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Arrian
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Kneel before Grog!
Jul 2001 time: 00:34
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I assume Python has reached Swindon12.
Time for us to get set.
Orders for this turn:
1) Rush catapult to completion in Corinth.
2) Make sure the roadway is blocked from Monkeyvision. I'd say that, with the exception of Silkfest1, we can switch spears for vet warriors out of SF.
EDIT: specific moves, based on the screenshot in the T97 thread:
It looks like we have 2 spears on the gold hill at SF4. Move both 886.
The spear in SF moves 4 and forts.
The spear at SF1 skips turn
The spear at Corinth22 moves 8.
The spear at Corinth12 moves 7.
Warriors from Silkfest replace the Cor22 and Cor12 spears. That's 2 of 12. Another 5 move 487 (joining the spear from Cor22 that moved8). The rest (another 5) move 8.
3) Let the Frumpy heal.
4) Move chariots towards Swindon - we want them there in 2 turns. If there are some that cannot make it to Swindon in 2 turns, but can reach Ciao in that time, send them in that direction.
5) Move 1 horseman towards Plymouth, staying out of Python's way.
6) Move the other horseman into Corinth.
For T100: Python should reach Corinth 23. We will then gift them Silkfest, and move 3 catapults from Corinth to Corinth3.
T101: Python will accept Silkfest, and then capture the cats, breaking our horses trade, and march most of their stack to Silkfest11. They will offer peace accepted. We will accept peace and offer RoP accepted.
*Frumpy & Dumpy (?) sail, with 3spear+1horse. Hopefully we upgrade 4 chariots to horsemen this turn. All barracks cities switch to horseman production. Possible shortush in Ciao to speed that.
-Arrian
Last edited by Arrian on 19-02-2004 at 19:03
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:34
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Damn, must read what you write better. From the T98 thread:
quote: Burundy settler moves west
Other settler moves west as far as BC |
Doh, I forgot we had 2 settlers available. Hmm, hows about we take the settler from Burundy and send him down towards Corinth.
Timing...
T100 - our sword makes it to Sw12.
T101 - we upgrade chariots. Sword to Corinth.
T102 - settler, newly upgraded chariots and horseman complete in Silesia move to Swindon12. Any chariots that weren't able to be upgraded on T101 are upgraded now. Sword, 1 spear, and reg archer from Cor to Cor23.
T103 - Settler to Cor23. Sword, Spear, Archer, and Horsemen to Mandril6. Any lagging horse to Sw12 (includes horse out of Ciao if we shortrush).
T104 - Mandril destroyed, Settler to Mand6.
T105 - Settler to ruins.
T106 - Build Space Monkeys on ruins of Mandril. 
-Arrian
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