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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:34
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quote: Originally posted by Maniac
All that added together means we have about zero chance to kill that PEACE schooner, even if we attack with 2 impact cruisers. |
It depends. I did some testing. If that schooner and transport went full speed to Conshelf 57, this means that they are not on the same tile. Also, the cutter can in that case not cover any of the PEACE ships. The Hive laser foil was NE of the PEACE fleet to start with, then it can only cover the transport, which is not a unit which PEACE can conquer Conshelf 57. Anyway, this means that with the above explanation that that schooner is not covered with a Hive ships. If it is covered with a needlejet, then the schooner can be destroyed by long range artillery, and the needlejet wouldn't get a scratch.
Btw, something I thought of: we have infiltration with the Angels now, so this means we can check the base screens from their northern bases on that straits if Hive and/or PEACE units are visible.
If no PEACE units are spotted, then we know for sure that they hide under the Hive units.
Anyway, this means that perhaps only one cruiser must be sacrified to eliminate the schooner. Use Angel infiltration info, send a cruiser in the straits to check by going near them, and if the schooner is found, fire at will.
A second option, leave the schooner unscatched, transmit a message to PEACE that despite our war with Hive ATM we still live up to our preliminary agreement, but that we would appreciate if no Hive unit at all enters Conshelf 57 when they occupy that base. Refusal of this request will cause the destruction of Crossbone Way off course.
And next to that message, we take out all Hive units we can find around that Island, and send a regret message in the same style (contaminiation) to Hive with perhaps a pré-accepted Truce proposal and the message that it is up to them now to send a Treaty proposal in return to accept the end of hostilities.
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:34
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Think, Maniac. Hive turn comes after PEACE turn, off course we won't see a PEACE unit if a Hive unit is over it.
What we need to do is check the Angel base screens, look for Hive units, and send a cruiser to it to double check if PEACE units are under it. As long as the cruiser has a movement or two left when discovering the schooner with a Hive ship above, it can return out of sight with coverage of the other cruisers in case of attack later. But if we find the schooner with a plane hanging over it, we can attack the schooner without damaging the plane then, since our cruisers don't have SAM ability yet. This means in game terms that units which cannot be attacked, be ignored.
Having observed Hive tactics sofar (last turn ) they prefer to cover a ship with a jet. And as explained before, I expect as well that they're going full speed west to be as far from us as possible. So I simply expect to see a Hive unit on one of the locations you posted. My proposal is to take that risk. It gains us a lot, and a better cruiser can be build now as replacement.
Impaler, I'm not proposing to attack the PEACE transport foil, that unit is useless ATM.
But before I forget, to make sure that the schooner hasn't run north, our Calico cruiser should go forward 4-5 turns as well, and then return towards Atlantis to stay out of the Hive aircoverage.
Another idea. Impaler suggested to probe Angels to gain some ec's. Probably Roze will declare vendetta when we do that. Well, since we outtech the Angels, and we take an Angel base, we gain their mapinfo. Perhaps Roze has a map of Hive already... 
But I like to do the following manoeuver with this:
- take an Angel base (Coder's Pit, 1 defender) with the Mammoth Task Force. 1 marine attack for the defender, 1 garrison attack to take the base.
- Unload the remaining marine.
- Move the transport with the used garrison and marine out of Coder's Pit.
- Move the remaining marine to that base south of Coder's Pit. 9 to 10 Roze will contact us to give back Coder's Pit.
- We accept truce for that base, our units in Angel Territory return automatically to a base of us.
Our gain is ec's from the probe, the conquest AND the Angel world map, and I would be surprised if we lose any unit in this. 
Edit:
quote: Originally posted by Impaler[WrG]
And remember one of the Cruisers needs to be ReHomed to Atlantis. |
Well, let's use the MBV cruiser then to run after that schooner, next turn it will be destroyed anyway by Hive.
I take it, from the postings so far, that quite a few members still want PEACE out. But for MAF planmaking, how far does CPU wants to go in letting Hive pay for their assault?
I suppose a poll is in order (again). 
Last edited by GeoModder on 13-03-2004 at 23:59
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Maniac
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Gent, Belgium
Jul 1999 time: 06:34
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quote: Originally posted by GeoModder
Think, Maniac. Hive turn comes after PEACE turn, off course we won't see a PEACE unit if a Hive unit is over it. |
I know that. If a Hive unit is over the PEACE schooner, we'd have to sacrifice two cruisers to kill the schooner. That wouldn't be worth it IMO. So if we don't see a PEACE unit alone on a square, we shouldn't try to go and sink it IMO.
quote: Another idea. Impaler suggested to probe Angels to gain some ec's. |
I just did a test what the odds are that a hardened probe skimship would survive stealing credits from the Angels. In all ten tests the probe was captured. Could someone please check these results and see what they get? If the probe skimship doesn't survive though, is it worth it??
quote: 9 to 10 Roze will contact us to give back Coder's Pit. |
Why do you think that? She could also ask for a tech. Also the Angels have a bigger military than us, and Googlie has edited the "faction diplomacy" settings to make the Angels more agressive towards the CyCon, so IMO there's a large chance that once we are in a war with Roze, it'll be for the rest of the game.
Edit: Btw, is it ok to attack the PEACE crawler near MBV with the missile interceptor?
Last edited by Maniac on 14-03-2004 at 02:20
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:34
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quote: Originally posted by Maniac
I know that. If a Hive unit is over the PEACE schooner, we'd have to sacrifice two cruisers to kill the schooner. That wouldn't be worth it IMO. So if we don't see a PEACE unit alone on a square, we shouldn't try to go and sink it IMO. |
It depends, Maniac. If a Angel base screen shows Hive ship(s) in the straits, still a cruiser can check if under the unit(s) a schooner is hidden. If it is a hive ship above it, then we can't do anything without risking 2 cruisers, but if it is an air unit, we can sink the schooner. With no target, the cruiser will still have 2-3 movements to return to safer waters. I think I found the aircoverage frontier of the Hive in that strait. What I'm asking here is the sacrifice of one cruiser (the MBV one). It can be replaced easily as well since the CCS Love Boat is about repaired.
quote: Originally posted by Maniac
I just did a test what the odds are that a hardened probe skimship would survive stealing credits from the Angels. |
Tested on a simulator or the real turn? The factors can differ a lot between the real thing and a mere simulation.
quote: Originally posted by Maniac
Why do you think that? She could also ask for a tech. Also the Angels have a bigger military than us, and Googlie has edited the "faction diplomacy" settings to make the Angels more agressive towards the CyCon, so IMO there's a large chance that once we are in a war with Roze, it'll be for the rest of the game. |
Just because of that agressiviness, a base has for an AI a lot greater value then a tech. What would Coder's Pit be worth for a mindcontrol? 500 ec? More? A tech costs are nothing compared to that amount of energy. And because of that military, I would bail out as well again.
quote: Originally posted by Maniac
Edit: Btw, is it ok to attack the PEACE crawler near MBV with the missile interceptor? |
PUT is at present not at war with PEACE, but I'm ok for it. Is a majority of the members agreed with destruction of PEACE then? Drogue not, Obstructor is, you are, I have to decide yet, but I'm inclined to do so. I suggest moving that interceptor as last unit. Btw, the needlejet in Gardens Point still goes west, I suppose? Normally it moves just north of the base area of Crossbone Way, thus it's possible it spots unit(s) as well...
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:34
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Hrmph, obliterating bases...
But strategically, I have to agree.
It depends, the Drone attack choppers must be very low on fuel (hp) now, thus takes time to repair. Also, the fact that Daintree has no defender, but isn't conquered either indicates that the attackers have stretched their resources quite a bit.
That is why I suggest taking Kelvin Grove back, it forces the attackers again to take that base, and leaves Caboolture 2 turns from being invaded by drop troops.
O yes, forgot to post this before:
scrap and recycle both research hospitals (120 ec), and another base facility in the remaining bases which didn't had one (haven't checked yet which bring the most money in)
SE settings change to as much econ as possible without having unchecked drones. lab outpot on zero.
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:34
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Check the midsave, Kelvin Grove is obliterated, so Caboolture is safe from dropped units. Another problem though, When they have Cairns, the DBTSVerse is just within drop range, and we can't obliterate that base any more. I think Cairns, Daintree and perhaps Gardens Point will fall next turn.
Thus I have to agree with Impaler on producing a garrison there instead of chopper. Again, it depends on what sort of units they brought in. Their choppers must repair now, if I take the Drone chopper NW of Gold Coast as an example. Remember, those choppers had to fly two turns before they could strike. Hive choppers must have come from the eastern side of Drone territory, and also already in their second run, since those attacked further inland. I think the number of units outside PUT bases must have surprised them. It's reasonable to assume that we're safe from heavy air assaults next turn. This gives us time, I think.
If we got that time, I propose to obliterate Cairns next turn for sure, and Caboolture the turn after.
O yes, the CyCon turn will be available this evening, since I'm at work now, I can't play.
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