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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:34
  Old Post 08-03-2004 06:46 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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2nd Coalition New Game Discussion Thread Support Apolyton, buy Galactic Civilizations

Welcome one and all.

The 2nd Coalition has been very sucessful and the defeat of Napoleon a mighty success.

So let us decide here on our next adventure.

The players:

Bongo
Chrisius Maximus
Iron Jackson
Johann Moritz
Paddy the Scot
Shogun Gunner
Wittlich



So we are getting it together on our game options....

AIs: None x 6
Barbs: Restless x 4; Raging x 1; Random x 2
Tribes: each choose x 3; Random x 4,
Difficulty level: Monarch x 7
Map size:large x 2; huge x 4, bigger than 256 x 256 x1
World Shape: Archipalego x 6.5; Continents x 0.5
Water coverage: 90% x 1, High (80 %) x 3; Low x 1; Random x 2
World age: Random x 4; 3 billion x 2, 4 billion x 1
Climate: Random x 5; wet x 1, middle x 1
temp: hot x 1, random x 5, middle x 1



The final settings

AIs: None x 6
Barbs: Restless x 4
Tribes: Random x 4
Difficulty level: Monarch x 7
Map size: huge x 4
World Shape: Archipalego x 6.5
Water coverage: High (80 %) x 3
World age: Random x 4
Climate: Random x 5
temp: random x 5



any discussion on this

Last edited by Paddy the Scot on 20-03-2004 at 18:36

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:34
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Put an end to popups!

quote:
Originally posted by Shogun Gunner
July 1802 AD to King Paddy.

Well, the Austrian Empire is finally at peace. Yes, technically we are at war with Sweden, but it appears Russia and Prussia have that small situation well in hand.

Thank you Sultan Wittlich for Seapower and thank you King Paddy for the gold, which was not required, nor expected, as you have been generous with the spoils of war and the scientific advancements your scientists have achieved.

Perhaps now, I will remove the real Austrian leader from stasis and engage my personal transporter device, in order to instanteously move through time and space to another world, another civilization....beset with new challenges and opportunity.

Shall we program our devices simultaneous to the same destination? If so, what world shall we descend upon??? Perhaps we won't be such good friends in the upcoming contest!!!!


quote:
Posted by Paddy the Scot on 05-03-2004 12:42 pm:
So the Battle for Napoleon is over, and we will see Gustav the Rogue in chains in the coming months.

Would this team of players like to:

1. Finish this game, that is slug it out between us.

2. Start a new game of this Scenario, but have a person, such as Big Free, play Napoleon.

3. Start a new game of this Scenario, but have a person, such as Big Free, play Napoleon. This time with no locked alliances...

4. Start a brand new scenario.

5. Start an Epic game.



edit: forgot to add one, so added what is now point 1.



quote:
Posted by Wittlich on 05-03-2004 01:58 pm:
Well, I myself, am easy (watch it! ) - I will go with the majority.


quote:
Posted by Shogun Gunner on 05-03-2004 02:19 pm:
I'm easy also (and yes, I mean it that way) Seriously, like Wittlich, I would go with the majority.

I offer up two things to discuss:

Its possible with even a human player playing the French, France will still fall quickly under the combined weight of the allies. So, if we play this scenario again, it should be with NO locked alliances.

I'm also open to another scenario or an epic game...however...if we go this route, let's do something unique and unusual. I don't want to play a small map, average temp, average moisture, continents, 4 mil years ago, avg barbs, with everyone picking their fav civ. Let's try capture the flag, or regicide...or an unusual map situation, whatever...something creative.

Bottom line, this is a great group of PBEM'ers, so I would welcome the opportunity to play another round with you all.


quote:
Posted by ChrisiusMaximus on 05-03-2004 06:54 pm:
Hi,
Ive talked to Paddy a few times about an all seafaring game on a huge edited archipelogo map.

By huge I mean 300 x 300 or bigger and with vast strings of islands some closely grouped others isolated.

Of course the map has to be random or one of us will know its entire layout, but the size is easy enough to edit.

Its just a rough idea at the moment and I would appreciate feedback and suggestions on how to improve the concept.

I too have really enjoyed this game and look foeward to the next adventure with this crew

quote:
Posted by Iron Jackson on 05-03-2004 07:40 pm:
quote:
Originally posted by ChrisiusMaximus
Hi,
Ive talked to Paddy a few times about an all seafaring game on a huge edited archipelogo map.

By huge I mean 300 x 300 or bigger and with vast strings of islands some closely grouped others isolated.

Of course the map has to be random or one of us will know its entire layout, but the size is easy enough to edit.

Its just a rough idea at the moment and I would appreciate feedback and suggestions on how to improve the concept.

I too have really enjoyed this game and look forward to the next adventure with this crew



This idea sounds faaaaantastic.

Map size is o.k. as well. We´ve got 7 seafaring civs in the game (Byzantines, Carthage, England, The Netherlands, Portugal, Scandinavia and Spain).


As you know I was only the substitute for Dialectic2003 in this game so if I may join in as a 7th player I´d love to play another game with you fantastic guys.


quote:
Posted by bongo on 06-03-2004 03:49 am:
I discussed another idea with Paddy a couple of weeks ago. An epic game with a slightly modified archipalego map. Modded so the AI (3?) start close to each other and have their own good island. Humans start further out, on smaller islands. All islands within reach of triremes and plenty of naval chokepoints.

Or just a good old random everything epic game



quote:
Posted by Shogun Gunner on 06-03-2004 04:00 am:
I like a modified arch map with lots of islands, geography detail...SURPRISES (like the naval chokepoints, etc). That sounds interesting.

Maybe I haven't worked with the editor enough to know.... you can set the parameters and features without knowing how the map looks?



quote:
Posted by ChrisiusMaximus on 06-03-2004 04:14 am:
@ Shogun Im not sure about that but I bet Paddy would know!


quote:
Posted by Paddy the Scot on 06-03-2004 04:41 am:
Yes you can do all the mods with out looking at the map...
but the map is just there,,,,,

you need to turn the mini map off prior to anything...
do all your mods..
then save it all
then generate the map
then save it again,,,
then get out of there,
and not open it again...


quote:
Posted by Shogun Gunner on 06-03-2004 05:41 am:
Well, I'll cast my vote for the current idea....if everyone agrees, we could get started quickly.

quote:
Posted by Iron Jackson on 06-03-2004 06:32 am:
@ Bongo:

There is a problem with your proposal of 3 AI. Due to the fact that only 8 players can participate in a PBEM you´ll have to kick out 1 (or 2 if you count me in too) of the players currently participating.



quote:
Posted by Shogun Gunner on 06-03-2004 06:54 am:
Iron Jackson, the game is being modded, so the number of players can be increased when building the map/scenario.

I believe everyone is in agreement to keep EVERYONE together for the next game.

*EDIT* Just realized we are talking about PBEMs.... Is that 8 PBEMers a hard limit? Certainly we don't want to have any AI at the expense of players....


quote:
Posted by bongo on 06-03-2004 09:10 am:
Have to check if there is a limit...

I was just playing with the map editor when I came up with the idea. The basic point is to give the AI an good start so we would get a hard time beating it.

This still leaves the question of what kind of game we wants. Are we just out to whop some AI ass or to play a good old 'last man standing' game?


quote:
Posted by Paddy the Scot on 06-03-2004 11:28 am:
8 is the max... which is crazy but well. hmmm



quote:
Posted by Iron Jackson on 07-03-2004 06:30 pm:
Dialectic 2003 is also interested to participate in our new game but it will take another 2 weeks until he's back in action.


quote:
Posted by Paddy the Scot on 07-03-2004 06:40 pm:
So to, Johann the wild Spaniard, would like to join a C3C game soon ...

That would give us 8 players. Montgomery Burns would be rubbing his hands together in glee, just picturing the mischieve he could get up to with such a Band of Roughnecks at his disposal

It will good to see the dialetic back in action. I am glad you stay in touch IJ.

So will 8 be a worthwhile crew to rumble the jungle in our next adventure? I like the idea myself.


quote:
Posted by ChrisiusMaximus on 07-03-2004 08:13 pm:
Im ok with that


quote:
Posted by ChrisiusMaximus on 07-03-2004 08:14 pm:
Can I vote for Byzantines now, sorry if I step in too quickly, but as you well know the early bird gets the worm


quote:
Posted by Iron Jackson on 07-03-2004 09:22 pm:
quote:
Originally posted by ChrisiusMaximus
Can I vote for Byzantines now, sorry if I step in too quickly, but as you well know the early bird gets the worm



Hmm, with 8 players in the game we have the problem that the 8th player won´t have a seafaring civ unless we change a trait of another civ.
I´d like to have the Vikings.


quote:
Posted by Paddy the Scot on 07-03-2004 09:48 pm:
yes that is a dilemma...
does anyone have a solution to only 7 naval civs...???

we could adjust another civ to have naval capabilities...
the hassle with this is once you enter to edit the rules, all sorts of wild and weird things can happen.

(earlier in this game, I had an invisible / Stealth Cav unit that could not be seen by either Chrisius or I. It was not until I sent a unit onto that tile that the cav unit finally appeared. It is understood that this was due to the editing of the rules...)

hmmm

I so want to be the English...

anyway, There are 7 of us here in this game at this time (that includes Dialectic) so maybe it is best if we leave it at that for the Seafaring game.



quote:
Posted by bongo on 08-03-2004 12:06 am:
quote:
Originally posted by Iron Jackson


Hmm, with 8 players in the game we have the problem that the 8th player won´t have a seafaring civ unless we change a trait of another civ.
I´d like to have the Vikings.



But, but, but, I would also be a viking




Just give me a randon civ then....


quote:
Posted by Paddy the Scot on 08-03-2004 12:38 am:
hahaha

well there is another theory...

Which will enable us to have all 8 players as seafaring nations.

Two or three players could play the same Civilization, just a different branch of the same people group... not like that has not happened time and again on our own planet... (we have two China's at this time on our planet)

then we change the colour of one tribe, (and even the names if really needed)

So the Iron Prince and Konig Bongo could both then be Viking tribes... and thus so could someone else...

we could be so mad as to have an 8 player viking world... opps getting just a little carried away there... I need my pills and some whiskey

ahh much better

so do you like that idea???


quote:
Posted by Iron Jackson on 08-03-2004 02:07 am:
Paddy that´s a fantastic idea. I think with the Byzantines, the Vikings and the English the best civs are already chosen.
You can divide the Vikings for example into Norwegians ( ), Swedes and Danish Vikings. Or the English into Scottish, Welsh and British English.



quote:
Posted by Shogun Gunner on 08-03-2004 10:13 am:
Wow, I suggested that we be creative in planning our future game, in an earlier post, and everyone did just that!

I like the idea of three base seafaring civs broken into eight civs

Byzantine base: Byzantine Empire and Roman Empire
English base: Brits, Scottish, Irish...
Scandy base: Danish, Norwegien, Swedish


quote:
Posted by ChrisiusMaximus on 08-03-2004 10:37 am:
great idea Paddy


quote:
Posted by ChrisiusMaximus on 08-03-2004 11:02 am:
though I chose byzantines earlier I would love to play a game of 8 viking clans. A sort of confederation of Vikings, who can act independantly of each other and be at war or at peace but always belonging to the federation.

It would be nice to have some AI to rape and pillage too but this 8 players only thing is a problem there.

Oh well it should be a fun game what ever we choose to do.

if we go all viking it would be good to disable all techs after invention say or no further tham middle ages not allowing cavalry and muskets, thus ensuring all combat be done the true viking way with axes and warhammers


quote:
Posted by Paddy the Scot on 08-03-2004 11:53 am:
well if we were really bad we could:

have 8 even islands that are all the same.
all evenly spread .
as we should all know each other anyway, being the same people.
not start with embassies.
but a pic of the map emailed to each of us.
we would still need to search.
and are not sure which island who is on etc

Then we would have a game of players not so much the civs

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:34
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Well, I'm still easy.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:34
  Old Post 08-03-2004 13:25
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Got spare money?

Good so far

The easy way is to simply choose an archipalego map(Big?) with lots of water, then give all a random civ. The game engine seems to be doing a good job of giving each player a sensible civ choice/starting place.

Finding out who I am up against is much of the fun a the 'normal' SP-epic games.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:34
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I tried 8 players with the one civ, that was not allowed..


I tried 2 players with the one civ, that was not allowed..


The next step is to just copy one over through the editor.
all very easy...

Attachment: setup8 march.jpg
This has been downloaded 84 time(s).

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
time: 06:34
  Old Post 08-03-2004 21:03
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Hi all,
I'm glad to be introduced to such a great team of players. I'm already anxious to start the game, specially to fight bongo after the huge load of good luck he had in another PBEM...

And I'm easy

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:34
  Old Post 09-03-2004 00:32
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Avatar Enlargement: We've got the solution

Luck has nothing to do with it, just remember to not leave your only city unprotected when I'm around

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:34
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Welcome, Johann. Thanks for joining our group!

Iron Jackson is offline Iron Jackson
Prince

Aug 2003
time: 06:34
  Old Post 11-03-2004 02:28
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quote:
Originally posted by Johann Moritz
Hi all,
I'm glad to be introduced to such a great team of players. I'm already anxious to start the game, specially to fight bongo after the huge load of good luck he had in another PBEM...

And I'm easy


It wasn't luck. It's just the lack of an opponent. If you see Paddy sitting tight in the south and you've got as much space as we two are sharing on our continent you can pretty easy develop such an empire as Bongo did.
BTW: His tech-lead starts to scare me.

bongo is offline bongo

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I'm in my golden age now and could easily research 1 tech per turn if it wasn't for that lusy 4-turn cap

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:34
  Old Post 12-03-2004 02:36
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How's this for a setup then, arcipalego map, restless barbarians, monarch, no AI, the rest random(tribes, age, map size, world age)

With 8 players many would get seafaring, those without would probably get better starting positions as compensation.....

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
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  Old Post 12-03-2004 03:16
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Yes, of course, the "luck" was a sarcasm...

Iron Jackson is offline Iron Jackson
Prince

Aug 2003
time: 06:34
  Old Post 12-03-2004 03:26
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quote:
Originally posted by bongo
How's this for a setup then, arcipalego map, restless barbarians, monarch, no AI, the rest random(tribes, age, map size, world age)

With 8 players many would get seafaring, those without would probably get better starting positions as compensation.....


Giant map still ?

Wittlich is offline Wittlich

Emperor
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Dec 2000
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  Old Post 12-03-2004 05:00
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Giant is fine by me...as far as I'm concerned, bigger is better!

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:34
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Avatar Enlargement: We've got the solution

lots of innuendo going on..... well, I won't contribute to that

Will the map be wet?

Don't be so hard on me in this game.

I'm ready to play, let's get it on!!!

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
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Ok, just waiting on some word of Dialetic2003, he is not answering any mail at this time to me.

IJ, have you had any news in the last few days?

bongo is offline bongo

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time: 06:34
  Old Post 12-03-2004 13:00
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quote:
Originally posted by Iron Jackson
Giant map still ?

Ever since I saw that you could actually randomize map-size I wanted to try it. As we are 8 players, it will not be smaller than standard.

IMO, all that randomness add to the challenge, if we pick our tribes, map size, world shape, age, climate and so on we pretty much know from the start how we are going to play.

More 'random' gives a more open start to the game, like in 'anything can happen'

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
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ahh we mose well pick it out... yeah we will have some idea... but plenty of space to grow...

bongo is offline bongo

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  Old Post 12-03-2004 14:55
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Tired of ads?

Do we need a poll on this? Or would it be fine if everyone just posted with their preferred settings?


Mine are:
AIs: None
Barbs: REstless
Tribes: Random
Difficulty level: Monarch
Map size:Random (huge would also be fine)
World Shape: Archipalego
Water coverage: High
World age: Random
Climate: Random

Shogun Gunner is offline Shogun Gunner

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Lose 30 kilos (of popups)

AIs: none
Barbs: raging
Tribes: random
Difficulty level: monarch
Map Size: large
Word Shape: archipalego
water coverage: low 60% is the lowest I think...
World Age: 3 billion
water: wet
temp: hot

Jungle/Mountain warfare!!!

bongo is offline bongo

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quote:
Originally posted by Shogun Gunner water: wet

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
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Ok, we are back to 7 players.

Dialectic2003 will not be joining us for this game.

So if we wanted to each choose a seafaring civ, we could.
And we would not have to muk around with the editor for that then.



AIs: None
Barbs: REstless
Tribes: Each Choose
Difficulty level: Monarch
Map size:huge
World Shape: Archipalego or continents
Water coverage: High
World age: 3 billion
Climate: Random

Iron Jackson is offline Iron Jackson
Prince

Aug 2003
time: 06:34
  Old Post 14-03-2004 19:42
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Mine are:
AIs: None
Barbs: Restless
Tribes: everyone may choose (seafaring civs are I think first choice now)
Difficulty level: Monarch
Map size:not smaller than standard (I think maybe large is o.k.)
World Shape: Archipalego
Water coverage: High (80 %)
World age: Random
Climate: Random

I think the problem is that some of the seafaring civs are somehow crap (no, I won´t mention the ones I mean ) whilst the good ones are somehow overpowered (think of the Vikings with their berserks).

Quite sad that Dialectic won´t join.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
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  Old Post 15-03-2004 06:43 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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ok we are making some progress........

I am adding all of the suggestions to the first post.
so that we have a rally position etc.

we should be able to start soon

Dialectic2003 sent his greetings and regards to you all

can I get lists from Wittlich; Chrisius and Johann

Last edited by Paddy the Scot on 15-03-2004 at 06:59

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
time: 06:34
  Old Post 17-03-2004 20:10
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Suffering from ads?

AIs: none
Barbs: random
Tribes: random (someone could draw the seafaring civs between us seven )
Difficulty level: Monarch
Map Size: Huge
Word Shape: archipalego
water coverage: Random
World Age: Random
water: Random
Climate: Random

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:34
  Old Post 17-03-2004 21:01
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Wittlich's Input: Tired of ads?

AIs: None
Barbs: Restless
Tribes: Random
Difficulty level: Monarch
Map size: Huge
World Shape: Archipalego
Water coverage: High (80%)
World age: Random
Climate: Random
temp: Random

Thanks for the notice Paddy!

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:34
  Old Post 20-03-2004 03:26
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Lose 30 kilos (of popups)

Archipalego map, massive ie change the size via the editor to 256 x 256 or bigger.

Most water possible,
Monarch,
Barbs dont care,
age temp climate middle setting,
Tribe Byzantines if possible.

If you do use the editor to increase the map size then increase the distance between civ starting positions too.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
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  Old Post 20-03-2004 03:28
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I still really like the idea of a league of viking tribes though and hope some one can find the time to sort it out via the editor.

That really would be cool

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:34
  Old Post 20-03-2004 18:21 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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ok, we need some judgement on the Viking idea.

I like it too

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:34
  Old Post 20-03-2004 18:35 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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The final settings

AIs: None x 6
Barbs: Restless x 4
Tribes: Random x 4
Difficulty level: Monarch x 7
Map size: huge x 4
World Shape: Archipalego x 6.5
Water coverage: High (80 %) x 3
World age: Random x 4
Climate: Random x 5
temp: random x 5



any discussion on this

 
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