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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:34
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personally - and this is just me speaking - I don't like scenarios in multiplay. Pre made maps on the other hand is a different story. I have mixed results with premade maps. sometimes they provide for an even game. sometimes the person making the map tries so hard to make sure the game is even that all the starting position are mirrors of each other or everyone gets a great start which IMO takes away from some of the initial contest of finding a livable spot quicker then your opponents.
as for scenarios, the problem is, as I see it, that in a multiplayer scenario - one player starts with an advantage. in general, no one that i know that plays MP wants to start with an advantage. if u win everyone says it is because of the advantage if you lose its embarassing. by the same token noone wants to play a serious MP game and start at a disadvantage unless they dont respect thier opponents abilities.
anyways that my 2 cents
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:34
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Too many caravans is a big drag. Especially on the time it takes.
Also I find worlds that are too big really screw things. The game turns into 'who can micromanage a large civ best' instead of 'who can interact with players best'.
MP should be about interaction, strategy and roleplaying; not about rules, points and game mechanics
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Kaak
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I like the discovery, seeing how my opponent responds to my probing, and the anticipation when waiting to complete a big wonder...
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:34
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what are the things that look like walls all over the place
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