Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > DnD assistance
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 19-02-2004 20:34
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton buy from Amazon

the thing is, Jamski, that more people make it easier in a nonlinear fashion

because we always gang up on monsters to take them down

I mean, when 6 people are nailing you, even if you are even with the members of the group in levels, you are going to go down really fast

and so should be worth a lot less xp

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 19-02-2004 20:39
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Enter the AD-FREE zone

are possible CRs these?

n ... 5 4 3 2 1 1/2 1/3 1/4 1/6 1/8

?

so Encounter = CR of higthest +1 per additional monster of equal to highest or one less level + 1/2 per additional monster of 2-3 less levels + 1/3 per addional monster of 4-5 less levels +...

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 19-02-2004 20:40
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

compare that to average party level +1 per member over 4 and than devide the result by number of party members

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 19-02-2004 20:45
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Increase the size of your Attachments

so we once fought a battle (earlier) with 2 humans (CRs of roughly 3, maybe 4), 2 halfelves (Similiar CRs), 4 orcs and 5 goblins

we had 3 members of level 5

so that would maybe be 4 + 3 + 2 + 1 versus 5 - 1

giving 10 (or 8 if my memory is bad) versus 4 (or 5)? that is really nice to us (one of us almost died BTW (because he got 2 crits against him by the two humans) and I lost half my HP)

Jon Miller

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 19-02-2004 20:47
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Browse Apolyton AD-FREE

I say that you should forget such precise calculations, and just let the GM decide roughly how much XP you have.
Also, I don't think that you should be able to level up in the middle of a session. The character should continue as though everything is normal, and will only be able to take advantage of the new powers once the party have rested.
This way, the GM can control when characters level up better than telling them how many XP points they won in each battle/for solving each puzzle.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 19-02-2004 20:55
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Increase Your PM Length

we generally have the GM tell us what we have after every couple of gaming sessions

personally I think that XP shuold be given for roleplay rather than solving puzzles (because what about the low int people or what have you?) but that is just me

roleplay, quest, and monster killing

my group is inclined to give it for saying what the GM is thinking and making clever comments (As well as quest and monster killing)

we actually can't level up until we find someone to train us, which can be hard for some of us

Jon Millker

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 19-02-2004 21:03
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Browse Apolyton AD-FREE

Sorry about that: when I said solving puzzles I meant the whole cerebral part of the game, whether proper, in character roleplaying, or completing quests and challenges. The reason I think that the XP should be down to the discretion of the GM is exactly that you say: solving puzzles will obviously benefit the characters with higher intelligence, so they should get more XP for that sort of thing, fighters get more XP for battles and other character classes should be rewarded for class- or alignment- appropriate actions.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 19-02-2004 21:49
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Help yourself to an AD-FREE life

added idea

take less than ones and add the CRs of them before any other part of the calculation is done

like 9 goblins would be 3 CR 1s or an EL of 3 (if they are the highest), a warg and 9 goblins would be an EL of 4 (rounding down)

hmm, maybe close should include 2 lower (I realised I misread you)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 19-02-2004 22:09
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Suffering from ads?

ok, retry

a warg (CR 3) and 9 goblins (1/3 each) would correspond to 3 + 1 x (1/3 * 3 * 3) = 6

9 goblins would be (1/3 * 9) = 3

4 humans (CR 4s) + 4 Orcs (CR 1/2s ?) + 6 Goblins (CR 1/3s) = 4 + 1 * 4 + 1/2 * (1/2 * 4 + 1/3 * 6) = 10

4 humans (CR 3s) + 4 Orcs (CRs 1/2 ?) + 6 Goblins (CR 1/3s) = 3 + 1 * 4 + 1 * (1/2 * 4 + 1/3 * 6) = 11

nope, that algorithim doesn't make sense

how about (CR of Highest) + (Number of highest if more than 1) + (Sum for all lower CRs) (number of monsters of given CR - 2 ^ (CR of highest - CR of monsters of given CR))

so like this
CRH = CR of highest
NCRH = number of CR of Highest
CR = CR
NCR = number of CR

so EL = CRH + (NCRH if NCRH>1) + Sum over CR (NCR - 2^(CRH-CR))

this is no longer me just trying to ask a simple question, this is me wasting time trying to make up an algorithim that makes sense

Jon Miller

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:34
  Old Post 19-02-2004 23:28
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Help yourself to an AD-FREE life

According to the faq, you should take the highest CR and add to it based on the difficulty of additional creatures. So

4 humans (CR 4s) + 4 Orcs (CR 1/2s ?) + 6 Goblins (CR 1/3s)

Highest CR is 4.
+4 for 4 of them (note this is not linear, 8 would only be +6).

The Orcs and goblins together barely make up a CR3 encounter so in total only add another +1

Final EL 9


9 goblins CR 1/3:

Its 4 1/3 goblins = EL1
so you effectively have just over two CR1 monsters. +2

Final EL 3



A warg (CR3) plus those 9 Goblins (Total EL3) is the same as two CR 3 monsters, therefore 3 + 2

Final EL 5.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 20-02-2004 00:15
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Call to Power 2

how about this

highest CR - 1
+
number of enemies of highest CR or 1 less
+
do standard CR addition on lower enemies (following this formula, so it is recursive) to see if there there are any added together that equal highest CR, throw away any remainders

so a warg + 4 goblins would only be an EL of 3 (unless 1 is close enough to 3 to count in which case it will be 4)

I have the dmg at home, so I can check a little later

Jon Miller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 20-02-2004 04:55
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Got spare money?

I didn't realise anyone was actually that bothered to work it out. Get the GM to guess within about 200-300 EXP and you'll be fine.

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 20-02-2004 05:10
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I din't have anything better to do

Jon Miller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 20-02-2004 05:23
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Tired of ads?

Is your game like "on hold" for 24 hours while you work out the EXP

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 20-02-2004 05:42
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Increase Your PM Length

no

we only play once a week

we have only played 3 times

Jon Miller

bipolarbear is offline bipolarbear
King
of Persia and the Communist Party of Apolyton
Feb 2004
time: 22:34
  Old Post 25-02-2004 01:59
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Civilization 2

dnd always looked cool, but inever kniow anybody who plays it, so i never got to try it . I used to have one of those character glossary books when i was a kid though, it is really good for an overactive imagination!

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 25-02-2004 10:52
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Increase Your PM Length

another question

is all that a wizard can summon be fiendish and celestial things?

or can a wizard summon things like elementals and the like

Jon Miller

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:34
  Old Post 25-02-2004 12:31
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think there are separate spells to summon elementals.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 25-02-2004 14:51
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Enter the AD-FREE zone

Yes - it depends upon what kind of wizard you've got.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 25-02-2004 17:24
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Got spare money?

And spells to summon "creatures" and undead as well...

A wizard can summon most things.

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 26-02-2004 03:01
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Support Apolyton, buy Civilization 2

btw

this is just a general question

what two Spell School would you drop in order to specialize

Jon Milelr

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 26-02-2004 03:02
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Support Apolyton buy from Amazon

also

what feats would you take as a wizard?

JOn Miller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 26-02-2004 03:39
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Suffering from ads?

I'd drop "Enchantment" (pah, charm spells) and "Erkentniss" (The school that has Identify in) but try and get a wand of Identify made.

As for feats, extend spell, maximise spell, empower spell are all nice. Elemental focus is good, still spell is handy. Wizards get loads of feats anyway. Take them all. You don't need the weapon feats. Take school specialisations Evokation and Necromancy and Spell penetration too.

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 26-02-2004 03:48
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

umm

divination can't be dropped as a standard cost, since spells in it are less important than spells in the other schools

so I can't drop that one

I was thinking I would drop necromancy

if you specialize (if I understand that right) than you have to drop two other schools completely (unless you specialize in divination in which case you only have to drop one other school), I don't want to do that twice (anyways you can only do it twice if you become a wizard of thay or an incantrix)

JonMiller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 26-02-2004 03:57
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Full PM-box? Change here!

Oh. We've been playing wrong then.

Either DON'T specialise (be a sorc if you must have more spells) or specialise in "Divination" and drop the charm spells. They always make the save and you have to kill them anyway...

OR, don't be a powergamer like me, and drop Necromany and Evocation

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 26-02-2004 04:22
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Tired of ads?

I figure that I only need one set of attack spells

so Evocation it is (I like Fireball and Magic Missile, but maybe Necromancy is better?)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 26-02-2004 04:31
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Support Apolyton, buy Call to Power 2

lower levels evocation difintiely seems better than necromancy

level 1

Necro
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.


Evoc
Burning Hands: 1d4/level fire damage (max 5d4).
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

2 level

Necro
Blindness/Deafness: Makes subject blinded or deafened.
Command Undead: Undead creature obeys your commands.
False Life: Gain 1d10 temporary hp +1/level (max +10).
Ghoul Touch: Paralyzes one subject, which exudes stEnch
that makes those nearby sickened.
Scare: Panics creatures of less than 6 HD.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.


Evoc
Continual Flame M: Makes a permanent, heatless torch.
Darkness: 20-ft. radius of supernatural shadow.
Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust of Wind: Blows away or knocks down smaller creatures.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter: Sonic vibration damages objects or crystalline creatures.


3rd

Evoc
Daylight: 60-ft. radius of bright light.
Fireball: 1d6 damage per level, 20-ft. radius.
Lightning Bolt: Electricity deals 1d6/level damage.
Tiny Hut: Creates shelter for ten creatures.
Wind Wall: Deflects arrows, smaller creatures, and gases.


Necro
Gentle Repose: Preserves one corpse.
Halt Undead: Immobilizes undead for 1 round/level.
Ray of Exhaustion: Ray makes subject exhausted.
Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.


these are from http://www.wizards.com/default.asp?x=d20/article/srd35

JOn Miller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 26-02-2004 04:34
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Tired of ads?

I was joking.

I would NEVER drop evoc and necro. (because I am a powergamer, but you could role-play a non-bombarding wizard)

-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 26-02-2004 04:36
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Lose 30 kilos (of popups)

Oh, and those low-level "scare" spells are GREAT. Goblins and Kobolds flee in terror

Isn't "Skull Trap" a 3rd level necro spell? That's better than Fireball.

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 26-02-2004 04:48
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton, buy Civilization 2

I can see that Necro is good (As is Enchantment)

I just think that it is good to have some Envoc arround if Dam needs to be dealt

so I guess I am trying to decide which of these three to drop

enchantment, necromancy, illusion

trans, evoc, and conjur I am all pretty sure that I want to keep

abjur is crucial, and div I can't drop (Besides it is useful)

Jon Miller

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0648 seconds (91.93% PHP - 8.07% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net