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Jon Miller
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I have given all the standard spells in the first 3 levels
I am sorta a power gamer also, but you don't need tons of different types of damage dealing spells, you can just have some and than use other spells for for none damage dealing
I could even see dropping envoc if I was convinced that it wasn't the best direct damage dealing (Necro seems to have some direct damage, but also some summoning which illusion and conjuration also have)
basically I do want to be able to direct damage, and to summon creatures, but I don't see why I need multiple schools to do all thses things
Jon Miller
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Jon Miller
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you are somewhat correct
if you specialize in divination you only have to drop one other
but (at least in 3.5) for all the others you have to drop two schools (with neither of the droped schools being divination)
Jon Miller
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SnowFire
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New York City, NY
Jan 1970 time: 00:34
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For a rules clarification: in 3.0, you could sacrifice as many as 3 schools (if you were an Evoker and got rid of Diviniation, Necro, & something else) or as few as one (Diviners, Necromancers, most other schools if they sacrificed something on a similar power level).
As for what you should skip, JM... depends on the character. Enchantment can be rather horrid, if you think about it- messing with people & enchanting them can be rather evil. Some characters might have an aversion to that. Same with Necro. Illusion, well, it depends on your GM. Do you get into situations where you can have fun with illusions? If not, drop it.
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Jon Miller
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yah, but 3.5 makes things simpler
my focus will be in abjuration
I sort of want a wizard
and for me that means conjuration, transmutation, divination, and abjuration
that leaves enchantment, illusion, necromancy and evocation
I don't think that necromancy suits well with my character, and I think that evocation does
so it basically comers down to illusion or enchantment, which I think of as being fairly similiar schools
Jon Miller
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Jon Miller
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yah, but 3.5 makes things simpler
my focus will be in abjuration
I sort of want a wizard
and for me that means conjuration, transmutation, divination, and abjuration
that leaves enchantment, illusion, necromancy and evocation
I don't think that necromancy suits well with my character, and I think that evocation does
so it basically comers down to illusion or enchantment, which I think of as being fairly similiar schools
Jon Miller
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Jon Miller
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ok
what feats would you use?
I think that I am going to drop necromancy and enchantment, they were what I was leaning towards initially
Jon Miller
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Jon Miller
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yes, there have been many threads on it
it is another simple game like axis and allies that I use to stick my noes up at, but that I started playing because that is what my freinds wanted to play and have sense found enjoyable
Jon Miller
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