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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:34
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Tentative MAF orders for PUT, MY 2160bis
Well, let's be frank. There were appearantly quite some reloads from the Drones, which indicates they made a heavy offensive. I though the Drones would consolidate for this turn.
Ok, in the assumption that we have any PUT base left:
- If Gardens Point still is ours, and a defender is in that base: obliterate it after scrapping the facility which gives back the most ec's.
- Same for Cairns.
- Daintree will surely be gone, but if not, no need to do anything inthere. The base isn't worth anything anyway. Even obliteration wouldn't do any good.
- I have the most hopes for this base. Normally, a missile SAM chopper should be finished. I propose to use it to fly to Cairns if that base is conquered to check the number and sort of defenders. If only some choppers and light unit, use the chopper to attack them all. Then the (hopefully) still available missile drop scout in Caboolture can drop next to Caboolture and take the base back.
The grander part of this strategy is that then when the turn comes in CC hands, the unit in DBTSverse Portal should be upgraded to a drop scout by using the workshop directly, not Cntrl ShU. I realise that then a lot of units will be upgraded, but this way perhaps we can 'declare' war at PUT, attack and take Caboolture, and obliterate it. I'm not so sure if this is possible anyway. I don't know if pact units can obliterate bases of pact members, or if a 1 movement unit still can obliterate a base after it is taken (it's movement is finished then). I need advise for this.
Also, I haven't checked the rules for this game so throughly, thus this plan can break some rules. I need to look it over.
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