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Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 16-03-2004 09:29
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yah

I have thought about it

or making it so that you start as warriors/rogues/adepts and pick up stronger classes later (when you earn them)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 16-03-2004 09:31
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I meant experts rater than rogues

Jon Miller

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:34
  Old Post 16-03-2004 09:38
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Yeah, moving up later on, good call.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 16-03-2004 10:03
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so what is the final call

is it worth it?

a note, this campaign seems much more XP freindly than Gold freindly

Jon Miller

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:34
  Old Post 16-03-2004 10:57
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quote:
Originally posted by Jamski
And NEVER save those potions for later. If the GM gives you a potion of Fire Protection - expect to be attacked by fire-breathing monster later.


Not me. I give out random potions and scrolls to confuse people.

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:34
  Old Post 16-03-2004 23:21
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I give out naked pictures of George W. to confuse and terrify people.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 16-03-2004 23:30
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quote:
Not me. I give out random potions and scrolls to confuse people.


I did that for a while, the party realised and sold all the junk, and crafted +4 keen holy weapons.

That kind of screwed up my careful planning

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 17-03-2004 00:03
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Put an end to popups!

don't throw out lots of stuff

just the normal items that you owuld give

just instead of giving gold and the like give out random potions and scrolls

JM

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:34
  Old Post 17-03-2004 07:27
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quote:
Originally posted by Jamski
I did that for a while, the party realised and sold all the junk, and crafted +4 keen holy weapons.


What Jon said. Nothing expensive or rare. Also, you can make scrolls and potions cheap in your world, but weapons expensive. You're the DM, it's up to you.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 17-03-2004 13:04
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You've never DMed a group of whingers ("but if we're fighting trolls why didn't you give us a scroll of fire arrows?" "Only 2 items worth taking in that whole dungeon?")

-Jam

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 17-03-2004 16:12
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Lose 30 kilos (of popups)

Surely they're in there for the experience. If they wanted to be stupidly rich then what the heck are they doing out fighting monsters? They should be trading in futures!

Btw, I'm a great fan of overly-powerful items either having a limited lifespan (like wands), being stolen at night or even just breaking. Even the finest weapons can break if you're unlucky, and especially if the GM ensures that you get unlucky. Just make sure that they're fighting something decent at the time, because no human bone will shatter a +2 axe, but a golem may well. Curses work too, and if they want their super-charged equipment back after a run-in (and swift fly-off) with a malignant witch, then they'll just have to go on yet another adventure to get the curse reversed.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 17-03-2004 21:27
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eh

all you need for trolls is some good oil and a method to start fires quickly

Jon Miller

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:34
  Old Post 17-03-2004 21:52
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Jamski,

I think you had pampered them too much


DoY,

Rust monsters

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 04-04-2004 01:05
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we quick playing for a couple weeks

need to decide now, I think

JOn Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 04-04-2004 01:18
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so tastie metammagic+item creation is

empower
maximise
widen (already have)
quicken
chain spell
twin spell or repeat spell
skill focus: spell craft
craft wand
improved familiar (but I don't think I want to do without for a year and a day)

I have 8 more feats to pick if I don't go the bladesinger route, 9 more if I do but I also have to get

expertise, dodge, weapon focus long sword, still spell

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 04-04-2004 01:33
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I guess craft rod or staff or wonderous item would also be possible good feats, as would still spell or silent spell

JOn Miller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 04-04-2004 03:00
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Craft wonderous item, them make yourself a ring of Intellegence +6 for lots of extra spells and the +3 to the DC of your spells too

Now that ALONE is worth taking the feat for, as what GM gives out rings of INT +6 ???

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 04-04-2004 03:19
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hmm

decent idea

than I can make sure I am suited out well, BTW, where are the rules for characters younger than adult?

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 04-04-2004 03:39
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hmm, there is also forge ring

JOn Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 04-04-2004 03:47
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hmm

crrent list of wizardly feats

empower
maximise
quicken
chain spell
twin spell or repeat spell
skill focus: spellcraft
skill focus: knowledge (arcana)
craft wonderous item
forge ring

there is 9 here, not 8 and I am not sure which one to drop (actually I might have 9 instead of 8, hmm.....)

rods are less useful because of being an Incantrix, staffs are very expensive (but good), wands are equivlent (almost) to scrolls and are not as useful at higher levels

JOn Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 05-04-2004 09:03
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does anyone know?

what the effects of youth are...

if the bonuses from masterworked and magical stack?

Jpon miller

SnowFire is offline SnowFire
Emperor
New York City, NY
Jan 1970
time: 00:34
Arrow  Old Post 05-04-2004 09:55 Visit SnowFire's homepage!
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#82 Report this post to a moderator
Got spare money?

All magical weapons are masterwork, at least by default. The bonus does not stack; a +1 (masterwork) sword only gets +1 to hit and damage. I supose they do stack in some sense, but it's already taken into account; in the rare weird case where somebody has enchanted a non-masterwork weapon, I could see giving it one less a bonus to attack than normal (so a +1 standard sword would only give +1 to damage).

For characters younger than adult, there technically are none in D&D 3. Since human adulthood is 15 years old in the D&D world, you really have to wonder what you're doing playing such a character in a high-level campaign. The only class that would remotely make sense for a 12 year old to have 9 levels in would be Sorcerer, since that's inborn talent; anything else that requires some dedication and practice would be bizarre, to say the least.

However, the Star Wars RPG did offer rules for young un's (having to deal with Anakin Skywalker in EPisode I and all). Basically, they're the reverse of the normal aging process. Normally, for instance, you get -1 Physical stats, +1 Mental stats at Middle Age; an additional -2 Physicals, +1 Mentals at Old; and a -3P/+1M at Venerable. Just reverse that for younger, and make it all negative. So Young would be -1 Physicals, -1 Mentals; Child would be an additional -1 Physicals and -2 Mentals; Babies get a last -1 Physicals and -3 Mentals.

In other words, an 8 year old would have -2 Physicals, -3 Mentals; a 12 year old would "only" have -1 Physicals, -1 Mentals. Both would need a wonderful explanation for being 9th level.

Last edited by SnowFire on 05-04-2004 at 10:10

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 05-04-2004 10:39
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I thought I saw youth rules somewhere

the thing is that I am a 'young' elf.... (but I think that the GM thinks that 110 age for adulthood sort of rediculous)

so you pay a whole bunch of extra money and don't get that big of bonus for going from masterworked (+1 bonus) to +1 magical (also +1 bonused, but costs a lot more)

just to make certain of something, you can't have a head band of intelligence +2 and than a ring of intelligence +4 (and total ability modifier of +6), right?

I seemed to remember the rule in 3, but can't find it in 3.5

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 05-04-2004 10:44
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wait, so what is the difference between a masterworked bow and a +1 bow???

JOn Miller

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 05-04-2004 13:53
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A Masterwork bow gives +1 to hit.

A +1 bow gives +1 to hit too.

In the case of bows, there's no advantage.

If it was a +1 SWORD then it would be +1 to hit and +1 to damage, and the attacks would count as magical for the sake of damage reduction (i.e. you can now hurt vampires, dragons etc...)

In 3.5 you CAN have both items, I think. I'm not sure, but I seem to remember they took it out, so you can add the bonuses from items...

You'd better ask your GM, eh?

-Jam

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 05-04-2004 19:53
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I will, and he will ask me what the book says (generally)

mostly he just changes what the books says if it doesn't make sense (or isn't how he imagines them in the case of monsters)

so our goblins are dumb, our trolls have fewer hitpoints and aren't giants, we all have weapon finess and eschew materials, ...

Jon Miller

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:34
  Old Post 06-04-2004 11:50
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Lose 30 kilos (of popups)

I thought a +1 bow rendered any arrow shot from it a +1 magical weapon for the purposes of damage reduction. However the bonuses would not stack so that +1 bow and +1 arrow could not penetrate +2 damage reduction.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 06-04-2004 12:02
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I thought the opposite, that +1 bows conferred no magical bonus on the arrows, and also I'm sure no magic bonus to damage, both of which are confered by the magical arrows.

-Jam

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 06-04-2004 15:27
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What's the point of a +1 bow then?

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:34
  Old Post 06-04-2004 19:02
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quote:
Originally posted by Jamski
I thought the opposite, that +1 bows conferred no magical bonus on the arrows, and also I'm sure no magic bonus to damage, both of which are confered by the magical arrows.

-Jam


this is correct I also beleived

but there is no longer +1 damage reduction and +2 damage reduction....

just Magic, Cold Iron, Epic, Adamantine, Good, Evil, Fire, Cold, .....

Jon Miller

 
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