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Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:34
  Old Post 18-02-2004 05:17
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Hey guys, never posted in the other subsection here before. Wow, so different...

Anyways, I'm working on a multiplayer scenario right now and I just wanted to ask the avid MP players what makes a MP scenario fun.

Like:

What are the most anticipated aspects of a MP scenario?

Are easter eggs a wanted bonus?

What parts of a MP scenario do you hate the most?

etc, etc...

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:34
  Old Post 18-02-2004 05:48 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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bes tpart is the interaction of humans and the friends you make palying regualrly. yes not an in game concept i know, but is still the best part of mp..

Worst part is the end game situatuon of moving hundreds of units around


another problem is all the damn caravans.....

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:34
  Old Post 18-02-2004 06:47
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personally - and this is just me speaking - I don't like scenarios in multiplay. Pre made maps on the other hand is a different story. I have mixed results with premade maps. sometimes they provide for an even game. sometimes the person making the map tries so hard to make sure the game is even that all the starting position are mirrors of each other or everyone gets a great start which IMO takes away from some of the initial contest of finding a livable spot quicker then your opponents.

as for scenarios, the problem is, as I see it, that in a multiplayer scenario - one player starts with an advantage. in general, no one that i know that plays MP wants to start with an advantage. if u win everyone says it is because of the advantage if you lose its embarassing. by the same token noone wants to play a serious MP game and start at a disadvantage unless they dont respect thier opponents abilities.

anyways that my 2 cents

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:34
  Old Post 18-02-2004 09:32
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friendships are the best part, but a game where something is on the line, whether its your own existence or plotting the demise of someone else.

Something more than a caravan push!

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:34
  Old Post 18-02-2004 18:01 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I'm still a big fan of the "thrill of discovery"... the early part of the game is still the most interesting as you uncover the black squares and find out just how screwed you are

And yes, the later game gets bad when the 1000's of units and caravans come into play. If there was a way to limit the number of units... and help speed up the game... that would be great in my mind.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:34
  Old Post 18-02-2004 19:30
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There is a way.

We play 7 players OCC. I am sure the game will be fun.

7 players OCC thread

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:34
  Old Post 19-02-2004 06:05
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quote:
Originally posted by Ming
I'm still a big fan of the "thrill of discovery"... the early part of the game is still the most interesting as you uncover the black squares and find out just how screwed you are

And yes, the later game gets bad when the 1000's of units and caravans come into play. If there was a way to limit the number of units... and help speed up the game... that would be great in my mind.



Excellent, that is exactly what I had in mind.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:34
  Old Post 19-02-2004 06:12 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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the discovery is everthing in civ, that why i never use the hut finder or resourvcce locater, i like the surprise ....

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:34
  Old Post 19-02-2004 11:58
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seeing Eyes quit a game b/c his archer couldn't take out my phalanx, and claim he was cheated!

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:34
  Old Post 19-02-2004 13:14
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Raz beating Eyes!

Cyber-Spyder is offline Cyber-Spyder
Warlord
Brisburn, Australia
Oct 2002
time: 15:34
  Old Post 19-02-2004 16:42 Visit Cyber-Spyder's homepage!
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Too many caravans is a big drag. Especially on the time it takes.

Also I find worlds that are too big really screw things. The game turns into 'who can micromanage a large civ best' instead of 'who can interact with players best'.
MP should be about interaction, strategy and roleplaying; not about rules, points and game mechanics

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:34
  Old Post 19-02-2004 20:29
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learning your oponents weaknesses and exploiting them.

I also prefer the discovery aspects of the early game.

As long as you don't get anal on caravans, many can be moved each turn without much delay.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:34
  Old Post 20-02-2004 00:32 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Cyber-Spyder
Too many caravans is a big drag. Especially on the time it takes.

Also I find worlds that are too big really screw things. The game turns into 'who can micromanage a large civ best' instead of 'who can interact with players best'.
MP should be about interaction, strategy and roleplaying; not about rules, points and game mechanics


i prefr the larger maps, i never micromanage i feel it only slows down the game. I too busy thinking of who to backstab next to think about where to put each city resident ...

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:34
  Old Post 14-03-2004 04:49
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Just so I can kiss up to the possible playtesters, here's a pic of the scenario in construction:

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:34
  Old Post 14-03-2004 04:50
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here you go.

Attachment: snapshot.jpg
This has been downloaded 52 time(s).

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:34
  Old Post 14-03-2004 04:58
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Lose 30 kilos (of popups)

Now that is sucking up.

Kaak is offline Kaak
King
Lost
May 1999
time: 23:34
  Old Post 18-03-2004 04:04 Visit Kaak's homepage!
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I like the discovery, seeing how my opponent responds to my probing, and the anticipation when waiting to complete a big wonder...

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:34
  Old Post 18-03-2004 19:26
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Got spare money?

what are the things that look like walls all over the place

OzzyKP is offline OzzyKP
King
Rockville, MD
Oct 1999
time: 00:34
  Old Post 19-03-2004 02:48 Visit OzzyKP's homepage!
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Suffering from ads?

my guess is they are walls.

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
time: 00:34
  Old Post 19-03-2004 06:30
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Yep, those are walls. They need a bit of weathering though, if anyone is up to it.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:34
  Old Post 19-03-2004 06:58 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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walls ? wow , they are huge .... you going to make people go round them or through them ,,,

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:34
  Old Post 19-03-2004 09:09
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Both. They are designed to mesh with the fortress graphic, so they will act like a fortified road. They will be limited of course, but I thought it was a nice touch.

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:34
  Old Post 19-03-2004 09:38
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I like seeing Horsie get upset

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:34
  Old Post 19-03-2004 09:42
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he he

Attachment: horse_dies.jpg
This has been downloaded 24 time(s).

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:34
  Old Post 19-03-2004 10:00 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Harry Tuttle
Both. They are designed to mesh with the fortress graphic, so they will act like a fortified road. They will be limited of course, but I thought it was a nice touch.


so to stop units advancing to city you need to man the walls as in a normal fortress.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:34
  Old Post 21-03-2004 22:02
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quote:
Originally posted by Rasputin


so to stop units advancing to city you need to man the walls as in a normal fortress.


Yeah basically. You could just let them attack the cities directly, but then you'd be losing irrigation, roads, etc...

Last edited by Harry Tuttle on 21-03-2004 at 22:43

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