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Jon Miller
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quote: Originally posted by Jamski
Jon, you can certainly take the metamagic feats instead of "general" ones. You can take ANY feat you have the prereqs. for as a "general" feat.
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I would like to see that actually
where is it found?
JM
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Jon Miller
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quicken spell allows you to cast twice in a turn, I beleive
JM
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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quote: quicken spell allows you to cast twice in a turn, I beleive | Yes, because the "quickened spell" is a "free action". BUT that spell takes up a MUCH higher level slot. I mean, Fireball as an 7th level spell is a bit silly. It can only do 10d6 fire damage at the most.
quote: I would like to see that actually
where is it found?
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In the PHB.
All characters get a feat every 3 levels, right. This is what you call "general feats". You can take any feats for these picks that are allowed with your class and stats. A wizard could take quicken spell, or martial weapons prof or whatever.
Some classes (fighter and wizard) get extra feats. Fighter every 2 levels, wizard every 5. For these "class bonus feats" (what you call a metamagic feat) you can ONLY take the feats that apply to your class. A fighter can't take Improved Initiative, but he can take Weapon Focus, Cleave, Dodge etc. A wizard can't take Negotiator, but he could take Craft Wands, Spell Focus : Necromancy, Quicken Spell etc. There's a list of "class feats" in the PHB for wizards and fighters.
-Jam
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Jon Miller
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so maybe take more item creation and metamagic
and forget the bladesinger
Jon Miller
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Jon Miller
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I like the idea of quicken as an automatic ability
or taking a 6 th level slot
both an Incantrix can do
JM
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Jon Miller
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being able to cast 7th level spells and quicken enables a wizard to deal an average of 70 damage in a fireball radius per turn (At least the first couple of turns)
how does that compare to 7th level DD spells?
Jon Miller
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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This is assuming you cast 2 fireballs in 1 turn? For 10d6+10d6 =20d6 fire damage, save for half (They'll make it pretty often, the guys you fight at that level, say half the time) = 52.5 points of fire damage average accross the area. Not bad. Not bad at all. I'm not sure its that great for using a level 7 and a level 3 slot when compared to the results you could get with just one 7th level spell - but probably a Maximised and Empowered Fireball would be better (10d6 = 60(maximised) + 50% = 90) with a save for 45. That's an average of 67.5 (again, assuming the targets make half the saves) and only would use up one slot. ok, ths would use an EIGHTH level slot, but would do nearly 30% more damage, and leave the 3 level slot empty for something else.
There's a lot of options here. I think Maximising and Empowering generally do more damage on average than casting 2 spells in one round with Quicken. In the long run this is CERTAIN, as you'll run out of spells a lot faster if you're doing 2 per round.
The advantage of Quicken would be that you could cast (for example) a quickened magic missile to disrupt enemy spell casting, and then a slow spell like disintigrate that won't go off till the end of the round. Or to cast "haste", and then take advantage of the extra movement, or cast "true striking", then still have a full turn to hit someone (could be lethal with a fighter/mage)
Hmm... hard choice.
I'd save Quicken till later, because you're a long way from having the higher spell slots you need for it.
-Jam
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Jon Miller
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the empowered happens before the maximization
empowered plus maximised is on average 60 + 17 = 77 or 58 for half reflex, I guess still more...
jon Miller
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Jon Miller
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An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.
JM
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Jon Miller
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so right now for feats I am looking at
still spell : metamagic 6
expertise : general 6
weapon focus longsword : general 9
dodge : general 12
quicken spell : metamagic 14
chain spell (or something like that) : metamagic 10
skill focus spell craft :general 18
empower : metamagic 15
maximise : metamagic (????) 17
if I do bladesinger
if I just stay wizardly I could do far more metamagic and item creation feats (because I wouldn't do dodge, or expertise, or weapon focus or still spell)
Jon Miller
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Jon Miller
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I like the +15 AC and +1 attack that I would get from it though
Jon Miller
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Jon Miller
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yah
and from expertise
JM
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Jon Miller
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no, + 1 attack
like 3 attacks in a full attack instead of 2
also, 15 AC standard, without any magic, the magic can be used for other stuff (or to make it even higher)
so unless there are far better feats...
what it is (the Bladesinger) is +Int Bonus to Dodge AC (on level 1, when longsword in one hand and nothing in the other, and when only having light or no armor)
Jon Miller
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Jon Miller
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so on dodge and dex based AC, with no equipment other than a +5 Int Ring (which I will get no matter what) and a longsword, I will have
10 (base) + 2 (dex) + 1 (dodge) + 10 (Int Bonus) + 5 (Expertise) = 28
before spells, or Armor AC, or Dex Items or anything else like that
Jon Miller
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Jon Miller
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also, second level of bladesinger I would get an additional fighter or metamagic feat
I would also get like an extra 5 or 6 1st level spells and 2 or 3 2nd levels
Jon Miller
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Jon Miller
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I sort of like the idea of straight wizard though
mostly because I can take metamagic and item creation feats in place of general feats
Jon Miller
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Jon Miller
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I don't always avoiud combat
actually I almost died in the first two came sections because I didn't think goblins were worth a magic missle
Jon Miller
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