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Jon Miller
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OK
so the other thread got off-topic, and was about something else anyways
so now I am playing, I can post sort of what has occured
but anyways, I am leveling up
I would like to be an Incantrix (sort of a specialist Abjurer), but I need to find someone who can teach me to be one (So while I have the level and other requirements for it right now, I am not one right now)
so right now I am a standard wizard
my familiar is a Toad
I am 5 level (but have gained the XP to reach 6th level)
I have 22 HP, feats are Iron Will, Combat Casting, Widen Spell
I am a Sun Elf
Int is 21, Dex is 14, Wis is 8, Con is 10, Str is 8, Cha is 12
I have a lot of spells of the first 3 levels including but not limited to:
hold portal
identify
magic missile
color spray
spider climb
obscure object
resist elements
summon monster 2
blur
cat's grace
dispel magic
explosive runes
arcane sight
fireball
lightning bolt
haste
and I think some more that I am not remembering right now (might also have got one wrong)
so basically I need suggestions about
feats to get (I need two, one meta magic, one general)
spells to get (I think I need two)
prohibited schools to take (I need two, I can cast what spells in them that I already know)
Jon Miller
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Jon Miller
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you can't choose divination as your prohibited school (it is too weak)
I don't want to pick weapon finess because it and eschew materials were given to all characters at first level
bull's strength is a good idea if I don't already have it
I am actually semi considering evocation (As a prohibited school), I mean I have a lot of the standards (magic missile, fireball, lightning bolt) already....
a reminder http://www.wizards.com/default.asp?x=d20/article/srd35
and a completer list of spells http://www.wizards.com/default.asp?x=dnd/we/20010713a
JM
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Jon Miller
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I mean
things like Shadow Evocation might make Evocation no longer as useful?
JM
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Jon Miller
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basically there is another save (Will) for the Shadow Evocation and Shadow Conjuration spells
and damage and the like is multiplied by .2 or .6 if the save is made
(Otherwise full)
JM
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Jon Miller
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I think that I might have lesser Cold Orb
and maybe an acid spell too
JM
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Jon Miller
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any suggested general feats?
JM
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Jon Miller
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if I am correct I can pick up item creation or metamagic feats for the metamagic pick (this is for the Incantrix bonus feat)
but cannot choose one for the general feat
so what general feat should I pick? I am thinking skill focus: spellcraft or dodge
JM
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Jon Miller
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so right now I am thinking
5 Wizard
10 Incantrix
3 archmage (mastery of elements, mastery of shaping, mastery of counterspelling)
2 bladesinger (not real sure about this)
than epic Incantrix and Elven High Mage
Jon Miller
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Jon Miller
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I think so (nowhere does it suggest that you should be allowed only 1, if you reach a high enough level I don't see why 2 (or more) might not be proper)
but it all depends on proper training and the like
it might be a while before I can find someone to teach me how to be an incantrix
I think that the bladesinger might be evil cheese (but mostly because my character really is not a fighter), don't think that the archmage and incantrix are
of course, we will probably only be playing to level 15 or so tops
JM
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Jon Miller
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I am thinking combat expertise right now
the +5 to AC is notthing to shake a stick at (usually I am equiped with a longsword or a light crossbow)
JM
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Jon Miller
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for bladesinger I need
still spell : metamagic
expertise : general
weapon focus longsword : general
dodge : general
I think that I want skill focus spellcraft, but not until later (level 18 or so, it is a general feat)
I am also thinking about metamagic feats of
extend spell
quicken spell
chain spell (or something like that)
so if I do 10 Incantrix, 2 Bladesinger, 3 Archmage (after now)
so I will pick up 4 metamagic feats, 5 general feats before level 19
Jon Miller
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Jon Miller
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yeah, that is the prestige class
what would you recommend as feats?
different ones than what I am looking at?
would you drop the whole bladesinger idea?
Jon Miller
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Jon Miller
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it seems like I just don't have enough metamagic choices
EMPOWER SPELL [METAMAGIC]
Benefit: All variable, numeric effects of an empowered spell are increased by one-half.
Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.
ENLARGE SPELL [METAMAGIC]
Benefit: You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level, while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of 800 ft. + 80 ft./level. An enlarged spell uses up a spell slot one level higher than the spell’s actual level.
Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not have increased ranges.
EXTEND SPELL [METAMAGIC]
Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell’s actual level.
HEIGHTEN SPELL [METAMAGIC]
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
MAXIMIZE SPELL [METAMAGIC]
Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.
An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.
QUICKEN SPELL [METAMAGIC]
Benefit: Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell’s actual level. Casting a quickened spell doesn’t provoke an attack of opportunity.
Special: This feat can’t be applied to any spell cast spontaneously (including sorcerer spells, bard spells, and cleric or druid spells cast spontaneously), since applying a metamagic feat to a spontaneously cast spell automatically increases the casting time to a full-round action.
SILENT SPELL [METAMAGIC]
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.
Special: Bard spells cannot be enhanced by this metamagic feat.
STILL SPELL [METAMAGIC]
Benefit: A stilled spell can be cast with no somatic components.
Spells without somatic components are not affected. A stilled spell uses up a spell slot one level higher than the spell’s actual level.
WIDEN SPELL [METAMAGIC]
Benefit: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area increase by 100%.A widened spell uses up a spell slot three levels higher than the spell’s actual level.
Spells that do not have an area of one of these four sorts are not affected by this feat.
since Incantrix's have
Improved Metamagic (Su): At 8th level, the incantatrix has mastered metamagic to such an extent that whenever she uses a metamagic feat, the feat's level increase upon a spell is reduced by one (this can't reduce an increase to less than one level, or less than zero levels if the increase is already +0). For example, an incantatrix wizard could prepare a quickened fireball as a 6th-level spell instead of a 7th-level spell
I think that I want empower or maximise (or other multiple increase metamagics)
JOn Miller
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Jon Miller
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I also have
resist energy (instead of resist elements)
see invisibility
magic weapon
protection from evil
mage armor
lesser cold orb
invisibility
charm person
negative energy ray ? (don't remember)
mount
tenser's floating disc
JM
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