 |
|
Jon Miller
|
|
I can't calculate XP for the life of me, and neither can the GM
ok, two standard Wargs against 2x6, 1x3, 4x5 (number x level)
what does that come out to be?
please step me through it
also 3 owlbears versus 2x6, 4x5
what do thes come out to be?
JOn Miller
|
|
|  |
 |
|
Jon Miller
|
|
go double posts
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
you were who I was hoping for
CRs of Wargs are ~2 (maybe 3)
the owlbears are 3 maybe 4
there is a table to calculate expereince but I don't know how to use it (or the average party level part)
there are three of us who sorta know the rules, and we all make different calculations on it (with end numbers of XP of ~900 to ~3000)
JOn Miller
|
|
|  |
 |
|
Jon Miller
|
|
I guessI should say, 3.5 rules
JOn Miller
|
|
|  |
 |
|
Jon Miller
|
|
but they are groups
doesn't that change things?
and what about us being a big group?
doesn't that change something
go over everything careulfly
(also how would a group of enemies work where there were several CR 1/3s as well as some CR 2s)
Jonn Miller
|
|
|  |
 |
|
Jon Miller
|
|
quote: Originally posted by Jamski
You look at each enemy. For instance a 25th level char fighting a CR 25 dragon and 400 goblins would get the full EXP for the dragon and none for each goblin.
-Jam |
definitely wrong
there is sometihng called EL (encounter lelve), makes sense acutally (it is a lot harder to find 9 orcs at once (at level 3 for example) than to fight the 9 orcs one orc at a time
JOn Miller
|
|
|  |
 |
|
SnowFire
|
 |
New York City, NY
Jan 1970 time: 00:34
|
|
I say just have the DM make up the XP. Fighting monsters shouldn't be your main source of XP anyway; solving problems should.
That said, I think Jamski is correct... for normal monsters. It's for enemy humans that the rules you refer to, JM, come into effect. For classed enemies, their CR is their (average) level, and every doubling of adversaries adds two to the EL. So a 6th level character is EL 6; a 5th & an 7th level character are EL 8; and a 5th, 5th, 6th, and 9th level character is a little more than EL 10.
Of course these numbers are ridiculous, because they don't take into account any special equipment or magic, the battle setting, etc. But that's what's canonical, at least.
|
|
|  |
 |
|
Jon Miller
|
|
well, I see as it providing fighting experince (or the like)
it probably shouldn't be the only source of experince, but being a part definitely makes sense
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
quote: Originally posted by SnowFire
I say just have the DM make up the XP. Fighting monsters shouldn't be your main source of XP anyway; solving problems should.
That said, I think Jamski is correct... for normal monsters. It's for enemy humans that the rules you refer to, JM, come into effect. For classed enemies, their CR is their (average) level, and every doubling of adversaries adds two to the EL. So a 6th level character is EL 6; a 5th & an 7th level character are EL 8; and a 5th, 5th, 6th, and 9th level character is a little more than EL 10.
Of course these numbers are ridiculous, because they don't take into account any special equipment or magic, the battle setting, etc. But that's what's canonical, at least. |
I don't think so since I don't think that there are any 1/3 level human enemies (3 1/3 level enemies are some EL)
JM
|
|
|  |
 |
|
Jon Miller
|
|
unless someone can make it clear to me soon, I will tell him (the GM) to just pull some number out of a hat
Jon Miler
|
|
|  |
 |
|
Grumbold
|
 |
London, UK
Mar 2000 time: 05:34
|
|
Taken from WOTC forums:
**********Section 2: XP, CR, ECLs**********
Q: How much XP is critter ; worth?
A: In 3rd Ed., PCs do not receive flat amounts of XP for defeating a given monster (as was the case in previous editions). Instead the value for defeating a monster is based on it's Challenge Rating (CR) compared to the level of the PCs. Full information is given on pages 165-167 of the Dungeon Master's Guide. In general, a party that defeats a monster of CR equal to the party level will receive and amount of XP equal to 300 x the CR (divided amongst the party members), while a lower level party will receive a greater amount of XP for defeating the same monster and a higher level party will receive a smaller amount of XP.
Q: How does the CR (Challenge Rating) system work ?
A: A single monster of CR or group of monsters with total Encounter Level (EL) is a good fight for a typical party of four level ; adventurers. In general, it is assumed that such a fight will exhaust about 20% of the party's total resources (HPs, spells, limited use magic items, etc.). See pages 100-103 and 165-167 of the DMG for further details.
Q: How do I calculate the EL for encounters involving different types of monsters?
A: In general (for monsters of CR 1 or greater) two monsters of the same CR working together have a combined Encounter Level of that CR+2, four monsters of the same CR working together have a combined Encounter Level of that CR+4, eight monsters of the same CR working together have a combined Encounter Level of that CR+6 and so on. Also in general two monsters of close but not equal CRs working together have a combined Encounter Level of the higher CR+1.
However, if the monsters have individual CRs of less than 1, the math is different.
In general, for a creature with a CR of 1/6, 8 of them are a CR 1 encounter
See pages 101-103 and 165-167 of the Dungeon Master's Guide for a more complete explanation. Pay special attention to the Encounter Numbers chart on page 101 and the guidelines for Modifying Encounter Levels on page 167.
Q: How do I calculate the CR for advanced monsters?
A: The Challenge rating note at the bottom of page 14 of the Monster Manual states that the CR for a monster advanced by hit dice does not change, but that the experience point award increases by the same ratio as the increase in HD. There is however errata to this which states that each doubling of the creature's HD increase the creature's CR by 2 and that each 50% increase in the creature's HD increases the creature's CR by 1. This results in the same amount of XP as would be awarded by doing it the way mentioned in the MM, but no longer implies that an advanced creature is a fair fight for PCs who are on par with the base creature.
|
|
|  |
 |
|
Jon Miller
|
|
things grumbold, I might be able to figure that out
2nd edition is interesting, but one of the inital 3 people (2 players and the GM) would only play 3 so we are playinh 3.5
Jon Miller
|
|
|  |
 |
|
Jon Miller
|
|
hmm
ok how about this
since there are 6 of us, we get +2 to our character level to determine things
so like a 7 (this I am pretty sure is not in the rules, but makes sense, than if there are 3 of you you would subtract 1)
compared to a 7, I like it
JOn Miller
|
|
|  |
 |
|
Grumbold
|
 |
London, UK
Mar 2000 time: 05:34
|
|
From memory the table is weighted. The three owlbears came to EL 7, which I believe will award a considerable bonus of XP if tackled by a party of level 5. Yet the extra EL was because there were more owlbears for a standard size party to tackle. Since the party is larger it could be rated higher too.
Edit: you beat me to it. Yes I think a ref could consider you PL 5,6 or 7 depending on whether they were running a fast or slow levelling game. I would have thought the DMG would at least have some advice on this.
Last edited by Grumbold on 19-02-2004 at 20:17
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|