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Togas
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California
Jun 2002 time: 21:34
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
Pre-Turn Diplomacy to be expected:
Military Orders
Worker Orders
City Orders
Diplomacy To Be Completed
Any Other Things To Be Done
edit: cut out Uber's post and moved it to new thread.
Last edited by Paddy the Scot on 16-03-2004 at 14:16
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Togas
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California
Jun 2002 time: 21:34
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Turn 6 Report: 3750bc
Played in chat at 2:50am GMT with Donegeal and Arnelos active, but many others present in idle mode.
Our unnamed warrior moves north (8) and gets a view from Mt. Olympus of the plains and desert that await us.
Roads R Us begins working on a road.
Save sent by Togas to Bat (and admin) shortly thereafter.
note: As the orders for this turn were pretty much decided upon and didn't need extensive chat, we decided to get right on it and play the save, to keep the game moving.
ISSUES:
Please decide on a name for the warrior. I humbly ask Uber to fill this role. I know that Paddy did a poll for names, but 4 of the 5 names are virtually tied, doesn't seem like we have a clear favorite. I'd like for our first warrior or two to really have some Apolyton Style to them. 
Feel free to begin speculating on where we should settle, however, this sighting doesn't leave us with a lot of great options.
PAL's city is now at size 2. When did this happen?? If it only happened this turn, that means that their city (founded on turn 2) grew in 5 turns, telling us they have 4fpt coming in.
If it happened sooner, how much sooner? If last turn, they're somehow getting 5fpt. If earlier than that, they joined their worker and we have to watch out for very early game rush strats.
--Togas
Last edited by Togas on 16-03-2004 at 08:08
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Dominae
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With sufficient tile improvements, Apolyton can be reach 10spt at size 5, working the Cattle, three Bonus Grasslands, a random Plains (probably the Wines), and the base city tile. This opens up a the option between whole slew of fun queues.
With a Granary, Apolyton would grow twice every 8 turns, which means a Settler cycle of 8 turns. Oscillating between sizes 5 and 7, there would be 8*10 - 30 = 50 Shields to spare every cycle. That's 5 Warriors, 2 Hoplites and a Warrior...you get the idea.
Unfortunately, this plan requires Apolyton to use a Forest instead of a 2 or 3 Food tile once every four turns (to keep up the 10spt rate every turn). This means another city could only use the Cattle once every four turns, instead of once every two turns. So there would be trade-off between slightly faster growth and super-effiecient buildup of military in the capital.
If we do go this route, our empire would be almost an OCC for quite some time, while we build up enough Workers and improvements (Barracks, Granary) to get set up. The benefit would be that we would look mighty weak on the Score graph, while having the best military around. The drawback is that our tech rate would be pretty low. We would be committing ourselves to bad-a$$ warmongership right from the start.
Another option is to pop out Settlers between sizes 2 and 4 (again, every 8 turns). This would unfortunately result in being just shy of producing 2 Warriors in-between. However, a maximal number of good tiles (Bonus Grasslands) would be left to other cities. Oscillating between 3 and 5 may be would be more efficient, but would require using the Luxury slider at size 4. Both these options are less drastic than the one above, but are ultimately less efficient because the capital does not lose Shields to Corruption and therefore keeping it small is wasteful.
Dominae
Last edited by Dominae on 16-03-2004 at 09:43
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Octavian X
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Probably buried under piles of Literature, Biology, or Government homework
Jan 2002 time: 23:34
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Considering the standard size world with five teams, I'm tempted to disagree with Dominae, a bit. Rather than simply concentrating on improving Apolyton itself, I think it would be better to pursue an expansionist policy, for two reasons.
For one, we do have the room to expand. This would be to compensate for Conquests infamous resource placement, really.
Second comes from personal experience. I look to the PTW ISDG - I believe one of the biggest reasons that Fanatikou was unable to respond to GCA's attack by itself was because of our concentration on improvement of Shen Ling, our capital. We kept on improving our best city at the cost of properly expanding the nation, leaving our production capacity limited due to a smaller number of workers and cities, placing us on the defensive against GCA when they attacked.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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