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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:34
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Rules
The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:
1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Don't change speed
2. Steer:
a. Left
b. Right
c. Don't change direction
Added:
* Each player also has 6 wildcards, which they can use to double their change in speed or double their turn rate. Multiple wildcards can be used in a single round.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
Say your speed is 3, and you want to go right without changing speed. You send this order in.
code: ..
.o
..
Y.
Y = you
o = oil slick
By default you would move:
code: .3
.2
.1
Y.
which unfortunately takes you through a known oil slick.
If, with your order, you specified to mmr (move, move, right), then your movement would look like this:
code: .3
2o
1.
Y.
Allowing you to bypass the oil.
If you don't specify when do your turn, it will by default be done on the first move.
A complete order may look like this: (current speed of 4)
"Accelerate left+1
mmlml"
This will move the car forward twice, diagonally left, once more forward and then diagonally left once more, and uses up one wildcard.
code: ..5
.4.
.3.
2..
1..
Y..
* Orders are to be PMed to me. They are not being made public this time. Its not like that helped preventing collisions last time, anyway. 
There will be no hidden oil slicks. They will appear at crash sites and come into effect in the second lap.
NEW RULES
There are hidden sand traps that will reduce your speed by two. The will be exposed after hit.
Only two wildcards for a direction or speed on any turn.
accel 2 and right 2 are allowed in the same turn, just no accel 3 or right 3.
Oil spots, random left or right 1-3 spaces, speed reduced in half. (unless you leave the track)
If you go off the road. 1-2 spaces. reduced to speed 0.
If you go off the road 3+ spaces. reduced to speed 0 and lose a turn.
You will be placed back on the track where you last exited, (my judgement)
CRASHes. If you crash, random roll who gets the space and who gets behind. (so first order is no longer an advantage) Both reduced only half speed. (if I determine that two people plan a crash for controlled breaking, I will reduce them both to 0 and they will lose a turn)
TWO LAPS (so watch those wildcards)
Only cars within 20 or so spaces of the lead car will participate in the second lap. My judgement for competitive reasons.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:34
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code:
******
*****
*****
*****
****
****
****
****
******
******
******
******
******
******
** **
** **
** **
******
********
********
********
********
********
********
********
********
********
********
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----25187346-----Start line
speed,WC
1. Spaced Cowboy 2,6
2. Alva 2,6
3. Jamski 2,6
4. Skanky Burns 2,6
5. Jonny 2,6
6. Drogue 2,6
7. ADG 2,6
8. DrSpike 2,6
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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