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CerberusIV
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I actually finished the Blitz campaign I did an AAR for. Went 12 BV and 3 victories for probably my best result ever.
Malta - Victory. I really can't crack this one. I think I put too many units on the map and they get in each others way towards the N end of the island.
Kishinev - BV. One group starts in the N and drives S, the other in the W and drives E. Use Stukas to weaken the T34 and KV1. The AI really can't use air units. It doesn't escort its bombers so pick them off ASAP, and it never buys more so, unless it gerts reinforcements, once you have destroyed the initial air units you can switch your fighters to ground attack to build experience.
Novgorod - BV. Hard fighting. In the S push armour across the river with a SIG in close support. It will be hit so needs replacements. Use air units to take down Soviet artillery. In the N, stand on the defensive until you take out the fighters and at least one of the heavy tanks, then push forward. I got lucky with Fallshirm this time. On the road SE from Starya Russa there are two VH's. For the first one I usually hit it with a Stuka (once the Russian fighters are destroyed) and drop a fallshirm next to it. You can drop and fire so that weakens the defender to move in next time. On this occasion I destroyed the defender and took the hex easily. On the VH to the SE the same trick worked again. Strange because it is a supply hex and the AI didn't requisition a unit to defend it. It usually adds extra units here anyway but must not have had enough prestige. Reveived a PIIIJ prototype.
Volokolamsk - BV. This one simply went well. Good weather and swift progress to seize the objectives.
Klin - victory. Another one I haven't cracked. Too many objectives, not enough time. I tend to have problems with the scenarios that involve attacking on more than two axes.
I was a little surprised to discover that I was doing too well to be allowed Windsor 43 and was sent straight to Savannah. Useful as it avoids the upgrade dilemma.
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CerberusIV
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Upgrading is a key to the Blitz campaign. There is a limited range of options from Madrid to Klin. For this period most units either don't upgrade or only upgrade once. Once you have upgraded the Madrid units your infantry, artillery and recon don't upgrade during this period. SP AT means buying StugIIIB and sticking with it. SP AD means Sdkfz 6/2 upgrading to Sdkfz 7/1. Tac bombers means JU87B upgrading to D and a Me110E. Fighters means Me109E upgrading to FW 190a. The only big upgrade decision is tanks. I run 4 Pz III's and a single IVD (to be historically accurate). Many people seem to just go with the IVD. If you use Pz III start with the E and upgrade to the H, skip the G version as it isn't worth it.
After Klin there is a dilemma. You need to upgrade some of your armour for Windsor 43 but will have to upgrade again for Savannah. For Savannah Panther G's are necessary but that means doing Windsor 43 with your old tanks or probably not having enough prestige to upgrade twice. Pz IV's , any mark, just won't survive at Savannah. I usually just upgrade the Pz IVD to a Tiger and one of the SP AT's. Also upgrade the Me 110E to a FW 190G.
I save prestige for a big final upgrade at Savannah. It means sacrificing any chance of a BV at Windsor 43 but means you have the units for the last 2 scenarios.
In my last campaign I skipped Windsor and went to Savannah with 5700 prestige in the bank. I don't bother with the FW 190D. PZ III's to Panther G. Pz IVD to King Tiger. Stug IIIB's to Jagdpanther. Recon from Ps231 to 234/2. I had enough left to upgrade 2 Fh18's to K17's and a JU87D to a HS 129 with about 1000 prestige left for replacements.
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CerberusIV
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Savannah - BV. I did restart twice after losing some good units in the first couple of turns. On the northern landing it is best to put your armour ashore first and give air cover with fighters (warning - inexperienced fighter units will be targeted and destroyed by the AI). The M26's will probably destroy one of your units. However, if you leave a transport where they can skirt north of your units and fire at it from 2 hexes they will target it and ignore your tanks. This usually doesn't do much damage to the unit in a transport and saves your armour. In the S I move to the far south rather than fight ashore in the centre. This is OK unless the AI puts units on the shore and you get caught in their ZOC's. If this happens pull the transports back until the AI moves.
N group drives NW to the VH and the airfield then back SE to the 2 other VH's and into Savannah, easier than trying to fight across the river, and the central airfield. S group, when it eventually gets ashore, drives inland to the nearby VH then splits for the SW airfield and to help in the centre. Despite the BV this was tough. I lost an artillery and my least experienced fighter. I did get a Jagdtiger prototype.
Oak Ridge - BV. One group drives east then north. The other north. If you get the atomic facility early you need to guard it as the US paras still appear. Ignore the Polish paras and minor objectives. Not too hard once you destroy the US heavy tanks! I lost an experienced Panther G and the Me163 I requisitioned to replace the fighter destroyed at Savannah. Targeting the US bombers early is vital, otherwise they will cripple key ground units. AD helps but has limited effect. Once the 3 bombers are gone wear the US fighters down with multiple attacks (use the HS 162 to attack first and don't be afraid to get replacements for it).
And that's all there is to it. 
Last edited by CerberusIV on 28-03-2004 at 19:34
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CerberusIV
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Final thoughts on the PG 2 Blitzkrieg campaign.
I have mentioned the upgrade decisions and the AI's weakness in using air units. Using units with leaders appropriately is important, as is not expecting too much from them at times! I don't use overstrength as I prefer to save prestige for upgrades and new units. If you have to overstrength then tac bombers and your best tanks are the key units to boost.
Prototypes average about 1 for every 2 brilliant victories. Air units are best but a sIG 1B after Madrid can be a real help.
Verdict - I still enjoy PG2 even after several years. Good replay value.
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VetLegion
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Reading this thread got me to fire up PG2 again too . Though I did it last week and I won't write as detailed AAR as CerberusIV did as I already erased the game and don't recall all the details.
I also played the Blitzkrieg campaign but instead going for the brilliant victories, this time I went for the standard or tactical, with the important objective of destroying all enemy units in every scenario.
I thought this should be interesting and I could also finally test whether it is generally better to go for brilliant victories with the added prestige, or go for lesser victories which give less prestige and fewer (I got one, a fighter) prototype units but allow me to mop up all the flags and build up expirience of my units.
Verdict: It is easier and pays off more to go the route of lesser victories.
By the time I got to Savannah I had 5 King Tiger tanks with commanders, all overstrengthened to 15. I also had 4 or 5 fighters, 2 or 3 with commanders. I also had 3 or 4 extremely expirienced bombers I was dragging with me since Spain but only one had a commander. Nonetheless, all of theme, overstrengthened, are a thing of beauty, reducing enemy units by 5-6 per attack easily. My usual setup of 4 artillery was expanded since I had too much prestige so I ended up with 6 or maybe more arty, one with the commander that gives it extra range, great stuff.
Not to bore you with more of what I had I will just say that I constantly overstrengthened all of my units and had every type of unit I play with in sufficient quantity, plus saved enough money for the expensive upgrade to King Tigers.
Everyone has different style of play, very interesting use of paratroopers there Cerberus, I never used them.
To me the most difficult scenarios are Windsor and Savannah, and you guessed it why - strong enemy airforce.
I will normally not reload for losing a non commander unit, but it is different with planes, I won't allow myself to lose fighters or bombers. Which means for me that I always have to reload Windsor a couple times because of very strong British fighter aircraft, I think there may be 5 or 6 of them and they are a real pain in the ass. For this scenario specifically I buy Sdkfz whichever number. I buy three or four of them and try to position my aircraft over them but I admit, it is not my skill that usually beats the British here, it is luck and reloading 
Ground defenses were no trouble at all this time, with my overstrengthened Tigers making mincemeat of everything that crossed their path.
Savannah is a problematic scenario for the same reason. There are enough airplanes there to kill one of my own which ever way I position them, so in this scenario I wait with my airplanes untill the enemy shows his after which I go at them and hope for the best. Ground forces I only land in one place, the central position, where the enmy is strong and will destroy one tank but by then I don't care, it is the end of the game
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ErikM
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It is not difficult, it requires a bit of time to install evreything. There are detailed installation instructions on the site I posted above.
You need to mod several things before using custom campaigns/scenarios.
First, most user-made campaigns use different equipment file as the default one has some serious playbalance issues. Equipment database consists of two parts: icons and a database file that contains unit stats.
First, you need all the new icons. You need to download a program called datup (or something like that). Run it and it will upgrade your database with all user-made icons.
Same procedure for sounds (run a program called soundup or something like that).
These two steps need only be done once - they won't screw up your installation or anything, just add more stuff to it.
Third, you need an equipment file that contains unit stats. There are several options available. A campaign that you want to install will indicate which equipment file you will need. Download it in your PG2 directory (after backing it up first).
A campaign may need some user-made maps. PG2 maps are hand-painted and have two parts: a map description (small file) and a picture of the map, which is basically something like jpeg. Map description files can be downloaded in a single file. Install it just once and it will contain data on all user-made maps (as well as SSI ones). Again, it won't mess up anything.
Hand-painted maps are rather large downloads, so you need to download them separately -check from campaign description which ones you need.
And finally you need a campaign itself, which is a bunch of files that go into your PG2/Scenarios directory.
It is not difficult. You just have to make sure that you haven't forgotten some of these steps.
Steve Brown's site cited above has all the installation instructions in a much more detail.
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CerberusIV
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Novgorod is tough. Be careful with bridge engineers as they are vulnerable to artillery in river hexes and the Soviets have a lot of artillery in this scenario. I find it to be a question of absorbing the initial Soviet attacks then grinding forward and eliminating the artillery. You should then reach a point where you can push forward in the north and mop up in the south. Good tac bombers to destroy the Russian tanks and wear down their artillery are essential, as is reasonable weather!
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ErikM
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Tamerlin, how did you get PG1 to work? I have Windows ME and PG technically starts but gives me some DOS exception and a blue screen of death every time after 4-5 min of play.
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BeBro
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of the Krauts
Mar 2000 time: 06:34
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quote: Originally posted by ErikM
Tamerlin, how did you get PG1 to work? I have Windows ME and PG technically starts but gives me some DOS exception and a blue screen of death every time after 4-5 min of play. |
Just dl-ed the Win version of PG1 as abandonware
Works fine on my Win2k/SP4, only you have to switch your Win display to 256 colors befoire running the game. Same with the Allied Gerneral (win) version they have there.
I'm quite surprised by PG1, never played the first version before (as said only Allied Genral and PGII). I think it is easier than the following versions. Units seem to get experience faster (could be wrong, though). However, still great to play.
Last edited by BeBro on 01-04-2004 at 23:25
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