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Camber
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I feel that the space techs come too abruptly in Civ3. Before we reach Alpha Centauri, there should be space stations constructed, outposts built on other planets/moons in the solar system, and so forth.
I would very much like to see the colonization of the Moon, Mars, Io, Titan, the asteroid belt, and Alpha Centauri in the game as a real estate land-grab phase, similar to the opening of the regular game, where settlers vie for the best sites and resources. Having these worlds viewable on a separate screen would not be hard to do, with toggles to switch between the different worlds.
Rather than have the space between planets/moons be a playable surface (3D space would be too vast for workable gameplay), perhaps just the immediate layer of space around a planet, including moons, would be playable.
I would also like to see a full implementation of the greenhouse effect. In the current Civ3, you cannot advance far enough in global warming to see desertification, and the seas never rise nor dry up.
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:34
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AC, Alien Life, and Gaia are goofy pie-in-the-sky stuff. So are Doomsday weapons. "Let's jump straight from current (laughable) space/genetics tech to near-light-speed interstellar transport!" We need a real space race (almost straight from my comments in the Civ3 List): - Getting to orbit (small WoW)
- Building satellites
- Exploring the moon (WoW)
- Remote planetary exploration
- Better satellites
- Exploitation of lunar resources
- Gradual development of interplanetary transport technology
- Orbital industry of scale worth including
- Manned exploration of inner system
- Orbital colonization
- Way in the future, planetary colonization
No "space layer," everything in space is either abstracted or separately mapped.
Apollo is preceded by a small WoW, Manned Space Program. After any country builds MSP the Space Flight advance allows a new improvement (Launch Facility: 200 shields, 12 upkeep). Launch Facility allows building a single-use Satellite unit (Satellite: 60 shields, 0/0/1). Activating the unit launches the Satellite. A Satellite sees all cities, thus enabling continuous updating of your map. MSP and Apollo each counts as a Launch Facility for that city, and as a Satellite launch.
Heavy Lift advance allows Spy Satellite unit (60 shields, 0/0/5). Spy Sat spends 1 mp to investigate one city of player's choice as per Spy ability, plus revealing all units in that city's radius. A tile other than a city may be chosen for viewing, revealing all units in an area equivalent to a city radius centered on that tile. Each attempt has a chance of failure (25%?) that would represent poor viewing conditions. Apollo adds 1 to movement allowance of Spy Sats. Spy Sat disappears after all mp are used up.
Another advance (or perhaps HL) allows Interplanetary Probe unit (60, 0/0/1) to be built in cities with Launch Facility. Sending a probe to a planet generates a science boost (diminishing for repeat visits). Travel time to outer planets would be more than one turn.
An advance with HL preq (Life Support?) allows building a Lunar Base small WoW in a city with Launch Facility. Lunar Base becomes a choice as destination for Interplanetary Probe (representing a science mission and related support costs). Lunar Base missions will yield consistent science bonus somewhat lower than early probes to planets.
etc
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mart7x5
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quote: Originally posted by Solver
Colonizing planets and seeing them playable would be quite a deviation from standard Civ formula, which does remain on historically known stuff. |
Just to pointing some historical facts then:
- Moon has been already visited by Apollo 8, 10, 13 on orbit (13 flew over moon actually) and 11,12, 14-17 with landings, total 12 people were walking on the moon. It would be awesome to have a small map of the moon in the game, where a lander could land (for some additional victory points?)
- All planets in our solar system apart from Pluto have been visited by unmanned probe vessels. Venus had 3 "Venera" russian landers - they kinda rusted within hours there actually - just harsh planet Mars already has infestation of earth vessels and other "race cars", not counting that one bounced from the atmosphere and another having hard landing on the martian northern pole. Also the biggest moon of Saturn, Titan, will have a landing very soon. If I am not mistaken something is flying to Pluto now?
I think exploration ofspace is cool and already historical.
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mart7x5
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I also think, that exploration of the solar system is a good topic for a separate game. However, it has already started, so how it might be represented? Maybe as you say by small or great wonders, combined with some excellent and pleasing eye graphics that should work very well.
I wouldn't be afraid though to go to the nearest future just a bit. While some people do not need it really or even avoid it, others may lack it. I find interesting all earth's history and very much enjoy both playing historic games and science fiction games. On the other hand, as it has been already proposed, I would also replace a colony ship to Alpha Centauri with a colony ship to Moon or Mars. I would prefer to see colonization of solar system as a separate game. Maybe Firaxis might do something like that one day.
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mart7x5
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quote: Originally posted by Straybow
ToT did extraterrestrial environments and units. Can't be that hard. |
I think it is more about possible loosing players due to "future techs" stuff. A lot of people are turned off by anything having science fiction in it. For this reason it would be better not to include it there.
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Remulak
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How about introducing the concept of religion to go along with culture like they have in Europa Universalis. Make it more likely that two nations with the same religion, like Spain & France, would ally.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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