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Which of these high-tech features would you like to see in Civ 4? (Time out:0 days after 01-03-2004, 23:31)
Victory condition: Space Race to Alpha Centauri
Victory condition: Alien life project
Victory condition: Gaia controller project
Interplanetary travel, moon and Mars colonies
Space colonies orbiting Earth
Space warfare
Undersea colonies
Maglev trains
Biochemical warfare
Fusion power
SDI defense
Applications of genetic engineering
Robotic military units
Doomsday weapons (like planet-busters)
Nanotechnical applications
Science-fiction governments
Other, please explain closer
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 04-04-2004 08:55 Visit Maquiladora's homepage!
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quote:
Feels like there is little interest in the features from Call to Power, if one should dare to interpret this poll...


Victory condition: Gaia controller project 9
Space colonies orbiting Earth 18
Space warfare 20
Undersea colonies 19
Maglev trains 22
Biochemical warfare 29
Fusion power 30
Applications of genetic engineering 23
Robotic military units 22
Nanotechnical applications 19
Science-fiction governments 11

These are, in one way or another in CtP games.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:34
  Old Post 04-04-2004 08:55
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quote:
Originally posted by Optimizer
What is hyperthreading?


It's mechanical (i.e. CPU level) support for software-threads.

GalCiv doesn't actually use hyperthreading, but it uses a good software threading model where the AI considers its moves during the human's moves. Theoretically, it should be able to take advantage of Intel's hyper-threading.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:34
  Old Post 04-04-2004 09:17
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I'll chime in with "Victory condition: colony on Mars"

Other than that, I think Civ should pretty much stop at what we have now, instead of trying ventures in the future. In particular, actually manageable space colonies would be a nightmare concerning the late-game tedium, and they would bring nothing interesting for the game, unless a core of game-changing features are based on this.

The space layer was also a mistake that should not be repeated, please.

Krum is offline Krum
Settler
Bulgaria
Oct 2001
time: 07:34
  Old Post 04-04-2004 17:52
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About the victory condition, I already said what would be new and interesting. It makes a Mars colony have a point, the Marsian colony could be built in a way similar to the ship to AC; then when it's developed enough you can build a base on either Phobos or Deimos and upkeep it with suplises from the colony (so place for two tunnel project at the same time).

Space colonies orbiting Earth, aka space layer, PLEASE DON'T.

Space warfare, SMACesque, yes.
Undersea colonies -- that's actually not such a bad idea, maybe.

Maglevs, Biochem weaponry, Fusion, SDI (even more detailed maybe, and integrating SMAC's sattelites and space warfare) -- YES.

Applications of genetic engineering -- don't overdo it.
Sci-fi govs and planet-busters, no point in them.

Now, nanotech and robotic MU, that's a more complicated issue. I can see nanotech with medical and battlefield recon uses, but not much more in the way of military soon enough to matter. I'm not entirely sure aobut this, though -- they copuld prove useful for stealth kamikaze type atatcks. OTOH Robotic aircfaft and the like we'll see soon enough.

Last edited by Krum on 04-04-2004 at 18:09

panag is offline panag
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Oct 2000
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quote:
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Hey Panag, welcome back! You've been away since November!


hi ,

not away , just not enough hours in one day , ......

and still a lot of work for the next months , .....

and when it comes to an important thread like this one , well time is made then , ....

see ya

have a nice day

CiverDan is offline CiverDan
Prince

Sep 2002
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Personally I just want to see tech advance far enough that there is realistic tech for interplanetary travel at high sublight speeds. The main function of this would be to re-work the Modern era, which currently is screwed up because its main focus in to build something, that in reality, we do not have the tech to build.

Maglevs: Yes. Get rid of unlimited regular RR movement, make unlimited movement with Maglev. Yeah, yeah I know you dont put tanks on them, but its meant to represent the current ability to transport units rapidly.

Undersea cities: No. We arent that tight on space to need these in the near future.

Space Stuff: Should be applied abstractly, like production bonuses etc. No space layer in the core game.

Planet busters: huh? The "Let's kill ourselves along with everyone else" tech. Kind of silly. Never mind the fact that this is too futuristic.

Futuristic Governments and Social Stuff: Social advances are the toughest to add. Technocracy is probably the only futuristic Goverment I would seriously consider adding.

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
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  Old Post 18-04-2004 16:17
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Oh hell with it lets ignore reality, every other game on the market does, to some extent, besides the whole game is about maddening blood letting meglomania anyway, I mean its all about your armies marching into somebody elses territory and conquering eithter the world or a major part of it. Besides giant stompy robots is always neat ever since transformers...

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:34
  Old Post 18-04-2004 19:31
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quote:
Originally posted by Solver
A good one. It's very closely linked to where Civ 4 should stop. I believe that Civ 4 could go until maybe 2100 AD, trying to only introduce future techs concepts of which are familiar now.


My personal opinion is that Civ4 should stop at "present" like Civ3, but on the other hand I think that all those future techs, units and buildings would be wonderful for an expansion.

Also, I donīt know how much acceptation this would have, but I would like to a see an story-based expansion with a campaign featuring different parts of the story like in C3C, but connected by some point in common. Maybe something like the story of several factions fighting for the power trough history or even feature some kind of immortal characters who move from scenario to scenario (did I say "Highlanders"? )

Tripledoc is offline Tripledoc
Chieftain

Jan 2003
time: 05:34
  Old Post 13-05-2004 17:46
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I voted for:
Interplanetary travel, moon and Mars colonies
Maglev trains
Biochemical weapons

The rest is still a bit science fiction like, and have not yet really been applied, although there is a lot theorietical development going on I gather.

One thing I would like to see added is the concept of aquaculture, meaning and I quote:

The rearing or culture of aquatic organisms using techniques designed to increase the production of organisms in question beyond the natural capacity of the environment; the organisms remain the property of a natural or legal person throughout the rearing or culture stage, up to and including harvesting (EU Council Regulation 2792/99 -17/12/99- of OJ L 337 - 30/12/99)

In other words a means of boosting food from seatiles.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:34
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and ideas like

Hubble - increase science output

rail gun- (space transport or weapon?)

Ion Drives +__ space travel


just a few of my favorite things

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 16-05-2004 20:08
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And on a similar note, a space station.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
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I would've liked Artificial Intelligence. But I was too late. My fault :-(

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
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I want a star destroyer!

panag is offline panag
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Oct 2000
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hi ,

it would be nice to see a WWI scen with clouds of sarin over the battlefield , ....

have a nice day

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:34
  Old Post 20-05-2004 12:32
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quote:
Originally posted by Smiley
I want a star destroyer!


And I want a pony!

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:34
  Old Post 25-05-2004 07:45
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If there is an extrasolar colonization mission it shouln't be the traditional alpha Centauri. AC is a multple star system; AC b's eliptical orbit ranges from the equvilent of the orbits of Saturn and Uranus, the system would have no giant planets, so the inner planets have none of the protection against asteroids Jupiter gives us. Any life would be just microbes and impacts would happen too frequently for a stable civilization ( think of a Tunguska event every few months and dino-killing asteroids every few milennia.

Mars Colonization, or meeting ETs would be a better option.

BTW, I want an ECOTOPIA GOVERNMENT (like my avatar )!

PresidentMarcos is offline PresidentMarcos
Warlord

May 2003
time: 21:34
  Old Post 25-05-2004 08:12
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AC idea: why not make it so that there is a wormhole or something linking Alpha Centauri and the Earth system, and your task was to build a spaceship that could survive going through it? Still allows AC victory, but makes it plausible.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:34
  Old Post 25-05-2004 10:28
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Here are my opinions:

I want to see more options to portray the importance improved communications has played in the development of civilization. In CIV III only the printing press currently incorporates the idea of increasing the speed and ease of communications (and its a throwaway tech) In CIV IV, I would like to see some wonders and improvements linked to Mass Media. Here are some examples:

Town Newspaper (city improvement, 2cp 2cf)
Hollywood (small wonder)
Mass Media (New Tech)
GPS system (Small Wonder) -eliminates fog of war, increases odds of bombardment attacks causing damage
Cable Network (Great Wonder) Reduces cost of investigating cities by 50%

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
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I would like the technology go to about 2100 or 2150 and that the Space victory should be a Mars colony capable of terraforming

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
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Here are some ideas for futuristic units:

Space Fighter and Space Bomber: Upgrades of Jet Fighter and Stealth Bomber

Ion Cannon: Upgrade of Modern Artillery

Futuristic warships

Plasma Tank: Upgrade of Modern Armor

Laser Infantry: Upgrade of Mech. Infantry

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
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hi ,

fuel air explosives would be a nice extra , ...

have a nice day

Krushchev is offline Krushchev
Settler

Mar 2002
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  Old Post 02-06-2004 06:23
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Well, the AC system has also had time to clear plenty of asteroids out of it's space. It's nearly as old as the Solar System, I believe. But I would like to see the AC victory, and I'd like to see the 21st and possibly the 22nd Century played out. We can do this on decent modern vision...I'd like to see the diplomatic victory made a lot more complex...something like gain control of the UN, and rule with majority support for, say, fifty years or so. Something that requires more than an alliance all around. But that's another story. I do like the idea of intra-system spaceflight and combat(that is, within the Solar System) and I like the idea of colonies on Mars and the Moon. Bear in mind that the moon is a definite possibility of someone puts their mind to it for a decade or two, and Mars is a this-century possibility. Beyond that we approach the real sci-fi universe that is best left for later, although abstracted missions to the outer planets a la Voyager(the RL mission, not the Star Trek series) could be put in along the lines of wonders. But keep it to the inner Solar System as far as the on-the-map stuff.

Now, that's not to say I want the other stuff to be totally undoable...just a modpack/scenario type situation. I think it would be fun to do a 2001/2010 type scenario where the Jovian system opens up later on. But that should be, shall we say, non-standard.

As far as meeting ETs, that's excellent for a scenario but not great for an end-game. Perhaps an episode of the X-Files, too?

lajzar is offline lajzar
Prince
Japan
Jun 2003
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quote:
Originally posted by Odin
Here are some ideas for futuristic units:

Space Fighter and Space Bomber: Upgrades of Jet Fighter and Stealth Bomber

Ion Cannon: Upgrade of Modern Artillery

Futuristic warships

Plasma Tank: Upgrade of Modern Armor

Laser Infantry: Upgrade of Mech. Infantry


I'm all for more units, but I'd rather they were based on solid research, rather than the usual SF copout of upgrade the stats and tack "plasma" onto the front of the name. OTOH, I am well aware that certain items, hover/grav tanks for example, are a staple of SF and have to be there in any futuristic section.

As for laser weaponry (and beam weapons in general too), there are good scientific reasons why this won't become a major Earth based weapon. We are still a few orders of magnitide from making a battery with as much energy density as conventional shaped explosives. Lasers excel at long ranged direct fire, and even that is iffy beyond 8 km or so without improbable superscience to focus the laser.

I'd expect future infantry advances to be with respect to mobility and training, not just bigger guns. Perhaps something with combined paradrop and marine functions.

Once you have grav tanks, warships become obsolete btw. SF wet navies don't really exist once you have a certain tech level.

panag is offline panag
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Oct 2000
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hi ,

"" SF wet navies don't really exist once you have a certain tech level. ""

well thats one thing we can put in , ....

imagine land warfare blocks development , so some nations move out to sea , ....

have a nice day

lajzar is offline lajzar
Prince
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The reason those wet navies don't exist is because they would have become obsolete. When a hovertank does everything that cruiser did and can also fly over land as easily as sea, the cruiser wont get replaced when it gets blown up.

Just because there arent any actual ships, it wont mean the seas are any safer.

panag is offline panag
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Oct 2000
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quote:
Originally posted by lajzar
The reason those wet navies don't exist is because they would have become obsolete. When a hovertank does everything that cruiser did and can also fly over land as easily as sea, the cruiser wont get replaced when it gets blown up.

Just because there arent any actual ships, it wont mean the seas are any safer.


hi ,

hovertanks going below the surface

imagine a hovertank flying true the water at 8 bofor , ....

even in a SF scen it would be nice to have a sb that can launch whatever special weapons it may have , ....

or hovertanks being launched by a superdestroyer , ....

have a nice day

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
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  Old Post 06-06-2004 02:13
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Warships won't be going obsolete anytime soon. rail guns, cruise missles, and lasers may indicate the rebirth of the battleship (an aircraft carrier is meat on a stick to a warship with a rail gun that can shoot projectiles up to 50 miles or more).

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
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  Old Post 07-06-2004 00:53
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quote:
Originally posted by Odin
Warships won't be going obsolete anytime soon. rail guns, cruise missles, and lasers may indicate the rebirth of the battleship (an aircraft carrier is meat on a stick to a warship with a rail gun that can shoot projectiles up to 50 miles or more).


Why put a rail gun on a battleship? (which btw carries the largest artillery ever to be used in combat). Granted with modern technology one could build a Battleship with a range of perhaps 50nm. Even armed with anti-ship missles the Battleship could effectively engage at no more than a 250nm range. However, aircraft which the Aircraft Carrier would deploy can engage at a range in excess of 750nm. Somehow I do not fear for any Carrier when confronted with a Battleship as an opponet, nor do I believe that the CV will become obsolete in the near future.

lajzar is offline lajzar
Prince
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quote:
Originally posted by Odin
Warships won't be going obsolete anytime soon. rail guns, cruise missles, and lasers may indicate the rebirth of the battleship (an aircraft carrier is meat on a stick to a warship with a rail gun that can shoot projectiles up to 50 miles or more).


If an aircraft carrier is meat on a stick to a warship with a rail gun that can shoot projectiles up to 50 miles or more, what is a battleship? Looks like victory will go to whoever sees the other first.

Anyhow, and these distances, you *WILL* be using indirect fire (think curvature of the Earth). And unless you are using missiles, this will implicitly limit the velocity of your missile, with velocity and target distance being linked.

Hitting unpowered targets so far is the only thing that the Star Wars programme has had any luck against. I suspect this kind of indirect fire will be interceptable by the time it becomes technically possible.

:) Smiley is offline :) Smiley
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Real global warming effects, such as the actual submerging of cities in CTP 1/2, or nuclear winter, etc, something that would really make people think twice before lobbing the bomb.

 
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