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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:34
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I'm just wondering, has anyone catalogued the two sets of specials. I mean for each kind of terrain (except grass), you can have two kinds of specials.
But when I want to know what I'm going to come up with when I transform the land. If I drain the peat and transform to hills, will it be wine or coal? if I mine the buffalo, will it be Game or silk? there is some hints in the terrain trans civilopedia (mine stopped working, I have to reinstall sometime), but there should be two sets of specials, and you could never transform a kind of one set to one of the other. Naturally, you can't transform TO desert, tundra, glacier, jungle, swamp, or mountains. But with engineers, you can get plains, hills, or forest (and grassland, but with no specials) out of any terrain.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:34
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Did you read Info: Settlers?
Link in GL.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:34
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umm, slow thinker, I did look where you said, and it says at 2.5.6 and 2.5.7 for fish type and whale type, but doesn't actually list anything.
STYOM, I appreciate that, that's essentially the info in the civilopedia and the poster, I was trying to separate them into the two categories.
I eventually broke down and used the editor that came with civ2, running the fish and the whale through the spectrum. here is what I was looking for
Of the two kinds, never will you get something on one list to turn into one of the other. the last three types are what you can make (with enough engineers and time) out of any land terrain, using default rules.
TERRAIN SPECIAL 1 SPECIAL 2
Ocean Fish Whales
Swamp Peat Spice
Jungle Gems Fruit
Glacier Seals Oil
Tundra Musk Ox Furs
Desert Oasis Oil
Mountains Gold Iron
Hills Coal Wine
Plains Buffalo Wheat
Forest Game Silk
What this means, is that If I have Peat, I can turn it into Coal, or Glacier oil into wine, wheat, or silk at my leisure.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:34
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quote: Originally posted by Father Beast
umm, slow thinker, I did look where you said, and it says at 2.5.6 and 2.5.7 for fish type and whale type, but doesn't actually list anything. |
Load this: http://apolyton.net/forums/showthre...217#post2016217
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Elephant
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Phila PA
Aug 2002 time: 00:34
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All I keep in my head is:
"Whales= Wheat, Silk, Fruit, Spice"
Those are the "Whale group" that Settlers can work with from the beginning. The comparable "Fish group" I can then deduce as needed (Fish= Buffalo, Pheasant/Game, Gems, Peat), and the rest of the list is only useful once I get Engineers in mid-game, at which point I am consulting my written or windowed list for other things anyway.
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debeest
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Hey, I'd like to keep the strategy forum open. I'm kind of attached to it. Let's put interesting questions like this one there so people will keep using it, OK?
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