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Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:34
  Old Post 20-02-2004 09:02 Visit Master Zen's homepage!
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whoa whoa whoa whoa,

Palace jumping an exploit??

Palace jumping is a strategy which not only invovles planning and at least more than 5 min. of thought, it is a strategy which is available to every team equally.

Seriously, don't you think we might be going a bit too far in what is an exploit and what isn't?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:34
  Old Post 20-02-2004 09:08
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Almost half the participants in the MZO ISDG wanted to label Palace-jumping as an exploit. We polled/discussed the issue within this very team, and the results were far from conclusive (I believe the Consuls all thought it was okay, so it became law).

Again, whether I think it's an exploit or not is not really important. It's whether a majority of the teams at the UN think it's an exploit that matters. All of us have one vote in this team, and our communal voice in turn holds one vote at the UN. Even if our team were all agreed that it's not an exploit, it would still be necessary to bring it up at the UN in order to avoid situations like the one we're currently in.


Dominae

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:34
  Old Post 20-02-2004 09:22
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Throw in GCA disabanding 50% of their units and I'm all for this compromise.

I'll take the replay with GCA losing 50% (random) or more of their units.

But if we can get some sort of WW ending deal and BF's 75%, I'll be even more pleased.

--Togas

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 20-02-2004 11:15
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Dominae,

Unfortunately, Apolyton has been planning on the palace jump for so long that to turn back now is impossible without replaying the entire game. To use the same logic as the CGN compromise (whereby the game is replayed from either the point at which planning begun or at which the clock absolutely CANNOT be turned back) would put us at about 50-60 turns and about 30-40 turns, respectively. The game is not going to be replayed over that long of a period.

EDIT:

Besides, the sheer amount of SACRIFICE that a civ needs to make in order to exercise a palace jump makes it an entirely different animal in my opinion.

Also... In essense, what a palace jump really does is move your corruption-reducing palace from a crappy home area (such as ours) to a better home area (such as GCA's). What it really does for Apolyton then is give us the same shot at having a productive and powerful empire that GCA had the moment they opened their first save and that we were denied by an inferior start. In terms of the shield expense, we have already expended quite a few shields constructing our forbidden palace in order to have a second core.

Last edited by Arnelos on 20-02-2004 at 11:37

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:34
  Old Post 20-02-2004 11:18
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I would say that's very convenient.

I hope the other teams think Palace-jumping is okay...

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 20-02-2004 11:34
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quote:
Originally posted by Arnelos
Unfortunately, Apolyton has been planning on the palace jump for so long that to turn back now is impossible without replaying the entire game. To use the same logic as the CGN compromise (whereby the game is replayed from either the point at which planning begun or at which the clock absolutely CANNOT be turned back) would put us at about 50-60 turns and about 30-40 turns, respectively. The game is not going to be replayed over that long of a period.


I hope you can come up with a more compelling argument if a fuss is raised. At the very minimum this should have been discussed with the moderator in the planning stages (was it?), that way we could at least fall back on his ruling. Luckily for us, he isn't exactly neutral these days and is likely to side with us on anything.

Arnelos is offline Arnelos
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Sep 2002
time: 00:34
  Old Post 20-02-2004 11:36
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*ahem*

quote:
Originally posted by Arnelos
EDIT:

Besides, the sheer amount of SACRIFICE that a civ needs to make in order to exercise a palace jump makes it an entirely different animal in my opinion.

Also... In essense, what a palace jump really does is move your corruption-reducing palace from a crappy home area (such as ours) to a better home area (such as GCA's). What it really does for Apolyton then is give us the same shot at having a productive and powerful empire that GCA had the moment they opened their first save and that we were denied by an inferior start. In terms of the shield expense, we have already expended quite a few shields constructing our forbidden palace in order to have a second core.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 20-02-2004 11:46
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quote:
Originally posted by Arnelos
Besides, the sheer amount of SACRIFICE that a civ needs to make in order to exercise a palace jump makes it an entirely different animal in my opinion.

Also... In essense, what a palace jump really does is move your corruption-reducing palace from a crappy home area (such as ours) to a better home area (such as GCA's). What it really does for Apolyton then is give us the same shot at having a productive and powerful empire that GCA had the moment they opened their first save and that we were denied by an inferior start. In terms of the shield expense, we have already expended quite a few shields constructing our forbidden palace in order to have a second core.


No one's questioning the work and precision involved in doing this properly.

I don't find it particularly compelling to justify jumping the palace like this to remedy a poor start. If I were GWT, I would respond "Well, you could have just built your forbidden palace at Apolyton prime like we did at Meiertopia (whatever the name is now)"

Sorry, I'm not trying to be a dick.

Master Zen is offline Master Zen
Deity
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Jan 2003
time: 23:34
  Old Post 20-02-2004 12:05 Visit Master Zen's homepage!
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do we know if GWT ever got a leader vs. Firaxis? If they did, they might have rushed it. I mean, Ruhrpot not only has a FP it has an Aqueduct and who knows what other improvements, something I question whether they could have built from scratch.

Last edited by Master Zen on 20-02-2004 at 12:58

Arnelos is offline Arnelos
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Sep 2002
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  Old Post 20-02-2004 12:21
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I thought we had determined that the GWT FP was in Ruhrprot (sp?), not Meiertopia...

asleepathewheel is offline asleepathewheel
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Mar 2002
time: 00:34
  Old Post 20-02-2004 12:24
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quote:
Originally posted by Arnelos
I thought we had determined that the GWT FP was in Ruhrprot (sp?), not Meiertopia...


isnt ruhrport formerly meiertopia?

edit: doh, need to look at the map before speaking.

Last edited by asleepathewheel on 20-02-2004 at 21:11

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 20-02-2004 12:58 Visit Master Zen's homepage!
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err correction.

Meiertopia is a city on the base of the Firaxis penninsula. Ruhrpot is the city with the FP (or so we think)

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 20-02-2004 13:08
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quote:
Originally posted by Master Zen
err correction.

Meiertopia is a city on the base of the Firaxis penninsula. Ruhrpot is the city with the FP (or so we think)


Right. I think Trip determined (and I agreed) that Ruhrpot most definatley had a FP and that it was most definately built with a GL.

notyoueither is offline notyoueither
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Aug 2001
time: 22:34
  Old Post 20-02-2004 13:36
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quote:
Originally posted by asleepathewheel


No one's questioning the work and precision involved in doing this properly.

I don't find it particularly compelling to justify jumping the palace like this to remedy a poor start. If I were GWT, I would respond "Well, you could have just built your forbidden palace at Apolyton prime like we did at Meiertopia (whatever the name is now)"

Sorry, I'm not trying to be a dick.


I disagree that a palace jump is an exploit, even in the minds of the designers.

They have been ruthless in trying to make the game perform according to their concept with regards to corruption and the FP.

They have left palace jumping alone even though the formulae have been spelt out for ages on these and other forums. In other words, it is working as they intended.

A group of teams who recently started a game based on all past experiences could not agree to disallow palace jumping. A newer game is being started and palace jumping has not even been brought up, AFAIK.

Why is this being brought forward as an issue in this game on this forum?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 20-02-2004 13:52
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quote:
Originally posted by notyoueither


Why is this being brought forward as an issue in this game on this forum?


Dominae just wanted to be sure we were not just declaring one manuever an 'exploit' and another one a 'feature' just because we are planning to do it. I can understand his "Devil's Advocate" approach.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:34
  Old Post 20-02-2004 18:10
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I personally don't feel a palace jump is an exploit, at least I'm sure that I wouldn't be all that upset if one of the other teams used it in this game. Of course, that may just be because it is such a common tactic that it no longer feels like an exploit, I'm not sure

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 20-02-2004 20:48
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quote:
Originally posted by notyoueither
I disagree that a palace jump is an exploit, even in the minds of the designers.

They have been ruthless in trying to make the game perform according to their concept with regards to corruption and the FP.

They have left palace jumping alone even though the formulae have been spelt out for ages on these and other forums. In other words, it is working as they intended.


They've left alone a lot of exploits in the game for god knows what reason. And its hard to say, at least for me, that they have a "concept" (at least a unified concept) of corruption after all the recent shenanigans. I think they left palace jumping alone because there were more important things to fix and any formula they changed it to would be decifered fairly quickly by the fine minds here anyway. The palace has to go somewhere via some mechanics, why change it? Where there are mechanics are involved, they can be subtly manipulated or outright abused into an advantage.

If Firaxis has spoken publicly on this issue, I would love to see it. If they have told you personally, then I will take it as true, as I have nothing but respect for you.


quote:
Originally posted by notyoueither
Why is this being brought forward as an issue in this game on this forum?


Why not? Its an issue that pertains to this game. I've certainly seen much less relevant stuff posted in here.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 20-02-2004 20:53
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I haven't heard a compelling reason to allow a palace move.

That said, and I shall refute myself, the reason why a palace move will be allowed in this game is because of our good friends GCA. A willing palace move has already been employed in this game. GCA abandoned their own capital and gained a new capital far away where they had no chance of legitimately building it. GCA/GWT has no reasonable complaint therefore, as one enabled the other to perform the act.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:34
  Old Post 20-02-2004 21:08
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I'll refrain from inserting a smart-assed comment about assisted moves...


Go ahead and bring it up. You really expect the respective teams to vote on the basis of whether they feel it's an exploit or not? At this point, it would be a vote based on who will benefit from USING it. This is all sh*t that needs to be decided before the game starts, not brought up in the middle here. Something we should learn from in all future games.

If it will ease the conscience of those on our team that are concerned, it is worth bringing up. I don't personally think it needs to be, but at the same time, in the spirit of team unity, we should to make those on our team wanting to feel better about the whole situation.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 20-02-2004 21:10 Visit Trip's homepage!
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Clarification:

Ruhrpott was a city built by GWT shortly after we got their map. At the time, they had the Firaxis cities of Giza (now Milchstrand, moved last turn) and Meiertopia, along the flood plains further south.

The chances of GWT having a FP in Ruhrpott are 99%. The chances of them having an FP at all is 100%. They got a leader against Firaxis, it has been completely proven (GWT's 2nd leader that CGN killed had the 2nd name on the list).

asleepathewheel is offline asleepathewheel
Emperor
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Mar 2002
time: 00:34
  Old Post 20-02-2004 21:23
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quote:
Originally posted by UnOrthOdOx
I'll refrain from inserting a smart-assed comment about assisted moves...


Is that a personal shot at me, or am I paranoid?


quote:
Originally posted by UnOrthOdOx
Go ahead and bring it up. You really expect the respective teams to vote on the basis of whether they feel it's an exploit or not? At this point, it would be a vote based on who will benefit from USING it. This is all sh*t that needs to be decided before the game starts, not brought up in the middle here. Something we should learn from in all future games.


I agree. Unfortunately there are so many tricks in this game (as in all games beyond checkers) ferreting them all out is impossible. And you have to know of a trick in order to discuss it, obviously. We certainly didn't know of what Lucky is doing until recently and it is possible that some rube website in the C3CISDG doesn't know of the palace jumping or the boat fortifying.

to expect anyone to be unbiased at this point, including ourselves is foolhardy.

quote:
Originally posted by UnOrthOdOx
If it will ease the conscience of those on our team that are concerned, it is worth bringing up. I don't personally think it needs to be, but at the same time, in the spirit of team unity, we should to make those on our team wanting to feel better about the whole situation.


I don't necessarily think it should be brought to the public, rather to just mongoose. Not that his rulings have had any effect whatsoever this game, it might be prudent to have a ruling a month ahead of the act.

asleepathewheel is offline asleepathewheel
Emperor
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Mar 2002
time: 00:34
  Old Post 20-02-2004 21:24
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quote:
Originally posted by Trip
The chances of them having an FP at all is 100%. They got a leader against Firaxis, it has been completely proven (GWT's 2nd leader that CGN killed had the 2nd name on the list).


Good analysis Trip And good eye. I'm suprised they didn't hold onto him for sun tzu or leos, but I guess they wanted the infra instead.

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
time: 22:34
  Old Post 20-02-2004 21:39
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quote:
Originally posted by asleepathewheel

Is that a personal shot at me, or am I paranoid?



I was just making a vague joking reference to this discussion for a different game: http://central.masterzen.net/index....opic=2233&st=25

Trip is offline Trip
Firaxis Games
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Apr 2002
time: 00:34
  Old Post 20-02-2004 22:13 Visit Trip's homepage!
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quote:
Originally posted by asleepathewheel
Good analysis Trip And good eye. I'm suprised they didn't hold onto him for sun tzu or leos, but I guess they wanted the infra instead.

Having a second core is always more profitable than any wonder.

Except maybe the Pyramids early on.

Trip is offline Trip
Firaxis Games
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  Old Post 20-02-2004 23:30 Visit Trip's homepage!
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I've gotten Lucky to agree to a deal!

Basically...

GCA will give us peace on the turn we resume play.
GCA will disband the Galley in the lake and all units on it.
GCA will disband 50% of their units, as approved by Mongoose.
This is not an official peace deal, and GCA and Apolyton will have to work out an official peace deal later (not required).

ZargonX is offline ZargonX
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Space
Sep 2002
time: 00:34
  Old Post 20-02-2004 23:37
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I don't know what you drugged him with, Trip, but

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 20-02-2004 23:42
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Lucky has seen that his admissions are damaging and is trying to get on our good side, but whatever we get peace. good job trip and bigfree

Trip is offline Trip
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  Old Post 20-02-2004 23:45 Visit Trip's homepage!
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Thanks to BF also, who helped push things along in his own special way (i.e. playing the bad cop ), editing a few comments out along the way.

Dominae is offline Dominae
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Jan 2002
time: 00:34
  Old Post 21-02-2004 00:22
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quote:
Originally posted by asleepathewheel
I think they left palace jumping alone because there were more important things to fix...


With my limited insider info, I'm pretty sure this is the reason.

Firaxis may recognize certain things as "exploits", but does not feel they need to be addressed because only 5% of the Civ3 player base (maybe less) actually cares. Corruption was obviously a big issue that casual and hardcore players alike were complaining about, so time was devoted to solve it. Palace-jumping may be a recognized exploit, yet it's minor in the grand scheme of things.

Yes, this bugged me a lot at first. Seems to me like Firaxis spends way too much time on the "little" issues (like that nightmare that is MP, for what is surely no more than 15% of the player base), and too little time on the "big" issues like horrible AI terraforming, the Agricultural trait, free techs, and all the wackiness with PBEM. Then I realised that I only consider these things important because they're what I'm interested in. We can only hope that Firaxis is putting their efforts where needed to best help the game (or maximize profits, whatever).

So, in short, the argument that "Firaxis does not think it's an exploit because they would have fixed it by now" does not hold water; Firaxis hears all the player complaints about exploits, and often recongizes them as such, but simply cannot afford to care. For instance, Firaxis knows full well that the Philosophy beeline is a no-brainer, but who cares, they say, we've got better things to do.


Dominae

Last edited by Dominae on 21-02-2004 at 01:01

BigFree is offline BigFree

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Oct 1999
time: 21:34
  Old Post 21-02-2004 00:37
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quote:
Originally posted by Trip
I've gotten Lucky to agree to a deal!

Basically...

GCA will give us peace on the turn we resume play.
GCA will disband the Galley in the lake and all units on it.
GCA will disband 50% of their units, as approved by Mongoose.
This is not an official peace deal, and GCA and Apolyton will have to work out an official peace deal later (not required).


What's that mean exactly? Does mongoose get to choose in a random fashion? My thoughts are that GCA may have a Great Leader on hand. I want that unit subject to the same chances for disbanding as any other GCA unit that teleported. GCA should not be able to pick and choose. Nor send a "list" for mongoose to approve. mongoose needs to look at the turn they teleported, then number each unit, in an alternating fashion, either 1 or 2. Then he needs to flip a coin. Heads=1 Tails=2. Whatever the outcome of the flip, that number gets disbanded no matter what the arguments from Lucky. Also, they are not to disband the units inside of a city to get the shields from them.

We also need a rule instituted in the game for future War Weariness situations like H_E proposed.

 
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