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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:34
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Doc:
Fighter/Rogue is not a good mix, Ranger/Rogue would be better.
Reason: Fighters usually wear heavy armor, which gives penalties in the Rogue's skills. Fighters usually are strength based, while Rogues need dexterity. You could build a DEX based fighter, but a better choice would be a Ranger in this case. Rangers get double wield feats for free, although this works only with light armor. This isn't a big loss, because your dexterity will be your best armor. Since rangers also depend on dexterity, their skills coexist better with the rogue's.
The most powerful character I ever built for the OC was a Ranger/Rogue. In the end he had level 15/3. He went solo for virtually the whole game. Only on rare occasions he had to summon his familiar, the mighty bear. He was able to detect and disarm traps as well as craft and set traps (great fun if you get the trick). He was double-wielding rapiers and was absolutely deadly with them. In the end, he had 6 attacks per round (4 right hand, 2 left), was double wielding a Namarra Rapier +2 (50% Sleep DC-14) and a Mercykiller Blade +2 (Rapier with 1D6 fire vs evil) and killed dragons in the first run without buff.
If you're interested in build details, I can be more specific.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:34
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I liked my ranger/rogue. I made the mistake of choosing ranger first, I forgot about all the bonus points rogues get at level 1. But I liked him.
I think they are better for roleplaying. but fighters do get more feats. And feats are useful especially for a duel class. Being a fighter/rogue will allow you to choose both the fighter based (power attack, cleave, knockdown etc) feats and rogue based feats (dodge, mobility, weapon finesse etc)
I played a ranger for roleplay reasons. They just seem more interesting than a plain ole' fighter.
But for the guy playing a fighter above, it is worth it to duel to a barbarian. Barbarians are pretty impressive.
fighter/cleric is still a strong class.
or go for a prestige class. Weapon master (I think this one requires some pretty high stats), dwarven defender, blackguard, there may be a couple more a fighter can do.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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I'm a feat freak. I feel cheated if I level up and I don't get a feat. I really like having loads of them, especially when the übercool epic feats become available. I love Improved Whirlwind attack (just for the animation!) and that needs about 6 feats as prerequisites 
quote: For instance, you don't have an animal companion to be called only on need. Other than a henchman, it won't eat up your XP while doing virtually nothing and sometimes even needing protection. The animal companions (esp. dire wolf and bear) of the ranger are darn powerful. |
Sorry, I never was fond of having a freaking bear that followed me about. Sure, its helpful in a few fights, but I don't like the RP aspects.
quote: You won't be able to buff yourself (cat's grace, magic fangs for your animal). You won't have favorite enemies like dragons. When they came around, I already had a +4 attack, +4 damage against them. Helped a lot. |
All the good Ranger buffs/spells come in little bottles throughout the OC and the XPs.
quote: Finally don't forget a bit roleplay. A fighter dealing with traps, wth is that? A ranger OTOH... |
Well, for RP reasons, I don't think a Ranger should multiclass at all, and certainly not to an "indoor" class like Rogue. If he's dedicated his life to hunting down specific monsters in the wilderness, how does it figure that he can pick locks? Rangers get some Rogue skills anyway (Hide, Spot, Move Silently, Set Snares) so I'd play a pure Ranger from a RP point of view (that's if I liked Rangers )
-Jam
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:34
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The least attack penalty is -2/-2, so the -4/-4 doesn't make a big difference. You should in lower levels wield a dagger, shortsword or handaxe as second weapon, though, for that reason. As soon as you hit level 9 (ranger 6/rogue 3), the improved crit feat comes around. Take it immediately (rapier) and switch to dual rapiers. It works for both hands and lets you wield two weapons with a 15-20 crit range! Improved two weapons fighting comes around the same turn, meaning you gain a second attack for the left hand too. Your attack bonus is big enough to eat the -4 penalty, and the fact that 30% of your hits will be critical (meaning an average of 1.2 crits per turn!) makes more than up for that measly penalty. If you wield a light weapon off-hand, your penalty will be only -2/-2, but your chance for a critical will be only half as big. By the way, if you take a Namarra as one of the rapiers, you will daze your opponent pretty often and your 2D6 sneak attack bonus will kick in even when you're solo. That's very powerful!
EDIT: Ummm, scratch a part of the above. What I described, works not in level 9 (6/3), but in level 12 (9/3, = ranger level 9) and you get even 2 more attacks in that turn, because you get a third attack for the main hand, too.
Last edited by Sir Ralph on 02-04-2004 at 13:44
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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quote: Don't take a warhammer. It's a strength based weapon. |
So? If I'm building a Ranger I'm not going to take a DEX higher than 18 (+4 AC is the maximum for studded leather) and then I want to work on my STR, get STR boosting items, cast Bull's Strength, etc. Finesse is fine if you're a Rogue with +5d6 sneak attack or more, but otherwise I like to actually hurt damage resistant creatures whem I hit them. This is the problem with 3rd edition rules.
As for RP, my current character is fighting unarmoured with a katana in one hand, and nothing in the other, despite having Improved TWF and sheild profieciency. I just think its cooler (and in PnP I would count as 1.5 x STR bonus for single handed weapon used like this)
Oh, and in PnP you must have your off-hand free to use finesse, not sure if its the same for NWN, but that kinda scuppers the high DEX two rapiers build if so.
[edit] @ Diss and his bear [/edit]
-Jam
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:34
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quote: Originally posted by Jamski
So? If I'm building a Ranger I'm not going to take a DEX higher than 18 (+4 AC is the maximum for studded leather) and then I want to work on my STR, get STR boosting items, cast Bull's Strength, etc. Finesse is fine if you're a Rogue with +5d6 sneak attack or more, but otherwise I like to actually hurt damage resistant creatures whem I hit them. This is the problem with 3rd edition rules. |
I was running around with STR 20, DEX 26. Should be enough in both cases. My base STR was 15 (14 from the start, +1 in level 8). My only STR item was a belt of Fire Giant Strength. As for damage resistant creatures... they are all vulnerable for something, you just have to find it, which isn't very hard. Of course, brute force always works, but that isn't fun if you do it for the 5th time.
quote: As for RP, my current character is fighting unarmoured with a katana in one hand, and nothing in the other, despite having Improved TWF and sheild profieciency. I just think its cooler (and in PnP I would count as 1.5 x STR bonus for single handed weapon used like this) |
Doesn't work in NWN.
quote: Oh, and in PnP you must have your off-hand free to use finesse, not sure if its the same for NWN, but that kinda scuppers the high DEX two rapiers build if so. |
Finesse works for both hands in NWN.
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