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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:34
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quote: Originally posted by Tamerlin
No, I have not. I have read that they are good games but I tend to get wary as soon as I read the words Real Time on the back a box. |
they have morale, formations, facings, realistic weapons, etc. Dont recall supply rules - at least as realistic as PG2, I think. Reinforcements arrive as per history - no building units in barracks or whatever. Heavy historical research was done. Basically theyre realistic, Grand tactical level, war games. Just happen to be in real time. As much as I know of ACW tactics, theyre realistic - they are NOT Age of Empires for the ACW. (not sure about the Napoleonic versions, which i havent played, but its the same engine)
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Tamerlin
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Toulouse (South-western France)
Apr 2002 time: 06:34
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quote: Originally posted by lord of the mark
they have morale, formations, facings, realistic weapons, etc. Dont recall supply rules - at least as realistic as PG2, I think. Reinforcements arrive as per history - no building units in barracks or whatever. Heavy historical research was done. Basically theyre realistic, Grand tactical level, war games. Just happen to be in real time. As much as I know of ACW tactics, theyre realistic - they are NOT Age of Empires for the ACW. (not sure about the Napoleonic versions, which i havent played, but its the same engine) |
Sounds worth a try, I suppose the LesserDogs house some of them. 
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Leonidas
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You guys might want to pass on SC2.
Believe it or not, from what I could find out, it will require sky-high computer system requirements.
Although it is a turn-based game, and the screenshots look similar to Civ II maps, it will require a mega machine to run.
So unless you have a fairly new computer, it will cost you mega bucks for an upgrade to run this game.
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pg
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heh, i don't value graphics at all. i've played many hours in rogue like games that just use ascii graphics. it's just wargames seem like they don't display information very well(PG does though imo). i'll report back after i play some other wargames(might be a few months though).
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:34
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OK, Im working my way through the blitz campaign, playing fair (IE 100 perstige)
Im stuck at Lillehammer/Sedan. I cant seem to win Sedan going in with just 1000 prestige, and I have trouble coming out of Lillerhammer with more than 1000 prestige and all core units intact.
Right now Im not so much focusing on a better Sedan strategy as a better Lillehammer one. I go into Lille with 3 infantry, 1 artillery, 1 fighter, 1 bomber, one recon, and a whole bunch of armor.
The challenge at Lillerhammer is getting through the towns that block the way up each side of the fjord, so the one thing I DONT need is more armor, since that tend to get stuck on the road to the south, especially in the west. (another problem is that alot of my armor is PzIIIE, which are mainly good against hardtargets. I can upgrade them to IVD, but that takes a bunch of prestige points, depending on how many I upgrade). Ive tried adding two artillery units - to give a total of 3, one on the west side, and two on the east. Ive tried adding more air, but that gets frustrating when the weather goes bad. I had some good results with Fallschirm, using them against the artillery unit in the town east of the fjord. But I made the mistake of then sending them north, instead of east against the small town on the east edge of the map. Since they are moving by foot, they were essentially wasted.
Im thinking the best mix on the west side may be one armor, one infantry, and two artillery. Use everything else on the east side, including a fallschirm. Not sure if I have enought prestige - it might be worth reassigning one armor unit.
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CerberusIV
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Lillehammer - In the west I would deploy one artillery (fH 18)and 2 infantry (stosstruppen) in the northern deployment hexes and 2 tanks (PzIIIE), a recon and an AD near the supply hex on the south edge of the map. Put the fH18 so it can move to 3 hexes from the Norwegian position on the first turn. Move the infantry right up behind it in transport and then forward on foot on turn 2 so that you have one right next to the Norwegians, one behind it and the artillery behind that. Your air units (I would only have 1 Me109E and 1 JU87B) strike on the east side of the map on turn 1 and fly west (position them so they can bomb then move on turn 2) so they can spot the artillery north of the norwegian infantry on turn 2 and your artillery can hit it. I find that usually the southernmost infantry will attack and take damage then move back so you can push your forward infantry into the town and destroy the other norwegian unit with a combination of artillery and airstrikes then infantry assault. If anything retreats your tanks push through and finish it off.
In the east I would have one fH18, a Pionere and a couple of PzIIIE plus a recon and an AD with maybe a couple of other units (I usually have a prototype by then, often a sIG 1B from Madrid). Drop a fallschirm behind the artillery and just keep pushing hard, initially with the tanks to reduce the defenders entrenchment. Once you break through everything but the fallschirm drives NW. Tanks to the north of the lake, artillery, infantry and recon to the south. Artillery and tanks take the airfield (you should have the western airfield too by this stage so the British fighter can no longer resupply or repair damage) and your artillery sits on the shore of the lake where it can reach Lillehammer. Squeeze from both sides with as much artillery and airpower as you can manage.
The fallschirm march east to block any norwegian advance from the village in that direction. If you have enough prestige for a second fallschirm then drop it on the village in the NE.
You cannot afford all the units you need for Sedan to start with. You must overrun as many flags as possible to get the prestige to buy units as you go. You will need 2 fighters and 2 Stukas to start. The Stukas hit the 2 artillery units behind Sedan. I would buy a third recon to mop up the flags in the centre of the map.
Sedan takes practice. IIRC I did summarise the basic plan I use in the AAR I did earlier in this thread.
(Edited to correct my poor geography!)
Last edited by CerberusIV on 20-04-2004 at 13:58
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VetLegion
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Does anyone know how to take screenshots in Panzer General II? I tried the Print Screen and paste to Paintshop Pro, but I get a garbled image.
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VetLegion
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Tamerlin, no it's not that. I use the "paste as new image option" and it sets the size depending on what is in the clipboard.
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VetLegion
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Also, does anyone know how AI line of sight is calculated? I swear, sometimes it can see everything and once I had the same recon run into the same infantry guy (and get surprised! and damaged) five times. It would get damaged, go couple sqares back, refit and back again. Obviously AI cheats but I can't see a pattern.
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CerberusIV
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quote: Originally posted by lord of the mark
In your Madrid (above AAR) you lost no core units, and req'd a bomber. How many prestige points did you end up with? |
I just did Madrid again. Requisitioning a JU87 cost most of the initial 500 prestige. I rushed it a bit and didn't play particularly well. In consequence all 3 German infantry units took damage and I had to take replacements for the Pionere and one regular. That ate into the amount of prestige I would otherwise have had.
I got a BV with a turn to spare, destroying all but 2 Republican infantry and taking every flag on the map. I finished with 1580 victory points and got a sIG 1B prototype.
That was enough prestige to give all 3 infantry units half tracks, PzII to PzIIIE, Ps222 to Ps231 and upgrade the artillery to a fH 18 with a half track. I also bought a PzIIIE and a Me109e and had 68 prestige left.
With that to use, Poland should be straightforward. 
One of the few weaknesses of the campaign play in PG2 is that if you make a good start the rest of the campaign is much easier than if you start poorly and have to struggle to regain momentum. I've never been sent to Thermopylae (and am not interested in trying!).
Last edited by CerberusIV on 20-04-2004 at 23:21
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CerberusIV
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quote: Originally posted by VetLegion
Also, does anyone know how AI line of sight is calculated? I swear, sometimes it can see everything and once I had the same recon run into the same infantry guy (and get surprised! and damaged) five times. It would get damaged, go couple sqares back, refit and back again. Obviously AI cheats but I can't see a pattern. |
I've never seen the PG2 AI do anything but play honest (unlike Civ3!!).
2 possibilities. Did the infantry have a leader giving it Forest Camouflage? (Not that I have ever seen this particular leader - it is one of the rare ones). More likely a pathing problem where the AI wanted to move past your unit but the pathing kept running it into the unit even though it could "see" it.
Working the AI spotting range is one of my key techniques and I regularly use it to sucker enemy air units onto AD's that are just out of sight. If the AI cheated you would never surprise it, yet it does happen fairly regularly.
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ErikM
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quote: Originally posted by Garth Vader
Interesting, I did Madrid, bought a JU87 never took replacements, took all the squares in a BV and left 1 or 2 infantry and I got a PzIVD proto and had 1580 to spend as well. |
It is because of the "Jensen's cap".
It is explained in detail on PG2 forums here.
Basically, the value of your army cannot exceed the maximum value set by campaign designer (this is so-called Jensen's cap). If the total value of your army (sum of all equipment costs) + unspent prestige exceed the cap, you will not get a full award for the victory. One exception is that starting core units and prototypes do not count against the cap.
Example:
total army value = 1800
prestige = 200
cap for next scenario = 3000
victory award = 1000
Next scenario you will end end up with (200+1000)=1200 prestige.
But suppose that your
total army value = 2300
In this case you should end up with 1200 prestige, but you won't, because it will put you above the cap: (2300+200+1000=3500) exceed the cap value by 500, so you will only get an award of 1000-500=500 for your victory, and will end up with 200+500=700 prestige.
What this implies is that spending your 200 prestige on replacements in the above scenario is "free": it won't change the value of your army and you will get "reimbursed" because of the higher effective victory award.
Ie, in the above example
spend 200 on replacements
total army value is still 2300
2300+1000 (for victory) = 3300 exceed cap by 300, so your victory award is (1000-300)=700
You still end up with 700 prestige.
Another thing: as prototypes/starting core units do not count against the cap (they contribute zero to your total army value), upgrading them may be "free" in the long run, as you will be compensated for the upgrade cost by receiuving a higher victory award next scenario.
A bit twisted, I know, but this is how it works 
Last edited by ErikM on 21-04-2004 at 03:27
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VetLegion
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quote: Originally posted by CerberusIV
I've never seen the PG2 AI do anything but play honest (unlike Civ3!!). |
I find this impossible. You never had a situation where you attack an enemy fighter with your own, get yours badly damaged, then retreating your fighter somwhere in the middle of nowhere only to have enemy fighter trace it and kill it?
Enemy airplanes are actually the most cheating units, their bombers and fighters all the time simply know that you have a trucked artillery within their flying (but not spotting) range and they act accordingly. But not always. That is why I said it cheats but I can't see the pattern, when it does and when it does not.
2 possibilities. Did the infantry have a leader giving it Forest Camouflage?[/QUOTE]
No, I suppose it was a pathing error like you said.
[QOUTE]Working the AI spotting range is one of my key techniques and I regularly use it to sucker enemy air units onto AD's that are just out of sight. If the AI cheated you would never surprise it, yet it does happen fairly regularly. [/QUOTE]
What is the spotting range of deployed artillery? 2 hexes, right? I had enemy artillery spotting (and shooting) stuff 4 hexes away all by itself. How is that possible?
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