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CerberusIV
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quote: Originally posted by lord of the mark
Well, having done great playing the American campaign at 125% prestige, i figured I was ready to play fair, and went for Soviet campaign at 100%. Did ok with Saturn, but then ran unprepared into rather hard Prokhrovka (Kursk) scen. Even tried playing Saturn over again to be better prepared, no luck.
So Im taking baby steps, playing the Blitz campaign at 125%. Its a good bit harder now. |
I would seriously advise you to stick at 100% prestige and persevere at learning how to maximise the prestige you get, use as little as possible and avoid damage. Otherwise there is a temptation to get sloppy about how you use it and you will struggle in harder campaigns.
Do you use recon units? Knowing where the enemy units, particularly artillery and AD, are is crucial to keep the damage to your units down.
If a unit gets light damage of 1 or 2 points then put off reinforcing it if you can. If it takes heavy damage, particularly expensive units like aircraft, artillery or engineers, then consider if you can complete the scenario without building it back up again. Everything goes up to 10 strength for free between scenarios so don't take reinforcements during a scenario unless necessary.
In the Blitz campaign you should be taking virtually every flag on the map and destroying as many enemy units as possible to get the maximum prestige during a scenario.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:34
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quote: Originally posted by CerberusIV
I would seriously advise you to stick at 100% prestige and persevere at learning how to maximise the prestige you get, use as little as possible and avoid damage. Otherwise there is a temptation to get sloppy about how you use it and you will struggle in harder campaigns.
Do you use recon units? Knowing where the enemy units, particularly artillery and AD, are is crucial to keep the damage to your units down. |
I use the one im given, but dont usually build more. Probably should.
quote:
If a unit gets light damage of 1 or 2 points then put off reinforcing it if you can.
| yeah, ive gotten better about doing this.
quote:
If it takes heavy damage, particularly expensive units like aircraft, artillery or engineers, then consider if you can complete the scenario without building it back up again. Everything goes up to 10 strength for free between scenarios so don't take reinforcements during a scenario unless necessary.
| yeah ive been doing this, although its frustrating to have an expensive aircraft unit just sitting around the airfield
quote:
In the Blitz campaign you should be taking virtually every flag on the map and destroying as many enemy units as possible to get the maximum prestige during a scenario. |
OK.
My Madrid scen got a little sloppy, so i suppose i'll just go back and try again at 100 prestige.
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CerberusIV
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quote: Originally posted by lord of the mark
I use the one im given, but dont usually build more. Probably should. |
For Blitz I upgrade the starting Ps222 to a Ps231 for Poland, buy another for Suomussalmi and a third one at Sedan. Recon are very useful for finishing off damaged units and can save you having to allocate a main unit to the job. Also for infiltrating to finish off damaged enemy artillery. At Sedan, Dunkirk, Kishinev and Volokolamsk they are very useful for grabbing undefended flags. Each small flag is 25 prestige at 100% - the amount you can grab at Sedan is enough to buy several units!
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yeah ive been doing this, although its frustrating to have an expensive aircraft unit just sitting around the airfield |
Even at strength 5 or 6 they can be used carefully against enemy ground units with no air attack and where your recon shows there are no AD units. Even if they do no damage they still reduce entrenchment levels. It is essential to have destroyed all the enemy fighters first though. The PG2 AI doesn't seem to buy air units and only gets air reinforcements at Windsor and Savannah in the Blitz campaign.
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Leonidas
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Just wanted to mention that Battlefront has released details about a new upcoming stratgeic wargame.
It will only be available through on-line sales, so people won't be able to buy it in stores, which is quite odd.
Last edited by Leonidas on 15-04-2004 at 09:49
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:34
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quote: Originally posted by Leonidas
It will be fully customizable. You can create new maps, so a Pacific War scenario would be very possible.
It will come with several editors, including an event editor (which is a first for a wargame).
It will have an isometric view, similar to CivII, so CivII scenario designers will be right at home. . .
Cheers! |
I thought TOAW had an event editor ????
In any case this is great news, a new wargame emphasizing modability - the model for the last few years has been the Tiller one of pay full price for a scenario, no editor, etc. TOAW, was, IIUC, the last successful toolkit game.
And of course that was able to get retail shelfspace.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:34
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Ok, i took your advice and restarted blitz at 100%.
Won Madrid, but barely missed a BV. Also used some prestige for replacements.
Going into Poland, ive got just under 1500 prestige points. Ive got all my original Madrid core units, plus another armor unit and a bomber I bought. Unfortunately only a couple of my units have experience, and none have leaders - in the course of winning the scen, and getting as many vict hexes etc i didnt always focus on letting my core units kill the defender.
My inclination here would be to upgrade the two experienced reg inf to pioneers or engineers, to upgrade all the tank units, and to buy a fighter.
Based on your above post, i think i should upgrade the recon unit. Im also tempted to get a bridge unit - probably by upgrade, since i dont think i need more infantry (i'll have three, plus all the aux infantry, in relatively open country) I dont usually overstrength, but many folks do - should I here, and if so which units?
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CerberusIV
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quote: Originally posted by lord of the mark
Going into Poland, ive got just under 1500 prestige points. Ive got all my original Madrid core units, plus another armor unit and a bomber I bought. Unfortunately only a couple of my units have experience, and none have leaders - in the course of winning the scen, and getting as many vict hexes etc i didnt always focus on letting my core units kill the defender.
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I might usually have a bit more prestige from a BV but not much. I would not overstrength at this stage as I think getting more units is more important.
I would have the units from Madrid plus a JU87B I bought there. I would add a PzIIIE and a Me109E and spend the rest on upgrades. Upgrade the recon to a Ps231, upgrade the PzII to a PzIIIE and give the 3 infantry and the artillery half tracks. If you can afford to upgrade the artillery to a fH18 then do so, similarly the regular infantry to stosstruppen but those aren't essential yet.
(use the heaviest artillery available. regular infantry have a low attack against tanks so do need to be upgraded ASAP - whether to stosstruppen or pioneers. I never bother with bridging infantry, IIRC they don't get a bonus like pioneers when attacking entrenched units)
Put the regular infantry near the river and the rest of your core units on the other patch of deployment hexes. Drive them south to secure the airfield then east to the VH on that side of the map, then southwest to the final VH. The auxiliary infantry mop up the central VH and any undamaged units and artillery press on southeast to the final VH. Damaged infantry occupy the minor villages. In the north your cavalry occupy the first village and skirt the second to destroy 2 artillery units south of it then attack the village with support from your core artillery. Air units make themselves useful. The Poles have no fighters and only 1 TB. When it shows up hit it with your fighter. If it isn't destroyed then pin it between your fighter and your Stuka (which it can't attack) so your fighter can finish it off next turn.
This should bring you a victory fairly easily - I normally manage a BV with a turn or 2 to spare.
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Leonidas
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quote: Originally posted by lord of the mark
I thought TOAW had an event editor ????
In any case this is great news, a new wargame emphasizing modability - the model for the last few years has been the Tiller one of pay full price for a scenario, no editor, etc. TOAW, was, IIUC, the last successful toolkit game.
And of course that was able to get retail shelfspace. |
Yes, you're right TOAW does have an event editor.
Cheers!
Last edited by Leonidas on 15-04-2004 at 09:50
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Leonidas
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quote: Originally posted by lord of the mark
Ok, i took your advice and restarted blitz at 100%.
Won Madrid, but barely missed a BV. Also used some prestige for replacements.
Going into Poland, ive got just under 1500 prestige points. Ive got all my original Madrid core units, plus another armor unit and a bomber I bought. Unfortunately only a couple of my units have experience, and none have leaders - in the course of winning the scen, and getting as many vict hexes etc i didnt always focus on letting my core units kill the defender.
My inclination here would be to upgrade the two experienced reg inf to pioneers or engineers, to upgrade all the tank units, and to buy a fighter.
Based on your above post, i think i should upgrade the recon unit. Im also tempted to get a bridge unit - probably by upgrade, since i dont think i need more infantry (i'll have three, plus all the aux infantry, in relatively open country) I dont usually overstrength, but many folks do - should I here, and if so which units? |
And later, for a real challenge, play PG2 with a high-priced Equipment File. It will include not only new icons but also higher prices for the better equipment, which means devising new tactics to win scenarios.
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CerberusIV
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...and easy was how Arracourt turned out. Commandos backed by artillery and tac bombers with a bit of long range fire from tanks took Nancy easily. I now have two battlegroups each consisting of 2 Fireflys, 2 Commandos, an Achilles AT, a SP artillery and an AEC III recon. Also an extra tank, a 7.2" gun and an Engineer to boost either if required. One battlegroup simply rolled over the northern German group. The main strength of the Germans was the 2 Panthers which they parked on VH's in the middle of the map. One succumbed to a Tempest and then long range fire from 2 tanks. Both Fireflys lost a couple of points but the Panther disappeared in a puff of smoke. The other went down to attack by a Commando followed by long range fire from a Firefly. A Commando had already snatched the airfield in the centre and the Hetzer in the south charged across to attack but ran into a Firefly just north of the bridge over the river. Surprise! The Me109's were less trouble than I thought. They did not attack my Tempest tac bombers (good air to air if attacked was one of the main reasons for choosing them) and I was able to pile 3 Spitfires on the first Me109, repair the best Spit and repeat on the other Me109's in turn.
Plenty of recon (I had 4 units but have since reassigned one) meant I had a good idea of what my units were going up against. The recons also destroyed a couple of German 10.5's that would have otherwise been troublesome. I had also been fortunate in that 3 of my tanks and a tac bomber had all gained leaders at Caen to go with the tank that starts with a leader. That's 3 BV's out of 4, this time with a turn to spare.
2700 prestige for Metz. I upgraded all 3 Spitfires to Mark XIV's and bought another 7.2" gun and a 40mm SP AD unit to look after it.
Set up for Metz. My, what a lot of fortifications!.....
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pg
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well, over strength units certainly make PG1 much easier. i don't have many over strength land units though except for a one infantry, few tanks, and 2 artillery. i do have hoards of over strength planes some as high as 14(with a few almost to 15). i'm currently attacking russia via the south caucasus route. what is the best route to take from here to still win yet get many interesting battles?
i'm now going to try and get all the other 5 star games since PG1 is so good. i have to admit i wasn't interested in wargaming until now. what are some other good war games(especially ones similar to 5 star games)?
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Tamerlin
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Toulouse (South-western France)
Apr 2002 time: 06:34
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quote: Originally posted by pg
i'm now going to try and get all the other 5 star games since PG1 is so good. i have to admit i wasn't interested in wargaming until now. what are some other good war games(especially ones similar to 5 star games)? |
Beware, Pacific General doesn't run under WinXP. 
About good wargames, the problem is that it all boils down to preferences, few wargames are as simple and yet interesting as the 5 star serie games.
- Strategic Command (Battlefront) is the heir of the 5 star serie at a grand strategic level and certainly one of the greatest wargames around.
- Steel Panthers: World at War (matrix games). Tactical wargame at its best, though the learning curve is a bit steeper than the learning curve of its predecessors, (Steel Panthers 1, 2 & 3) which are good games of their own though a bit old (they are DOS games so you will need a software like VDMSound to emulate DOS under WinXP or Win2K). The best news about SP: WAW is that it is NOT a DOS game and that it is free.
- Combat Mission (Battlefront): the next step in tactical wargaming and the most innovative gaming engine around. Simultaneous combat resolution, great 3D graphics and an amazing gameplay. Battlefront has released a few weeks ago the third game in the serie.
- Close Combat (Micro$oft): the only RTS game serie that IMO deserves the name wargame. Though the first opus can largely be ignored, those that followed are really good (especially the second which takes place during the Market Garden operation). Each scenario in this tactical game puts you in command of a few squads (there are few units which is good for a RTS game) whose mission is clearly defined. Where CC shines is that each game is short, no more than an hour and a half and sometimes less whereas the other wargames usually take a whole afternoon (if not more).
- Western Front, Eastern Front and Divided Ground (Talonsoft): another serie of games that are rather simple and yet interesting. The interface and the graphics are a bit weird and I know some friends that have not crossed the border. Divided ground, war in the middle-east is my preferred one.
- The Operational Art of War 1 & 2 are considered as the gems of the operational level wargame. I have both of the games but have not yet tested them (I will, I know it) as they are rumored to be very difficult to learn.
- HPS is releasing some operational level games that are considered as good by the PC wargaming community. They seem rather difficult to learn and the gaming engine is said to be cumbersome as there are too many units (reports from friends). "The French and Indian War" is said to be the best because there are fewer units and because the battles are particularly interesting. This is certainly the first and only game of the serie I will test though the game about Market Garden is said to be very good (fewer units once again).
- If you like Science fiction you can give a shot at Massive Assault though it is rather a cross between a wargame and a conquest game.
Beware, most of the wargames are far more difficult to learn than PG1 or the other 5 star serie games and the learning curve is often steep. 
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