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What Tech Do We Research?
This poll is closed. |
| Iron Working |
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7 |
28.00% |
| Masonry |
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0 |
0% |
| Writing |
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2 |
8.00% |
| Pottery |
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14 |
56.00% |
| The Wheel |
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1 |
4.00% |
| Warrior Code |
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0 |
0% |
| Ceremonial Burial |
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0 |
0% |
| research?! I'm only here to BASH SOME SKULLS! |
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1 |
4.00% |
| Total: |
25 voters |
100% |
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Dominae
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Sorry (more stupid questions): what's the size and land form of the map?
If we're not reasonably certain to meet someone to trade Pottery with, we need to research that ourselves first. The reason is that we've got a high-Shield start, and may run out of big-enough prebuild items before we research Pottery, which would be bad.
Then the Philosophy gambit makes sense, since we've got a high-Commerce start.
The instances where you do not get access to Iron because someone saw it first and denied it are very rare; either it's within your sphere or influence, or it's not. I know that's not very comforting to many of you, but if we expand quickly enough we should get our Iron if we were supposed to get it in the first place.
Dominae
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Dominae
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I disagree that gambling for Pottery is a good idea. With a 3spt right from the start and two more 2spt tiles (after some improvement), we're up to 7spt very quickly. Prebuilding on a Barracks will get us to within 20 Shields of a Granary in 6 turns. If we're not in possession of Pottery by then our early expansion is severely stunted, and it might be slowed even further if we end up having to research the tech ourselves.
Dominae
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Dominae
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Are we on a Pangea?
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jim_steer
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Guildford, UK
Sep 2002 time: 05:34
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The settings from the UN :-
Game Type: Epic
Difficulty Level: Emperor
Map Size: Standard
Map Type: Continents
World Age: 4 Billion
Climate: Normal
Temperature: Temperate
Barbarian Activity: Restless
Edit : Ocean Coverage: 70%
Last edited by jim_steer on 09-03-2004 at 18:33
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Arnelos
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of the Free World
Sep 2002 time: 00:34
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Concerning MP strategies and especially how the PAL thinks, it would be very worthwhile for everyone thinking about this game (especially the leadership) to read this thread by Fried-Psitalon about MP strategies in use in the ladder community:
Playing the Metagame: Overarching MP Civ Strategies
Given the sheer size of our map and our SEEMINGLY good start, not to mention the type of expertice we have on this team... we're going to want to go for what F-P calls either a "Sledgehammer" or a "Castle" strategy. In Apolyton strategy terms from the first ISDG, that's what we did there as well, but with MUCH worse land.
We're going to have to be much more careful about guarding ourselves from earlier attacks than in other games, but the likely distance between civs because we have 5 civs on a standard map is going to give a team like Apolyton a huge advantage because it's going to make economic development more important before the wars really get underway.
And let us remember that economic development is this team's forte.
The way we're going to win wars in this game is going to be by using the best builder strategies we possibly can in the very early game (though we'll have to temper it somewhat with protection against an early hit by any of these teams). By the early to early/mid stage of what we're used to, however, I fully expect the wars to start. Whether we want to be defensive or offensive, the way that OUR team is best suited to win these conflicts is to have the most powerful economy on the block pumping out more units than any of these other teams can hope to match... combined with our 20-shield pikeman unique unit (that also starts our golden age if someone attacks us, making us EVEN MORE FORMIDABLE)... no-one in their right mind is going to pick us as one of the two elimination targets unless it's EVERYONE ganging up on us (which our diplomatic core is going to have to prevent).
Apolyton will be playing on equal footing with some of these teams in warrior talent. Our warriors will therefore gain the greatest advantage we can give them through HAVING MORE TROOPS. The way to do that is to out-compete our opponents in building and there's nothing Apolyton does better by comparison.
Given this, we want to give our economic development every conceivable advantage. Granaries are a KEY element to this, as granaries will give us more cities and especially more workers for tile improvements. Because this is going to be a war-oriented game, we use those many workers to build roads (for miliary mobility far more than for trade) and we build MINES (more shields, more shields, and more shields!!!). It's mines over irrigation because the wars are likely to be EARLY and mere survival against the early wars is going to be the most important factor.
Because we're playing against cutthroat early attackers, we'll need to protect all of that early economic development and we'll certainly need more units in the early game than perhaps many of us are used to, but economic development is still going to be the key to victory here.
When our generals are commanding 50% more or even twice the number of units as the generals of our opponents when the wars start to get furious, we will have a far better shot at survival.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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