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Jon Miller
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yah
I have thought about it
or making it so that you start as warriors/rogues/adepts and pick up stronger classes later (when you earn them)
Jon Miller
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Jon Miller
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I meant experts rater than rogues
Jon Miller
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Jon Miller
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so what is the final call
is it worth it?
a note, this campaign seems much more XP freindly than Gold freindly
Jon Miller
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Jon Miller
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don't throw out lots of stuff
just the normal items that you owuld give
just instead of giving gold and the like give out random potions and scrolls
JM
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Jon Miller
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eh
all you need for trolls is some good oil and a method to start fires quickly
Jon Miller
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Jon Miller
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we quick playing for a couple weeks
need to decide now, I think
JOn Miller
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Jon Miller
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so tastie metammagic+item creation is
empower
maximise
widen (already have)
quicken
chain spell
twin spell or repeat spell
skill focus: spell craft
craft wand
improved familiar (but I don't think I want to do without for a year and a day)
I have 8 more feats to pick if I don't go the bladesinger route, 9 more if I do but I also have to get
expertise, dodge, weapon focus long sword, still spell
Jon Miller
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Jon Miller
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I guess craft rod or staff or wonderous item would also be possible good feats, as would still spell or silent spell
JOn Miller
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Jon Miller
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hmm
decent idea
than I can make sure I am suited out well, BTW, where are the rules for characters younger than adult?
Jon Miller
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Jon Miller
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hmm, there is also forge ring
JOn Miller
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Jon Miller
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hmm
crrent list of wizardly feats
empower
maximise
quicken
chain spell
twin spell or repeat spell
skill focus: spellcraft
skill focus: knowledge (arcana)
craft wonderous item
forge ring
there is 9 here, not 8 and I am not sure which one to drop (actually I might have 9 instead of 8, hmm.....)
rods are less useful because of being an Incantrix, staffs are very expensive (but good), wands are equivlent (almost) to scrolls and are not as useful at higher levels
JOn Miller
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Jon Miller
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does anyone know?
what the effects of youth are...
if the bonuses from masterworked and magical stack?
Jpon miller
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SnowFire
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New York City, NY
Jan 1970 time: 00:34
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All magical weapons are masterwork, at least by default. The bonus does not stack; a +1 (masterwork) sword only gets +1 to hit and damage. I supose they do stack in some sense, but it's already taken into account; in the rare weird case where somebody has enchanted a non-masterwork weapon, I could see giving it one less a bonus to attack than normal (so a +1 standard sword would only give +1 to damage).
For characters younger than adult, there technically are none in D&D 3. Since human adulthood is 15 years old in the D&D world, you really have to wonder what you're doing playing such a character in a high-level campaign. The only class that would remotely make sense for a 12 year old to have 9 levels in would be Sorcerer, since that's inborn talent; anything else that requires some dedication and practice would be bizarre, to say the least.
However, the Star Wars RPG did offer rules for young un's (having to deal with Anakin Skywalker in EPisode I and all). Basically, they're the reverse of the normal aging process. Normally, for instance, you get -1 Physical stats, +1 Mental stats at Middle Age; an additional -2 Physicals, +1 Mentals at Old; and a -3P/+1M at Venerable. Just reverse that for younger, and make it all negative. So Young would be -1 Physicals, -1 Mentals; Child would be an additional -1 Physicals and -2 Mentals; Babies get a last -1 Physicals and -3 Mentals.
In other words, an 8 year old would have -2 Physicals, -3 Mentals; a 12 year old would "only" have -1 Physicals, -1 Mentals. Both would need a wonderful explanation for being 9th level.
Last edited by SnowFire on 05-04-2004 at 10:10
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Jon Miller
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I thought I saw youth rules somewhere
the thing is that I am a 'young' elf.... (but I think that the GM thinks that 110 age for adulthood sort of rediculous)
so you pay a whole bunch of extra money and don't get that big of bonus for going from masterworked (+1 bonus) to +1 magical (also +1 bonused, but costs a lot more)
just to make certain of something, you can't have a head band of intelligence +2 and than a ring of intelligence +4 (and total ability modifier of +6), right?
I seemed to remember the rule in 3, but can't find it in 3.5
Jon Miller
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Jon Miller
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wait, so what is the difference between a masterworked bow and a +1 bow???
JOn Miller
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Jon Miller
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I will, and he will ask me what the book says (generally)
mostly he just changes what the books says if it doesn't make sense (or isn't how he imagines them in the case of monsters)
so our goblins are dumb, our trolls have fewer hitpoints and aren't giants, we all have weapon finess and eschew materials, ...
Jon Miller
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Jon Miller
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quote: Originally posted by Jamski
I thought the opposite, that +1 bows conferred no magical bonus on the arrows, and also I'm sure no magic bonus to damage, both of which are confered by the magical arrows.
-Jam |
this is correct I also beleived
but there is no longer +1 damage reduction and +2 damage reduction....
just Magic, Cold Iron, Epic, Adamantine, Good, Evil, Fire, Cold, .....
Jon Miller
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