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Maquiladora
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quote: Feels like there is little interest in the features from Call to Power, if one should dare to interpret this poll... |
Victory condition: Gaia controller project 9
Space colonies orbiting Earth 18
Space warfare 20
Undersea colonies 19
Maglev trains 22
Biochemical warfare 29
Fusion power 30
Applications of genetic engineering 23
Robotic military units 22
Nanotechnical applications 19
Science-fiction governments 11
These are, in one way or another in CtP games.
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okblacke
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quote: Originally posted by Optimizer
What is hyperthreading? |
It's mechanical (i.e. CPU level) support for software-threads.
GalCiv doesn't actually use hyperthreading, but it uses a good software threading model where the AI considers its moves during the human's moves. Theoretically, it should be able to take advantage of Intel's hyper-threading.
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Krum
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Bulgaria
Oct 2001 time: 07:34
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About the victory condition, I already said what would be new and interesting. It makes a Mars colony have a point, the Marsian colony could be built in a way similar to the ship to AC; then when it's developed enough you can build a base on either Phobos or Deimos and upkeep it with suplises from the colony (so place for two tunnel project at the same time).
Space colonies orbiting Earth, aka space layer, PLEASE DON'T.
Space warfare, SMACesque, yes.
Undersea colonies -- that's actually not such a bad idea, maybe.
Maglevs, Biochem weaponry, Fusion, SDI (even more detailed maybe, and integrating SMAC's sattelites and space warfare) -- YES.
Applications of genetic engineering -- don't overdo it.
Sci-fi govs and planet-busters, no point in them.
Now, nanotech and robotic MU, that's a more complicated issue. I can see nanotech with medical and battlefield recon uses, but not much more in the way of military soon enough to matter. I'm not entirely sure aobut this, though -- they copuld prove useful for stealth kamikaze type atatcks. OTOH Robotic aircfaft and the like we'll see soon enough.
Last edited by Krum on 04-04-2004 at 18:09
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CiverDan
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Personally I just want to see tech advance far enough that there is realistic tech for interplanetary travel at high sublight speeds. The main function of this would be to re-work the Modern era, which currently is screwed up because its main focus in to build something, that in reality, we do not have the tech to build.
Maglevs: Yes. Get rid of unlimited regular RR movement, make unlimited movement with Maglev. Yeah, yeah I know you dont put tanks on them, but its meant to represent the current ability to transport units rapidly.
Undersea cities: No. We arent that tight on space to need these in the near future.
Space Stuff: Should be applied abstractly, like production bonuses etc. No space layer in the core game.
Planet busters: huh? The "Let's kill ourselves along with everyone else" tech. Kind of silly. Never mind the fact that this is too futuristic.
Futuristic Governments and Social Stuff: Social advances are the toughest to add. Technocracy is probably the only futuristic Goverment I would seriously consider adding.
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Tripledoc
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I voted for:
Interplanetary travel, moon and Mars colonies
Maglev trains
Biochemical weapons
The rest is still a bit science fiction like, and have not yet really been applied, although there is a lot theorietical development going on I gather.
One thing I would like to see added is the concept of aquaculture, meaning and I quote:
The rearing or culture of aquatic organisms using techniques designed to increase the production of organisms in question beyond the natural capacity of the environment; the organisms remain the property of a natural or legal person throughout the rearing or culture stage, up to and including harvesting (EU Council Regulation 2792/99 -17/12/99- of OJ L 337 - 30/12/99)
In other words a means of boosting food from seatiles.
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Max Sinister
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I would've liked Artificial Intelligence. But I was too late. My fault :-(
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PresidentMarcos
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AC idea: why not make it so that there is a wormhole or something linking Alpha Centauri and the Earth system, and your task was to build a spaceship that could survive going through it? Still allows AC victory, but makes it plausible.
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Krushchev
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Well, the AC system has also had time to clear plenty of asteroids out of it's space. It's nearly as old as the Solar System, I believe. But I would like to see the AC victory, and I'd like to see the 21st and possibly the 22nd Century played out. We can do this on decent modern vision...I'd like to see the diplomatic victory made a lot more complex...something like gain control of the UN, and rule with majority support for, say, fifty years or so. Something that requires more than an alliance all around. But that's another story. I do like the idea of intra-system spaceflight and combat(that is, within the Solar System) and I like the idea of colonies on Mars and the Moon. Bear in mind that the moon is a definite possibility of someone puts their mind to it for a decade or two, and Mars is a this-century possibility. Beyond that we approach the real sci-fi universe that is best left for later, although abstracted missions to the outer planets a la Voyager(the RL mission, not the Star Trek series) could be put in along the lines of wonders. But keep it to the inner Solar System as far as the on-the-map stuff.
Now, that's not to say I want the other stuff to be totally undoable...just a modpack/scenario type situation. I think it would be fun to do a 2001/2010 type scenario where the Jovian system opens up later on. But that should be, shall we say, non-standard.
As far as meeting ETs, that's excellent for a scenario but not great for an end-game. Perhaps an episode of the X-Files, too?
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