Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > [GRAPHICS] Animating terrain
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:34
  Old Post 08-03-2004 05:17 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
[GRAPHICS] Animating terrain Suffering from ads?

Well i was thinking, now with the source code (need i even say it) and the fact that resources are animated (probably unreleated) is it possible to have general terrain to animate. Just think of how great it would be to have this

Of course not every terrain tile would have to animate but simply having the option would be good, for example if we where to add deep sea geysers, it would be good to have them animate, or even basic wave animation for the sea, just to make it all look that more ALIVE

or even animated snowfall perodically (just for eye candy) in snowy areas
It would allow scope for a whole host of ideas for the future too

just an idea

-SMIFFGIG

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 08-03-2004 06:33 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

I expect its more work than its worth. But when you mentioned the water movement thing i immediately thought of Transport Tycoon or later Rollercoaster Tycoon those little sparkles in the water.

Coastal areas you could have little fish jumping, plains maybe some buffalo running and grassland lots of little cows wandering about. We can dream

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:34
  Old Post 08-03-2004 07:21 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

Would it be possible to make city sprites animated?

If it is possible than perhaps a non-capturable "city" could be used but make it automatically change ownership/captured whenever someone else enters the square?

Or terrain aspects could be animated by making a no-shield unit that is animated movement on the terrain. It would have to have an IMMOBILE flag like in civ3 where it cant move squares but does have move(action) points.

I guess you could make a GAEA player (a barbarian player that cant be attacked?)

These are all guess since the only programming experience I have is crappy turbopascal.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 08-03-2004 14:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

Not that I wouldn't like to have the screen a bit more alive, but I think this would bring my good ooooooooooold PC down completly.

I only have a 300MHz PC and in the moment it is 'just' playable.

So I would rather see it as an option, which you could turn on/off.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 08-03-2004 22:15 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

the implementation is not the problem here ( just make a non tradable useless good )
It's the graphics and to be honest there is a lake of people doing graphics so I think this one will probably be overlooked as its a lot of work

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:34
  Old Post 09-03-2004 00:27 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

shame it would be nice
and it could be an option in the graphics settings so that people like Gilgamensch will have no probs

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 10-03-2004 04:40
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2



I wasn't realy serious when i mentioned this before

BUT i'm thinking just little stuff, like a few little movements of white to blue pixels on the sea shore tiles?(kinda like in Pirates by sid) and the same kinda thing for trees/grass tiles. Maybe something that doesn't always happen, just a few random pixel movements from time to time?

Not that this is very important, but it might make it visualy more interesting?

MrBaggins is offline MrBaggins
King

May 1999
time: 05:34
  Old Post 10-03-2004 18:13
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

I think a few random 'non-tradable' trade goods will work well for this... the system for animation is already in place... thus there is nothing needed handle it... except excluding a good from trading, through a flag, right?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 10-03-2004 18:16 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

yes you are right. there’s also a small txt change to change the good from unchangeable to NONE for the GUI

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 10-03-2004 20:10
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

how would you program it to appear or act in a slightly randon fashion, or just in a certain locations - the problem being that if it was a uniform animation(like in the trade goods moving around) - it would look weird, the sea shore i guess would be fine(as it moves all the time), but land based ones would have to have some kinda way to work out animation on/off, if it just played all the time it would just look weird over the whole screen....

MrBaggins is offline MrBaggins
King

May 1999
time: 05:34
  Old Post 10-03-2004 20:21
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

quote:
Originally posted by child of Thor
how would you program it to appear or act in a slightly randon fashion, or just in a certain locations - the problem being that if it was a uniform animation(like in the trade goods moving around) - it would look weird, the sea shore i guess would be fine(as it moves all the time), but land based ones would have to have some kinda way to work out animation on/off, if it just played all the time it would just look weird over the whole screen....


Having the base graphic tile animate possibly, where currently it isn't animating, would be a pretty tough programming task.

You'd approach it by having an element which overlayed the base element, like goods do now.

Having an extra random graphic element appear could be done, but isn't worth the effort, IMO, especially since, as has been mentioned, this can already be achieved by a game component we already have.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:34
  Old Post 10-03-2004 21:37 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase Your PM Length

i know what you mean Big MC

a random loop delay value is needed

i really think this (if programmed) should be added to trade goods too, cause it looks kinda dumb how all the goods animate simultaneously every so often :s

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 11-03-2004 05:00 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

don't try to change the program just change the pic. add a few blank images to the start of the animation that way you build in a delay.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:34
  Old Post 11-03-2004 15:06
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

I liked the idea of non-traded goods for this. Which means a new sprite class for CTP2 that will help a lot the modders. We will have cities, units, goods, effects and this new one (find a name). It could not only be used as eye-candy graphics but also as a tool for modders like when i wanted to make the city expansions with goods and not TIs to prevent constant pillaging bug of the AI.
Not to mention that wont need any change in the terrain files so will be much easier to add it and wont make mods incompatible.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 11-03-2004 15:42 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton

The only thing we may have to do it edit the editor to all mapmakers to make more then 4 goods per tile

J-S is offline J-S
Settler

Sep 2002
time: 02:34
  Old Post 15-03-2004 22:12
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Get a bigger avatar today!

I think this is an excellent ide
Ofcourse, it should be very graphically limited as not to intervene in gameplay too much, and it should be optional.
* ponders on the possibilities of such an addition *

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 15-03-2004 23:06 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Lose 30 kilos (of popups)

Pedrunn sighting!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0469 seconds (90.18% PHP - 9.82% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net