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Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 02-04-2004 16:19
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I shall write a code for my modules then to check every time you attack if the off-hand is being used. If so it will disable Finesse, and if not, it will add +50% to the STR bonus of the user. Should be quite easy, although it will have to be done via workaround, as you can't "turn off" a feat.

What I can do is look to see if the char has finesse, compare DEX with the STR score, and give a penalty to hit depending on the difference. (Simulating them using STR instead of DEX)

As for the extra STR when using a medium sized weapon with both hands, the game does this automatically with Halflings and Gnomes. They use a Longsword with both hands, for example, and get x1.5 STR bonus when doing so. I just need to fool the engine that the character is a Halfling when using a single handed weapon with the other hand free.

-Jam

DrSpike is offline DrSpike
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  Old Post 02-04-2004 16:21
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Ok nice discussion guys. When I get back to it this evening I think I'll start it with a rogue, and add either fighter or ranger later. No one said which skills to go for though.

Sir Ralph is offline Sir Ralph
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Long live teh Schwampel!
Dec 2001
time: 06:34
  Old Post 02-04-2004 16:44
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If you're going to build a meleer, don't add to many rogue levels, as you will get measly hitpoints when leveling up as rogue, and it will spoil your base attack bonus. If you get the rogue levels only for locks and traps, add 3 levels at level 1, 4 and 9. In all three cases max the possible points for open lock, search and disable traps, as the other skills you can get as ranger too. See that you get the three skills to the maximum in level 9 (12 points), that should be enough.

Open locks is DEX based, so if you get a decent DEX (like 20/+5) it is added and you can open DC 37 locks without tools. For higher locks (which are pretty rare btw) take lockpicks, which you'll find plentyful.

Search and disable traps both is INT based, and your INT won't be very good (only 10/0 or at most 12/+1), so the maximum traps you'll be able to disarm are DC 32 or 33. But most ground traps are at most DC 30, so it's enough. Door and chest traps can go over DC 40, but those you can easily open/disable using arrows with elemental damage, which you also will find plentyful. Additionally, you'll find some items like rings and helmets increasing INT, which can help as temporary buff.

EDIT: Some explanation for the three recommended rogue levels:

Level 1: Obviously, for the lot of skill points.
Level 4: Comes around the time you face the first fireballs, and the rogue gets the Evasion feat for free at 2nd level, which is very helpful against elemental attacks.
Level 9: As late as possible but not too late, to get more skill points for locks/traps.

Btw: 2D6 as sneak attack bonus is enough for a meleer.

Last edited by Sir Ralph on 02-04-2004 at 16:51

DrSpike is offline DrSpike
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  Old Post 02-04-2004 16:48
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Nice. I see the point about Rogue and Fighter not gelling. In my prelude game I didn't have a high dexterity on my fighter. I went for strength and constitution mostly.

Sir Ralph is offline Sir Ralph
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Dec 2001
time: 06:34
  Old Post 02-04-2004 17:03
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You can build a "thuggish" rogue+fighter, but then just forget about DEX based skills.

For more rogue info I recommend you to study this document, which is excellent!

Jamski is offline Jamski
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May 2002
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  Old Post 02-04-2004 17:12
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I'd reccommend 5 levels of Rogue, stuff the HP and BaB, get another 1d6 sneak damage and be able to dismantle and recover some traps to set yourself later. I also reccomend exactly 14 INT, not the pathetic 10 or 12 suggested by Ralph. Then you can get +2 Skill Points per level (boost Tumble too, every 5 ranks = +1AC) and you can also choose some feats required to become a Weaponsmaster. I've completed the whole lot with a CON of 8, and a bunch of Rogue levels and I had no problems with low HPs.

-Jam

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 02-04-2004 17:15
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That's close to my arcane archer, who was a rogue(5)/bard(6)/aa(4) when I abandonned him in chapter 3 (too strong, not fun). 3D6 sneak attack and a pretty powerful bardic song, ouch! Plus 3 fireball arrows per day.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 02-04-2004 17:17
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By the way, tumble is pretty much useless if you have Uncanny dodge.

DrSpike is offline DrSpike
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  Old Post 02-04-2004 17:19
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Btw that link doesn't work, though I'll probably look at the gamefaqs site later.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 02-04-2004 17:21
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Works fine for me.

http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_rogue.txt

centrifuge is offline centrifuge
Prince
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Apr 2002
time: 22:34
  Old Post 02-04-2004 20:44
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Damn you guys!!, Now you have me wanting to play the OC with a fighter/Rogue combo The question is whether I want to throw in a level of shadowdancer, or else some weapon master.

I would have loved it if my current uber character had been able to dual yield.

Last night I went through a short module that is designed for an evil character that had finished HotU, by betraying the Seer. It was called "The God's Themseleves" and was an interesting concept, but far too short, one major battle and it was over.

...but my 14/14/1 Rogue/Assassin/Shadowdancer had a new personal high for sneak attack damage he smacked down a drow warrior for 145 hit points.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 02-04-2004 21:08
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quote:
By the way, tumble is pretty much useless if you have Uncanny dodge


You need 10(?) ranks of Tumble to select Uncanny Dodge, I thought.

Also (big good thing) every 5 ranks of Tumble gives you +1 AC. That adds up big time.

-Jam

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
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  Old Post 02-04-2004 21:19
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You get uncanny dodge for free as rogue(3).

And your best armor is your DEX in any way. That's why I don't use studded leather. You can only get to 3(st.l. AC)+4(DEX)+Enhancement with it. You can get to 2(leather AC)+6(DEX)+Enhancement with leather, e.g. the Shadow leather armor, available in chapter 2, it's a leather+4 with +5 hide in shadows . You can get to 1(padded AC)+8(DEX)+Enhancement with padded armor.

My drow girl in HotU has 34 DEX at the moment and has the highest AC with no armor whatsoever (if I give her armor, her AC decreases).

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 02-04-2004 21:50
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Yes, but why not have tumble's AC bonus AND a high DEX AND a decent +5 AC monk's robes (from use magic device) to become unhittable?

-Jam

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:34
  Old Post 02-04-2004 22:35
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Because being invincable is such a killjoy. Most of my characters I abandonned, because killing hill giants with two blows and getting 4 XP for 'em doesn't feel right.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 02-04-2004 22:56
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Did you ever play Icewind Dale 2? Its the same 3rd Edition rules and it was possible though items and cheezy multiclassing to get an AC of 78, meaning nothing in the whole game could hit you except on a natural 20

I like high AC very much.

-Jam

DarkCloud is offline DarkCloud
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Jul 2000
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  Old Post 03-04-2004 08:55 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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how woudl you get an AC of 78? I'm nearly in the DragonSun chapter and I only have ACs of 22 at the most with my level 10-11 characters...

Dis is offline Dis
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Feb 2000
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  Old Post 03-04-2004 12:39 Visit Dis's homepage!
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I've gotten AC in the higher 50's I think in NWN HOTU. I could have gotten it higher, but I was saving my gold for true names.

I don't remember getting it that high in IWD2.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 03-04-2004 14:50
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quote:
how woudl you get an AC of 78?


Read this and weep.

http://forums.interplay.com/viewtopic.php?t=40021

Scroll down to "Ultimate AC" under the heading "Ultimate Powergaming"

-Jam

Dis is offline Dis
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Feb 2000
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  Old Post 13-04-2004 11:49 Visit Dis's homepage!
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powergaming

Well I do create powerful characters mind you. I don't like struggling in a game. You won't find me creating half-orc wizards. And I do the research to ensure I meet qualifications for the prestige class I want. But other than that I don't plan my character. I just scroll through the available feats and pick one I like.

DrSpike is offline DrSpike
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  Old Post 13-04-2004 13:36
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I expect that's how most people play, but I find it useful to have a quick check beforehand as to the most worthwhile skills and feats.

Dis is offline Dis
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Feb 2000
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  Old Post 13-04-2004 14:00 Visit Dis's homepage!
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so many feats look kind of cool, but unless you are a fighter, there is just no room for them. I never choose any feats to raise specific saving throws (will, fortitude, reflex). There are just too many important feats.

I often play dwarves, so I have less feats to start with than human. And I'm rarely a fighter.

and some feats are utterly worthless.

There may be some useful, I just don't know about their usefulness. Maybe called shot. I've never had much luck with it. I've had more success with knockdown, but I'd rather take Cleave over knockdown.

DrSpike is offline DrSpike
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  Old Post 13-04-2004 14:04
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I'm using (now improved) knockdown in my current NWN SoU game. It's very useful for some of the trickier opponents. I have cleave also, but only the basic feat.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 13-04-2004 16:57
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Cleave is a keeper. It practically doubles your effectiveness at low levels.

-Jam

Rasputin is offline Rasputin

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  Old Post 07-05-2004 11:41 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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never tried the other traits , i sort of stick to the recommended ones as a fighter, i guess im miising a lot of oppurtunitys.

Qilue is offline Qilue
King
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Dec 1999
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  Old Post 08-05-2004 20:25
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Also, Cleave is a step towards Great Cleave.

As to the feats with save bonuses, remember that saves come in two varieties. High (+12 at lvl 20) and low (+6 at lvl 20). Most classes will only get 1 save as high with a few getting two high and only monks getting all three high.

At low level, they all seem to be the same, but at 15+, the low save becomes very noticable. Especially on fighters and clerics who have low reflex saves along with low dex from heavy armour. The extra +2 from Lightning Reflexes might save your character from unnessary damage.

Dis is offline Dis
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  Old Post 08-05-2004 22:24 Visit Dis's homepage!
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I usually don't get great cleave though. It's kind of hard to kill a creature with one blow at that point.

Qilue is offline Qilue
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Dec 1999
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  Old Post 08-05-2004 22:51
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I think you have misread how Cleave works. You don't have to kill in one hit,.

Say you are fighting 4 Curst Warriors.

Now the one you are currently hitting is down to 2 hit points. When your next hit kills him, Cleave activates and you get a 'bonus' attack on one of the other three and he would then become focus. Upon his death, cleave would activate again and one of the last two would get the 'bonus' attack.

With Great Cleave, you would get a 'bonus' attack on each of the other three after the first one's death. These 'bonus' attacks are in addition to your character's normal number of attacks per round. However, Cleave/Great Cleave will only activate once per round.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 09-05-2004 06:17
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Quite nifty if you get ganged by a group of weak weak enemies. Hit one and suddenly the group around you are dead - assuming you hit them.

Rasputin is offline Rasputin

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wow must get into this cleave trait ...

 
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