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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:34
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quote: Originally posted by DrSpike
So you tried it as we discussed in AU501? What did you think? |
Well I put a couple of camps near my capital in this game and they spewed forth a stream of workers. One remained a camp, the other town governor got big ideas and started building other improvements - hard to control some of these serfs. But I digress....
I also read last night Vulture's great article (well, with contributions from a lot of people at this forum) on Civ3 expansion, that ducki pointed me to....so I'm more familiar now with what Borging and Ralphing really mean.
I would say my approach is probably a hybrid. I'm not sure I've got the discipline for pure Ralphing...although with the RCP exploit gone the exact placement of the towns is not so vital any more from a corruption viewpoint. I would say that what I've now moved to is closer to the Borging idea, and then nominating a couple of the towns to be camps....or dropping them in later if there's space.....which in any case is a great improvement and a long way from the OCP I used to aspire to. The final thing I now need to work on is spacing my camps properly and disciplining myself not to build any unnecessary improvements in them so that I don't feel a pang of regret when it's time to get rid of them.
Anyway, you can see from the screenie below what I did. Really it was only one camp - New Satsuma. The other one, Neo-Tokyo, I set up as a camp but it became a proper town as it had some coastal tiles of its own to work (I know, not the best location for a camp)....meaning I should have planted a town there much earlier I guess... 
Also, I didn't spend any time MM'ing the camps. I just plopped down a settler and decreed "thou shalt build workers" and left them alone.....every few turns I would get a nice little surprise to help with the terra-forming or add to other cities. I was still trying to cope with the huge increase in MM required to manage closer-spaced cities, to be bothered MM'ing a worker-pump type town.
But anyway, yes this approach worked very well for me and I very much doubt I will ever go back to OCP, except perhaps for late game when I'm trying to build wonders or expensive stuff....and even then it will be the Ralph approach - disband the camp to free up productive tiles for your mega-city project, as well as reducing your OCN corruption for your best cities.
So in summary....I'm now spacing my towns between 3.5 and 4 (3.5 being 2 NSEW and 1 diagonal), and I'm finding this gives most cities the ability to grow to 12, with some being limited to say 8 or 9. Then later I'll drop Hospitals into a few - usually the coastal cities, to either increase their size or free up more inland tiles. As for exact placement, I'm not following any precise formula, but deciding based on tpye of terrain and proximity of bonus squares.
I feel I may still have my towns a little far apart - perhaps you could comment on the attached:
Attachment: japan 1020ad.jpg
This has been downloaded 199 time(s).
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:34
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Current time, 1440AD - screenshot of the recently acquired former Greek territories and their lovely game-saving (I hope) resources:
Attachment: japan 1440ad - 2.jpg
This has been downloaded 190 time(s).
Last edited by Aqualung71 on 05-03-2004 at 14:43
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ducki
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To things -
Re DrSpike's comment about knowing which are long term cities and which are disbandable camps, I have started adding "Camp" to the name of any newly founded disbandable camp - this is really helpful when I've got fantabulous territory around the capitol and can get 2 towns and 2-4 camps in with 2-tile spacing - that way I don't accidentally build a temple in a Military Training Camp or a Barracks in my "bedroom communities".
Secondly, I fired up this game(demi2.sav, the one that the screenie link goes to) and I feel mighty lost.
I just entered the Middle Ages second after the Sumerians and sold around the techs I could get money for so that Greece would get into the MA and get his free tech - I was hoping he'd get the same one as Sumeria to pull down the price, but he didn't, so now I have to either wait for someone to be 2nd civ or pay monopoly and broker them.
That's not really the problem, though. The problem is, I know I can't keep up in research - Sumeria is running away, and how! I think I did alright with tech trading in the ancient age even paying monopoly for Philo.
I sent out 4-5 curraghs and found I had a middleman position between the Mayan continent and France. I was able to buy Writing at 3-5th civ price and turn it into Iron, WC, Masonry and some income. Then I bought Philo a bit later at monopoly price - 258g +1gpt and turned that into Math, Mystic, Poly, Construction, Maps, CoL, HBR, Iron, Spice(allowing me to trade my Incense), Horses(allowing me to trade my Horses) some cash and possibly a little GPT. Then I bought Currency at 3rd( I think). Later I sold off Construction to anyone with more money than Alexander(5g) that knew Alex to find out what his freebie was. Now I've got a palace prebuild(probably a mistake) that I'd like to turn into either the GLib or something Middle Ages if I can ride it out long enough. Sumer has Feudalism, Greece has Mono(teehee) and I can't afford to buy either just now even with my bank.
My island is not filled up, but Maya have started infringing(which will make my first war a bit easier on me. ) and I have no research capability. Also, Sumeria has an apparent monopoly on both Monarchy and Republic and won't sell for anything I can afford.
So basically, ACK! This is much more painful than the Monarchy->Emperor jump and I'm feeling mighty lost and directionless. I'll try to post a sav tonight and maybe one of you demigods can tell me if I'm on track or if I've flubbed it. The only thing I actually feel good about is the tech trading, putting me in 2nd place until I gifted(essentially) Greece into the MA to see his freebie. I'm so lost.
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ducki
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Hmmmm.... I wonder how late Samurai are still effective....
Now that I've actually started, I need to go read what you other guys are doing. Thanks for the encouragement, I seem to remember reading that beyond emperor, the Middle Ages is generally the "worst" period, feel-wise.
And how the heck did you grab all the islands? I got luck to land on the SE island on the same turn as Maya and settle first, prompting him to settle on MY land. Stupid smokey j.
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lethe
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Ducki: I've not gotten around to writing anything up, as my shoulder is still acting up. Not being able to spend more than 10-15 minutes at the comp in a stretch is really hampering my civ3 style.
But my one and only secret to Demigod competition is... *drumroll* The Great Library. On Emperor I find getting it actually slows down my research if I wait for the morons to research things for me. But on demigod they are definitely faster than anything I can hope to compete with.
Having the GL also allows me to build up economic infrastructure before I build up tech infrastructure, which simplifies matters a great deal.
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ducki
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quote: Originally posted by vmxa1
I have run into the problem that ducki has, were your palace prebuild is about to finsih and you do not have Lit. Very scary, especially if you have no wonder to fall back on. |
It gets worse - Sumeria completed the GLib the next turn.
/sigh
Time to max income and hope I can appear to be making enough money to buy Feudalism.
The up side to Sumeria building it outright is...
...his monopoly on Literature is unbroken(as far as I know) and therefore, there is no cascade from that.
Edit: Here's my save, am I in ok shape for Demigod or what?
Attachment: ducki_demigod_playalong_270bc.sav
This has been downloaded 8 time(s).
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ducki
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How's this for insane - Republic got traded around and 3 civs have Mono, but Sumeria still has his monopoly on Engineering and Feudalism - I'm thinking I'll buy Republic, revolt immediately, 2 turns of anarchy, and I should have 3-4 turns of leeway for the higher income(I hope) to buy me Feudal before I build a really expensive cathedral. Plus that's a few more turns the AI can trade.
Eep.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:34
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Ducki I took a look at your save. I don't think there is anything terrible about it, but I'm not getting a feel that you have a plan, a direction. It looks like you went for the GL and failed, and this cost you and left you directionless.
I know I am going to get shouted at as always for saying this, but the GL is often just a crutch for weaker players. I wont say never build it, but you need a good reason. There is no problem on this map staying in touch until education, and 400 shields early on that should be spent on expansion is way way too big. We can see the effects on your expansion in the save, and Maya should not be grabbing your land - you (and the rest of us!) don't have enough as it is. The GL was built in my game on turn 108, and I wouldn't have built it by then even if I had tried and had the tech. As I said above, I consider a GL opening highly questionable here.
Big cities are not as good here as covering the meagre land you have fast. I went with some granaries early to give me some nice pop kicking cities. I only lost one spot in the middle of the tundra to the Greeks (whilst I was blocking the Maya!!) and I got all 3 islands. Also, at 270BC I had at least 3 times as many workers........you definitely need more at this stage.
Anyways, hope that helps, and this is IMO a tough map on which to play your first or one of your first demigod games. Keep plugging away, and your civ will surely prosper in the end. 
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ducki
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You know what, DrSpike? You're absolutely right.
I think my thinking was "Good lord, I can barely afford to stay in the middle of tech(as opposed to dead last) and the Maya are moving fast so the free tech and extra culture sure would help."
On the other hand, learning to play at Emperor, I have come to accept the fact that none of the Ancient Wonders have my name on them, and the loss would not be so bad if I could buy into Feudalism.
Dead right on the workers, I've since started remedying that, along with the expansion to the extent I can.
Still, you're right, I feel into the "I can't keep up, I better build the GLib," trap and should have known better.
One oddity I've noticed, I seem to get riots on the turn that a town grows into unhappiness instead of the normal turn after. Is that part of Demi-god or do I just need to look closer? I may have been overtired.
Thanks for taking a look, guys.
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ducki
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Unless govs were enabled in the sav, I never let them manage anything.
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