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Gilgamensch
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France
Jun 2002 time: 06:34
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Not that I wouldn't like to have the screen a bit more alive, but I think this would bring my good ooooooooooold PC down completly.
I only have a 300MHz PC and in the moment it is 'just' playable.
So I would rather see it as an option, which you could turn on/off.
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MrBaggins
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I think a few random 'non-tradable' trade goods will work well for this... the system for animation is already in place... thus there is nothing needed handle it... except excluding a good from trading, through a flag, right?
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child of Thor
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how would you program it to appear or act in a slightly randon fashion, or just in a certain locations - the problem being that if it was a uniform animation(like in the trade goods moving around) - it would look weird, the sea shore i guess would be fine(as it moves all the time), but land based ones would have to have some kinda way to work out animation on/off, if it just played all the time it would just look weird over the whole screen....
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MrBaggins
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quote: Originally posted by child of Thor
how would you program it to appear or act in a slightly randon fashion, or just in a certain locations - the problem being that if it was a uniform animation(like in the trade goods moving around) - it would look weird, the sea shore i guess would be fine(as it moves all the time), but land based ones would have to have some kinda way to work out animation on/off, if it just played all the time it would just look weird over the whole screen.... |
Having the base graphic tile animate possibly, where currently it isn't animating, would be a pretty tough programming task.
You'd approach it by having an element which overlayed the base element, like goods do now.
Having an extra random graphic element appear could be done, but isn't worth the effort, IMO, especially since, as has been mentioned, this can already be achieved by a game component we already have.
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Maquiladora
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Pedrunn sighting!
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