to replay, then eliminate GCA. Otherwise take our ball and come home. We don't need the ****ers anyways

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:33
  Old Post 17-02-2004 11:32
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GCA and GWT used an exploit against APO. When teams use exploits there are consequences to them.

In this case APO and CGN used it against GWT.

GWT may complain that CGN used units from Boston to attack them then moved them on the same turn, thus getting two actions in one turn from them. But, who is to say that GCA did not do the same thing before they teleported?

If teleportation is allowed, then it is allowed. We can't try to pick apart each time someone does it.

What I propose and ggo along with others as a proposal is that GCA immediately retire from the game and we go back two turns and CGN does what it has to do. The reason for two turns is that CGN's strategy was based on the foreknowledge of the gifting of Boston and the consequent teleportation of units.

Now, if GCA refuses to retire, then I will refuse to send the turn onward regardles of what GWT thinks if CGN is forced to replay the turnm without teleporting.

Donegeal is offline Donegeal
King
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Jul 2002
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  Old Post 17-02-2004 11:45
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GWT/CGA are now trying to say that teleporting should be considered an actual "Game Action". When did teleporting actually become an action? How many movement point does it cost to teleport haveway accross the world? Well, lets all remember that simply moving on to an unroaded mountian cost three....

WHAT A LOAD OF CRAP!!!

Togas is offline Togas
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Jun 2002
time: 21:33
  Old Post 17-02-2004 11:53
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This is true. "Teleporting" is not a move, as the city itself force relocates everything inside regardless of movement points. The teleporting itself actually occurs between turns, it's sort of an "out of game" action as it's not physicly possible and uses no actual movement points of any of the units displaced.

Regardless of if the units moved to that city, attacked while in that city, upgraded while in that city, or just sat there, being teleported doesn't use up any of their movement points nor should it, because of the nature of this very unusual decision by the Civ3 game designers.

Other's desire to call the teleport a "move" or to morally justify when teleporting can and cannot occur is just a bunch of cr*p. If it can occur, then allow it to occur universally. If it cannot occur, then disallow it universally. Any gray area on this issue is only going to cause further animosity and hard feelings, especially where people like Lucky are involved.

--Togas

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:33
  Old Post 17-02-2004 12:08
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Sorry to say that what GWT/GCA are doing is just disgusting. And sorry to say I am not proud of what we and CGN did either - I understand fighting an adversary who's abusing game mechanics morally justifies doing the same, to an extent (that's why I did not object)... but anyway...

I consider it unacceptable to force CGN replay the turn, since the, ehm, "manoeuvre" was pre-approved by the game administrator. No matter what I happen to think about a decision made by the referee, I shall accept it - that's why there is an administrator in the first place. To rule over things like this.

If GWT withdraws from the game, the game is dead. We shall not agree to their outrageous demands. Sow the wind and reap the whirlwind. It was GCA and GWT letting the genie out of the bottle.

I only feel sorry because of all the people spending so much time with this game (their list would be awfully long, so I am not going to name anyone). They would deserve to see something coming out of it. If GWT quits, they will never see any "real" result of their efforts.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 17-02-2004 12:35
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* MrWhereItsAt makes a note

1. Henceforth representatives of each team must sign an agreement stating that the neutral administrator's rulings are accepted unconditionally and as final....in their own BLOOD!

The rules are non-negotiable. Teleportation is an exploit. NO discussion about it. Any team that has used or will use it is in violation and must suffer the punishment determined by the other team reps and the Administrator. Why do none of them seem to get this simple idea?!

WhiteBandit is offline WhiteBandit
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Southern California
Jul 2002
time: 21:33
  Old Post 17-02-2004 13:12 Visit WhiteBandit's homepage!
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Furthermore, crap like this should be brought up regarding the C3C ISDG. I definitely wouldn't extend the invitation to GWT or GCA. As Trip brought up in the chat, that would make 8 teams! Enough for one map!

Donegeal is offline Donegeal
King
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Jul 2002
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  Old Post 17-02-2004 13:21
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Ok, here is another point.
GWT thinks that they were made to replay a turn because of the "Fortify all" exploit, saying that it gave 1 movement point units the ability to use all their move points and still Fortify.

This is wrong. They were made to replay the turn because the Fortify all trick only helped them due to turn order, not extra movement. Their entire argument is bogus and defeated right there.

For those that see this as something that will end the game, have faith. There is an admin password to this game. If a team quits, a replacement could be found, passwords could be changed and the game could continue. The political outlook would change drasticly, but the game could go on.

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:33
  Old Post 17-02-2004 13:31
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I agree with you donegeal. The game will go on!

Donegeal is offline Donegeal
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Jul 2002
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  Old Post 17-02-2004 13:33
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Might help if I read what I was talking about...

Lucky does mention turn order, however, it is GWT fault for leaving their units in the open. If an attack/teleport is not allowed, then it should go back an EXTRA turn so the unit warping could happen when it was susposed to happen and not when it was strategicly the best.

E_T is offline E_T
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Orlando, Florida
Mar 2001
time: 00:33
  Old Post 17-02-2004 14:49
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Bongo of GWT responded in the thread at UN.
quote:

It is indeed time to get some things sortet out and move on.

It won't be easy though....


First subject, the unit-warping.
In retrospect, GCA/GWT should never asked for permission to do the jump and Moongoose should never had said yes. So much for 20/20 hindsight vision.

We were not amused when we discovered Netas little jump out of Boston, and neither were fcf/poly/neta whe GCA performed their little stunt. Does that mean that GWT should accept a ban on further jumps from now on? I think not. We will be willing to discuss a ban when netatolia has made a final jump to cfc/polys continent to save their last units.

In sum, GWT will not object further to the jump out of Boston. However, we will not support a ban on further jump either, as it has now been made an integral part of our military strategy.


In what way?? they can only warp back to Home palace. Sounds like a messy manuver to me. Also, interesting that they think that they will totally win. They might and then again....

quote:

Second subject, double action.
The turn neta did the jump, they also attacked 9 ansars. Effectively getting double action out of a 1MP unit. Which also happened to be the subject in the 'fortify all' discussion. This is clearly a cheat.

We demand that Neta replay the turn without attacking our ansars with 1MP units.


wine, whimper, cry...... my cat wines better than that. And they might not win, with this loss, etc.

quote:

Third subject, GCAs survival.
This is only to clear up a misunderstanding. If the first jump had not taken place, it would most likeliy been the end of GCAs army, but not GCA itself. GWT were prepared to give them both cities and protection to ensure their further existence.


And we are doing everything in our power to reverse this action.
[wicked witch] "I'll get you my GWT, and your little dog (lucky), too" [/witch]

quote:

Fourth subject, War Weariness.
I have been discussing this subject with members of apolytons team in a chat before. I remember not being very receptive of apolytons view at that time but have been moderating my views after that.

This really is a shortcoming in the game-mechanics as even long periods without hostile actions will not lower WW even a tiny bit. This is not a problem in single player but as we have proven over the last months, it is a problem in multiplayer.

The problem with 'enforced peace' is that peace open trade lanes and open embassies(and allows spying). It also removes WW as a method of economic warfare, even if it is war by proxy as in this case.

How do we solve it then? Ideally, the game would lower WW after long periods of 'peace'. I don't think this is accessible by the editor though...but if someone knows a way to reduce WW by tampering with the save file, we might consider it Even with a peacy treaty, WW takes very long to disappear(20 turns?) completely. If we could change the game mechanics, I would say that WW should go down at half the rate of what it does with a peace treaty in place.

How do we mimick that??? One way is to accept an enforced peace after..10 turns?, then have 10(?) turns of peace(with a ban on spying and trading past enemy waters), then declare a new war...rinse and repeat until WW is gone. This will allow a 'formal' war to continue while removing WW among those nations affected.


He doesn't know how the thing works. If we do this, we get rid of most of the WW and then have a positive balance, when GCA redeclairs in 10 turns. It might be benifitial.

Also, we took an oath, no mucking with the save file, period. Are they condoning the possibility of someone else possibly doing that (GCA's fantastic luck comes to mind)?? I say absolutely not!!

E_T

E_T is offline E_T
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Mar 2001
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  Old Post 17-02-2004 15:15
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We need to get Mongoose to look at some of the older GCA saves, to see if there was any units with 0 movement points left when they had done their warp.

E_T

Donegeal is offline Donegeal
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Jul 2002
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  Old Post 17-02-2004 16:09
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Why is it that in the PTWDG, there was very little exploitive finger pointing compared to here. IIRC, the flame wars were over diplomatic stuff, not mechanic stuff. I'm seriously thinking of just sticking with poly DGers

vondrack is offline vondrack

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  Old Post 17-02-2004 16:22
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quote:
Originally posted by Donegeal
I'm seriously thinking of just sticking with poly DGers

EXACTLY my thoughts, Donegeal!

OPD is offline OPD
King
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Jun 2002
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  Old Post 17-02-2004 17:01
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Yeah poly/mzo dg's are the way forward. opd watches Bongo playing the ptwdg2 save

Anyway I see it as a sliding scale of exlpoits with GWT claiming that the line should be drawn at one point allowing certain things but not others.

Their justification for what should and shouldn't be allowed may be sound in their eyes - the units had 2 moves which was the reasoning behind the fortify all being banned and GCA were saved by city gifting not by unit teleporting. But they cannot be the ones to draw the line and them claiming that a certain level of exploit which suits them should be allowed whereas a further level of exploit which suits their opponents shouldn't be allowed, is just ridiculous no matter how they chose to justify it.

It's like there's a big bowl of exploit jucie, which everyone agrees not to drink from. GWT take a big gulp and everyone gets pissed off. CGN then take an even bigger gulp and GWT claim they should only be allowed to drink the same amount as they did,


If GWT persist with this we should look to bring up/perhaps hint at the exploit/down right cheating used against poly by GCA who GWT now harbour.
The main points they have are that the line was drawn at fortify all due to the double move and that the unit teleportation of GCA did not result in the WW or city investigations as they could have happened anyway due to the city gifting.
The double move is a stinker for us and as it has been used to ban something before GWT can justifyably ask that this be banned due to it aswell, the fact that it was only them who could use it doesn't matter as it was a case where only they could get a "double move". I dunno what we can really say against that other than talking about the atrocious GCA cheating and how we simply had to grin and bear it in our war against them.

E_T is offline E_T
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Orlando, Florida
Mar 2001
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  Old Post 17-02-2004 17:24
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One thing about all of this, is that Mongoose was present in CGN's chatroom, watching the save being played, when this was happening.

On that note and not meaning to threadjack, but should we also allow Mongoose to be in our private & secure chatroom?? Atleast when we are playing the saves?? I, personally, have no problem with him being there (at least when we are playing our saves), although, he has been known to be a minor security risk.

E_T

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 17-02-2004 19:34
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CGN is within their rights to refuse to change anything about that last turn.

GWT's position does not make much sense to me. A little, but not enough. They used a tactic/exploit. The same tactic/exploit was later used against them. Perhaps this second use was more damaging (in their eyes). Allow me to go find a violin.

Frankly, these games need better rules at the outset (I think MZODG's rules are better, but that's because it started much later). In retrospect, I feel GS's use of unit teleportation, both in the Voxodus and with RP, was a mistake. I would not use it in the ptwdgII, and I hope the other teams agree (though there is no formal rule against it in that game, AFAIK). It appears GWT feels the same. But I don't think GS would've whined and cried if GoW/ND had used unit teleportation against us. We probably would have proposed a ban henceforth (like GWT has done) without trying to alter the results of what was done in the past (unlike GWT).

No selective exploitation. The only way we could support replaying last turn would be to go back and prevent GCA's warp. And that's not going to happen.

Related issue: if city gifting for the purpose of unit warping is an exploit (which I now agree it is), what about city gifting for the purpose of keeping a doomed civ alive? What about the gifting of a city on another continent that civ could not possibly reach, due to lack of ocean-going vessels? How is that not an exploit, even without any unit teleportation?

-Arrian

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:33
  Old Post 17-02-2004 20:29
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If GWT is going to play like this, then I'll just take my ball and go home on my own. I'm in three other demogames that don't have any problems remotely comprable to this mess. GWT/GCA can't have their cake and eat it too. I will accept nothing less than #1 or #3. Bending on this issue is not an option. I'm sad to say that I think this game is essentially already beyond rescue; regardless of who wins at this point, which of the other teams would really respect that victory? If GWT/GCA wins, we and CGN and CFC will be grousing about their strange "luck" and questionable actions, and if a Poly-CGN-CFC alliance goes on to boot GWT/GCA out of the game, they'll just run around b***hing about our backstabbing and cheating. Yeah, that'll be a great victory for everyone who has put so much time into this game

Time to go back to Lego and Tabemono and MZO...

UnOrthOdOx is offline UnOrthOdOx
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Hello....
Jun 2002
time: 22:33
  Old Post 17-02-2004 20:55
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Just one point to the Vox deal of unit warp.

GS was the ATTACKER, and CHOSE to allow Vox to live and to warp their own units. Was it an exploit? In the most literal sense, yes. However, it was not done to the detrement of anyone in the game, which is why no one raised any fuss or cared, really.

Anyway, I find this all somewhat amuzing.

Reminds me of my older brother quitting a game of Monopoly with me because I was selling and buying houses every turn to ensure whatever property he was most likely to land on was the most developed...

Arrian is offline Arrian
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Jul 2001
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  Old Post 17-02-2004 21:10
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UnO,

I understand that distinction with the Voxodus. In fact, that's how it happened: nobody saw harm in it. I think many on GS thought we were being good guys about the whole thing - helping out our defeated opponent. IIRC, we sent them detailed plans for how to do it.

But it's a slippery slope.

EDIT: No, I wouldn't say we CHOSE to allow them to live. We chose to assist in their move, but only once it became clear that Lego was going to save them for vassalhood anyway. If we had pressed on and tried to destroy Vox, they would have been worse off, yes, but they would have survived on Lego Minor regardless.

-Arrian

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 17-02-2004 21:19
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Great post in the UN forum, E_T!

-Arrian

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:33
  Old Post 17-02-2004 21:20 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Master Zen
3) [cartman]Screw you all, I'm going hoooome[/cartman] ... in other words game over.[/b]


Who or what is a "Cartman" ??



----------------------

Someone should inform Firaxis of all this fuss they caused by making this particular design choice.

asleepathewheel is offline asleepathewheel
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listening too long to one song
Mar 2002
time: 00:33
  Old Post 17-02-2004 21:30
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southpark , a cartoon show

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 17-02-2004 21:30
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A character on an animated (sort of) TV show called South Park.

"Screw you guys, I'm goin' home" is to Cartman as
"I didn't do it, nobody saw me do it, you can't prove anything!" is to Bart Simpson.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 17-02-2004 21:33
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****ing Lucky. See his latest post in the UN forum?

I went and checked...

Princess of Apolyton sunk - T152
Failed attempt to sink GCA galley - T156

But I think everyone knows that, had we not tried to sink that galley, he would have claimed that its presence was enough to justify war.

-Arrian

 
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