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Which of these high-tech features would you like to see in Civ 4? (Time out:0 days after 01-03-2004, 23:31)
Victory condition: Space Race to Alpha Centauri
Victory condition: Alien life project
Victory condition: Gaia controller project
Interplanetary travel, moon and Mars colonies
Space colonies orbiting Earth
Space warfare
Undersea colonies
Maglev trains
Biochemical warfare
Fusion power
SDI defense
Applications of genetic engineering
Robotic military units
Doomsday weapons (like planet-busters)
Nanotechnical applications
Science-fiction governments
Other, please explain closer
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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:34
  Old Post 01-03-2004 23:15
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Please check as many of them as you like...

Last edited by Optimizer on 01-03-2004 at 23:32

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
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A good one. It's very closely linked to where Civ 4 should stop. I believe that Civ 4 could go until maybe 2100 AD, trying to only introduce future techs concepts of which are familiar now.

I'd like to see limited space warfare... military satellites that can provide missile defense and try to knock each other down, a la SMAC.

Same way, space colonies for extra resources, but not really appearing on the map - again, probably SMAC way.

Biochemical warfare... sounds good as an idea, and will be fine if implemented correctly. Robotic units though... as long as they don't look like from a Stargate episode, I'm fine. After all, we can reasonably expect to see some unmanned combat units, probably long ranged weapons, in the next 100 years.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 02-03-2004 02:46 Visit lajzar's homepage!
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I voted



Let's see...

AC space race - I think I proved in another thread that with current tech it would take 200000 years, and with teh wildest dreams of current space engineers (fusion rockets and 99.9999% fuel tank), it would still take 850 years to get there.

Alien life and gaia control project could make it in though.

Definitely maybe to interplanetary travel. This would require something akin to ToT layers. But those layers weren't implemented well imho. ToT layers work well as MoM earth/myrror, or as land/deepsea/leo/underground, but not for interplanetary travel. It doesnt make sense that one part of Earth would correspond exactly to another part of Mars.

Space colonies? No thanks. Too sci-fi, and the terrain around them would be boring. Similarly, space warfare should be abstracted, unless it is made part of a leo layering system.

Undersea colonies? Possibly, but as far future tech.

Maglev trains? I've already posted a detailed transport model which relegates trains to city improvements that provide airport style RTN movement. I suppose we could have a Maglev depot that does the same thing but is cheaper to use.

Biowarfare? Should be in there along with a good WMD/nonconventional warfare model.

fusion power? ok. SDI? Definitely.

genetic engineering? I favour havinga "Genetic Farm" as a tile improvement. Extra food and a bit of pollution. Plus the cure for cancer wonder, possibly organ cloning. Anything else (new organisms, clone armies) is a bit too fantastic for my tastes.

Robotic units? Sure. I'd say it should look something like an armoured spider. The shape brings out our primordial fears, it is surprisingly stable and able to survive a lost leg, and looks cool. btw, we already have the tech for robotic aircraft. Its justa step up from those radio controleld cars some of us once played with.

SMAC style planet busters? Anything that does that should be popping the mother of all volcanoes out of teh crust and send us into a new ice age through volcanic dust in the air. Assuming a realisitc world.

Nanotech? No. I have yet to see proposed applications that arent science fantasy.

SF governments? A definite YES. Civ needs more governments, both futuristic, ancient, and modern. More variety in religious govs too.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
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Yeah, interplanetary travel would need to be thought of vrey carefully in terms of implementation. With the science progress, it's clear that a chance to send humans to Moon and Mars will exist in 21st century - but implement it well.

With that there's also the possible chance of making cool things way too late in the game - like when it's obvious the game's gonna end in 10 turns anyway.

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Prince
Guelph, ON
Jul 2003
time: 00:34
  Old Post 02-03-2004 07:57
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I voted to keep the space race to Alpha Centauri victory condition in the game. However, I really wouldn't mind if it was replaced with a space race to Mars (victory condition). I don't want to see cities/colonies on the moon and Mars, except in a scenario or mod.

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Prince
Stockholm
Feb 2001
time: 06:34
  Old Post 03-03-2004 18:03
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I think that there should be some kind of space colonization between the Apollo program and the AC ship. But it has to fit the time schedule...

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
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Mars colony anyone? Or have I said that too many times already

In another thread, I showed that with any kind of radical rocket technology, you aren't getting to AC in less than 850 years. So the only way you could have a believable AC mission is if you propose some radical future propulsion system that is about 10000 times better than anything we have now. Thats 100 times better than the wildest hopes from rocket scientists for fusion rockets.

And having a futuristic tech tree to support these radical technologies will distract the designers from the real meat of the game; the historical aspects of the tech tree. I've yet to see a civ version that dealt with the modern era vaguely adequately, and even teh historical aspects could be made much broader than they have been.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:34
  Old Post 04-03-2004 05:44
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Biochemical, SDI, Doomsday. I voted Doomsday not to see bombs that reshape the land like SMAC's planetbusters, but to emphasize how much of a non-issue nukes in Civ have been.

SDI done as a satallite system like in SMAC would be fun and make sense. Biochemical weapons are hardly future tech. I'd like to see both come into their own in WWI and WWII era military techs.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 06-03-2004 09:02
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Other:

Victory condition: Mars colony (not just bringing a human there, I said a COLONY)

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Prince
Stockholm
Feb 2001
time: 06:34
  Old Post 10-03-2004 18:07
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Well, the step to a Mars colony would feel much more realistic than the Alpha Centauri ship - it is realistic to achieve during the next fifty years, and you don't need to fill the techtree with lots of science-fiction technology.

But the Alpha Centauri ship has become sort of "canonical" in Civ games...

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 10-03-2004 22:15
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I hate the dogmatic canons... it's good only for Easter.

PresidentMarcos is offline PresidentMarcos
Warlord

May 2003
time: 21:34
  Old Post 12-03-2004 05:22
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I want a space layer, a la CTP. This space layer would allow you to launch satellites, which would do numerous things...there would be communications satellites, which would make money and increase science (non-units, like caravans in CTP) There would be orbiting nukes (self explanatory) There would be ASATs. And there would be SDI satellites. After satellites, get into manned spacecraft, have reconassaince satellites...

Definetely orbital colonies. But these would be different. Production, commerce and food would be determined by improvements. Anyway, thanks to zero-g conditions and asteroid mining, these would receive a production bonus. Anyway, with zero-g factories, assemble troops in orbit and then return them to Earth. Quick way to build a big army.

As for missiles, have them be a bit more important...have cruise missiles, SRBMs, MRBMs, IRBMs, ICBMs, FOBS, and never forget armed space gliders! In addition to this, have victory points awarded for space firsts. And so on, and so forth.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 12-03-2004 13:52 Visit lajzar's homepage!
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I hope they never include a space layer again.

Let's see. Satellites? These orbit the Earth a few times a day an any altitude where location above the Earth is a meaningful value, so are better as an abstraction.

Orbital Colonies? You'd either have to devise a completely new mechanic for how improvements work, or a good reason why they don't function the same way on Earth as in space.

Asteroid mining? hoho. Do you have any idea how close teh nearest mineable asteroids are? They are about twice as far as Mars. With mad DF tech, we are still looking at a few years travel time to get there.

Quick way to build armies? Um, civ isn't meant to be a wargame. And by the time you reach this stage, someone will already have convincingly won anyway.

All of these space units could better be implemented with some variant of the submarine flag. Invisible to most units, only certain units can engage them. Space marines could be done as units with a monstrously large paradrop range. As long as you're using rocket based technology, no one is ever going to carry enough fuel to conduct deep space intercept missions anyway, making space combat irrelevant.

I suspect you have underestimated just how big space really is.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:34
  Old Post 22-03-2004 15:08
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The light-speed travel issue is interesting, if not exactly relevant. For interested parties, I recommend Tau Zero by Poul Anderson. The ship in this book uses a Brussard Ramjet to accelerate to near light speed. 2 1/2 years to accelerate, 2 1/2 years to decelerate, from the standpoint of those in the ship. (Though closer to 20 years from the standpoint of Earth.)

Alpha Centauri could certainly be kept as a goal if efforts were made to build tech toward the solution of problems related to such a trip. If not a Brussard engine, perhaps a sail, or even an FTL drive.

Here's a fun NASA link on the topic, too:

http://www.grc.nasa.gov/WWW/PAO/html/warp/warpstat.htm

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 22-03-2004 15:29 Visit lajzar's homepage!
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Yep, for a functional bussard ramjet, we need some really powerful magnets.

To be precise, those magnets have to be powerful enough to attract molecular hydrogen up to 1000 km away while your space ship is travelling at 0.8 c.

Someone cleverer than me can do teh maths to figure out what acceleration those magnets will exert on the hydrogen, but...

1) I suspect that any magnets that powerful will do unpleasant things to the human body anywhere within the immediate vicinity of the spaceship. We contain a lot of iron, which is quite susceptible to magnetic forces.

2) Magnetism is known to be a particularly weak in terms of the 4 known forces that shape our universe. The energy to generate that kind of magnetic field must be truly staggering.

So we are still left with the issue of having to create some weird future techs to make the AC victory condition plausible. At a minimum we'd need some kind of godlike magnets tech, as well as some kind of protect human life from godlike magnets tech.

That's in addition to any environmental controls techs that would be requried for a [inhospitable world] colony. Basically, AC will need evrything Mars needs, and then some.

At a minimum, some kind of Mars colony wonder should set as a prerequisite for starting a AC victory, if we are to go for a AC victory condition at all.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:34
  Old Post 23-03-2004 08:13
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If I may grossly mangle Arthur Clarke, here:

Any sufficiently advanced technology that hard-SF readers have been swallowing for decades is indistinguishable from a technology that Civ players will swallow to get to Alpha Centuari.



An AC tech tree could go:

1. Hydrogen fusion
2. Hyper-magnetics
3. Magnetic shielding
4. Astro-navigation
5. Psychological profiling

Most could have civil/military uses as well.

We'll assume, for tradition's sake, that there's an earth-like planet orbiting AC.

I don't see why that wouldn't be acceptable.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 23-03-2004 13:36 Visit lajzar's homepage!
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okblacke, that could work.

I'd still want the Mars colony wonder as a prerequisite somewhere along the line.

Whatever the case, the modern and near-future tech segments should be properly detailed, not the half-aased excuse that Civ3 has.

If I was actually good enough at Civ3 to spend a meaningful amount of time at the modern age, I'd be asking for my money back because that section was so badly designed.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:34
  Old Post 23-03-2004 14:59
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quote:
Originally posted by lajzar
I'd still want the Mars colony wonder as a prerequisite somewhere along the line.


But how would you incorporate that into the game? Maybe if it were abstracted, like a wonder-style development that was, itself, a prerequisite to a space victory. You can't go to Alpha Centauri successfully until you've built a successful Mars colony.

At the same time the Mars colony wouldn't be managed or attackable or productive, it would just be, perhaps, the research base for your AC project. (Though I suppose there could be counter-measures that might hinder or destroy research. Another good use for beefed-up espionage.)

quote:
Whatever the case, the modern and near-future tech segments should be properly detailed, not the half-aased excuse that Civ3 has.


I know it's fashionable around here, but I'm reluctant to cast stones at Civ 3's design. Having said that, I would agree that, in hindsight, the modern age seems somewhat flat. It almost seems a reaction against CTP-stype futurisms.

quote:
If I was actually good enough at Civ3 to spend a meaningful amount of time at the modern age, I'd be asking for my money back because that section was so badly designed.


I thought the really good players never made it past industrial.

lajzar is offline lajzar
Prince
Japan
Jun 2003
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  Old Post 23-03-2004 15:48 Visit lajzar's homepage!
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quote:
Originally posted by okblacke


But how would you incorporate that into the game? Maybe if it were abstracted, like a wonder-style development that was, itself, a prerequisite to a space victory. You can't go to Alpha Centauri successfully until you've built a successful Mars colony.

At the same time the Mars colony wouldn't be managed or attackable or productive, it would just be, perhaps, the research base for your AC project. (Though I suppose there could be counter-measures that might hinder or destroy research. Another good use for beefed-up espionage.)


I'd make the Mars colony a small wonder. Or at least, costing as much as a wonder would. Every civ can build one, it is a prerequisite to the AC victory, possibly a prereq for certain techs if we go for a detailed tech model. I wouldn't make it add to productivity in any way though. And I'd have the science bonus it represents merely be that it allows certain techs to be researched at all.

Essentially, we have certain AC-related techs have a particular city structure as a prereq instead of the traditional techs as a prereq.

quote:

I know it's fashionable around here, but I'm reluctant to cast stones at Civ 3's design. Having said that, I would agree that, in hindsight, the modern age seems somewhat flat. It almost seems a reaction against CTP-stype futurisms.


Perhaps it is a reaction to CTP. But it went too far. Of teh modern tech trees, Civ 2 did it best. CTP probably could have done it better if their design team had been more interested in breadth instead of length. They certainly put enough resources into developing a tech tree to have pulled it off very well had they chosen to do it broad.

quote:
I thought the really good players never made it past industrial.


That's because they kill off the comps fast. I find the comps kill me off fast. I could probably improve if I practice enough, but the overuse of 3D in Civ3 makes my non-3D-enhanced laptop computer go slow as toffee on a cold day.

Yeah, you can say get a desktop computer. But in my line of work, desktop computers are not practical - I move around too much. And laptops with 3D cards cost several small fortunes.

They should definitely make it possible to run Civ4 in a "graphically challenged" mode. That would mean no animations, and bitmap-based graphics for everything, basically civ2 level of graphics.

Krum is offline Krum
Settler
Bulgaria
Oct 2001
time: 07:34
  Old Post 24-03-2004 17:45
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A Mars colony, I think it should be in, but not as a victory condition. Some kind of a SMAC-esque transcendence would be better. Or even better, a tunnel in space as inGreg Bear's Eon. You'd have to do the experiments at an asteroid in the belt, and the Marsian colony would be nessessary to get to the asteroids.

lajzar is offline lajzar
Prince
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Jun 2003
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  Old Post 24-03-2004 18:43 Visit lajzar's homepage!
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Problem is, even there, Mars just isn't close enough to teh asteroids to be relevant. Guys, you all seem to forget one thing.

Space is BIG. I mean, it's really big. Using the best rocket technology we have, it would take a couple of years to reach the asteroid belt. Mars is useful as a stepping stone towards AC for two reasons:

- Proof of funtional life support habitats
- Proof of endurance rocket propulsion

But in terms of being a processing station for the asteroid belt, or a way station to reach an asteroid base, it is hopelessly out of position. Due to the different orbital periods, it is in fact particularly badly positioned if you want a halfway house to a specific asteroid within the belt.

Oh, there's another thing you guys forget. The asteroid belt is really really thin. If you were to sit in the middle of the asteroid belt, you wouldn't know it from the amount of asteroids there are. the total mass of teh asteroid belt is estimated at being about the same as the Earth, which would be equivalent to having a 1km diameter asteroid every few thousand km of belt. Star Wars had completely the wrong idea.

Plus, there is no evidence to suggest that there is anything special about the asteroids in either mineral content or in local physics. SF is good and entertaining, buts let's not allow our love of SF get in the way of known physical laws. If that Greg Bearian tunnel can be built in the asteroids, there is no particular reason why it couldn't be built on Mars, in Earth orbit, or even on the Earth itself.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:34
  Old Post 25-03-2004 03:20
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quote:
Originally posted by lajzar
Problem is, even there, Mars just isn't close enough to teh asteroids to be relevant. Guys, you all seem to forget one thing.


It's not that we don't know. It's that we don't care.

quote:
SF is good and entertaining, buts let's not allow our love of SF get in the way of known physical laws.


Conversely, let's not let known physical laws (which seem to be under constant revision ) interfere with a good game ending.

Krum is offline Krum
Settler
Bulgaria
Oct 2001
time: 07:34
  Old Post 25-03-2004 03:36
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quote:
Originally posted by lajzar

Oh, there's another thing you guys forget. The asteroid belt is really really thin. If you were to sit in the middle of the asteroid belt, you wouldn't know it from the amount of asteroids there are. the total mass of teh asteroid belt is estimated at being about the same as the Earth, which would be equivalent to having a 1km diameter asteroid every few thousand km of belt. Star Wars had completely the wrong idea.


I know that very well, what does this have to do with my proposal?


quote:

Plus, there is no evidence to suggest that there is anything special about the asteroids in either mineral content or in local physics. SF is good and entertaining, buts let's not allow our love of SF get in the way of known physical laws. If that Greg Bearian tunnel can be built in the asteroids, there is no particular reason why it couldn't be built on Mars, in Earth orbit, or even on the Earth itself.


Actually, there are two reasons to do it on an asteroid. Fisrt, it's far away enough if anything goes horribly wrong, and second, you don't want the Earth or Mars going to a paralel universe spontaneously. That would kinda suck, I think... Anyway, I think you're right about Mars being useless, of course I know that the orbital periods are way off, but still, you could just wait for the right moment. It the belt is a lot further away than Mars though...

Last edited by Krum on 25-03-2004 at 03:42

Krum is offline Krum
Settler
Bulgaria
Oct 2001
time: 07:34
  Old Post 25-03-2004 03:42
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* Krum slaps his forehead

Phobos and Deimos!

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:34
  Old Post 02-04-2004 02:25
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Feels like there is little interest in the features from Call to Power, if one should dare to interpret this poll...

lajzar is offline lajzar
Prince
Japan
Jun 2003
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  Old Post 02-04-2004 11:07 Visit lajzar's homepage!
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I think with the CTP ideas, it is that their future history wasn't considered sound. I do think CTP had some excellent ideas regarding gameplay though.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 02-04-2004 11:41
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An AI that takes advantage of hyperthreading like GalCiv's

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
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  Old Post 02-04-2004 20:10
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What is hyperthreading?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:34
  Old Post 03-04-2004 14:44 Visit panag's homepage!
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hi ,


bio chemical warfare and sdi that works , ......

espionage true sats , etc , .....

let the plague be spread !


have a nice day

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
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Hey Panag, welcome back! You've been away since November!

 
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