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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 187: 720 AD
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DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:34
  Old Post 17-03-2004 02:44
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Okay,

I'm out of the country the next 3 days, and will not be able to play the turn when it arrives in the mean time. Someone please take over for one turn! I'll return on Friday evening - night

This also means I will not be able to respond to any diplo chat from ND should it come later then 1 hour from now.

So, let me post most of the things I planned for, so there can be some continuity. I can't foresee everything, though.

RRing
Let's repeat the text from last turn thread, which covers all workers for this turn:

quote:
RR plans: get Cyclone into 1-turn worker pump. Normally should have waited 1 more turn, but as it currently is at 5 food in the box, that would not be most efficient.
Needs RR at 7, 2, 26, 4. Needs to have its workforce at those tiles, except 4 (which should be left open, so the new citizen can land there) which is replaced by 23, the tile already RRed.
Main victim of this shuffling will be Sufa, which will need to give a land tile to Typhoon, to keep it from starving. Tornado also loses 1 shield, but that's no disaster.

In total, this uses 12 workers next turn, 4 of which won't have to move far. But another 8 have to come from Arashi. There are 27 workers ready to move, 8 for the tiles as outlayed above, 3 each for EotS 89, 9, 2, 21, 6, 99. That should leave the last worker to complete the RR on EotS7. EotS needs to shuffle to use most spt, but I don't think it will shuffle far.


movement:
galleys and galleons should follow their general direction. that is:
- galley2 moves South, afterwards West
- Southern Galley moves close to the coast
- Western Galleon moves South, then East
- Northern galley moves in a Eastern direction, uncovering fog
- Eastern most galleon moves West.

workforce shuffles
I can't foresee everything, I have to see the save for precise MMing. The obvious ones are:
- Cyclone using the tiles as layed out above, to get into 1-turn worker pump mode. Make sure the correct tile is open!
- Typhoon using one land tile from Sufa, or it starves.
- EotS using max shields. normally, the RRing gives more food, so the box can grow for one or two turns instead of deminishing.
- Hurricane can use 1 coast instead of the ironless mountain to finish the CH in time. This should give more commerce, but in case the extra commerce goes to corruption, some shuffling with EotS needs to be done to get the max out of it.

builds
Only one thing needs to change: SA. I propose a market (if it doesn't have one already). Can be changed regardless in the next turn.
Cyclone stays on a worker, of course.

Other
Please check if Lego has Magnetism.

Keep us safe!
DeepO

-

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 17-03-2004 16:34
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I can play it tomorrow if we have it then. Thanks for the notes

Arrian is offline Arrian
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Jul 2001
time: 00:34
  Old Post 17-03-2004 17:33
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Let's keep this thing rolling.

-Arrian

Last edited by Arrian on 18-03-2004 at 22:36

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 18-03-2004 22:45
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Note : Typhoon should probably switch to Harbour now that Cyclone is using the wheat.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 19-03-2004 02:11
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Galleys Full PM-box? Change here!

Our southern galley sights Lego Caravel "Cartographer" 11 of itself at the start of its move.


- galley2 moves South, afterwards West
OK

- Northern galley moves in a Eastern direction, uncovering fog
OK

- Southern Galley moves close to the coast
OK, sights Lego Caravel 'Intrepid' at Blizz-666666

- Western Galleon moves South, then East
- Eastern most galleon moves West.

In fact the Galleon south of Sufa came back home and the other (far SE) sights Lego Caravel "Cartographer" 11 of itself at the start of its move then moves 6666

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 19-03-2004 02:27
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As above. Cyclone configured as per spec.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 19-03-2004 02:33
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Set EotS to max shields - using EotS-23 from Tornado. 24spt + 1 waste.

Couldn't offer any extra commerce to Hurricane as EotS needed all 'shared' tiles for shields.

Presumably SS gets extra shields from the mountain after growth to get the worker next turn.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 19-03-2004 02:38
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Lego have Magnetism, ND don't, I sent it unnacepted in case they want to make an offer.

311g, Electricity in 5 turns @ 80% 599bpt -52gpt

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 19-03-2004 02:42
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Turn sent.

Arrian is offline Arrian
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Jul 2001
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  Old Post 19-03-2004 02:46
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Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 19-03-2004 03:02
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I'm with MZ & Zayxus in #GoW_CoFA. Zayxus has sent a response to Deepo, he said he'll copy me in.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 19-03-2004 03:13
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OK, I got a copy of what Zayxus had sent DeepO, I'll post it on the ND diplo thread.

DeepO is offline DeepO

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  Old Post 19-03-2004 23:45
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Thanks for handling the save, CH. I'm just back from Holland, and have received the PM. I'll take the discussion to the ND thread. I'm not exactly pleased.

DeepO

DeepO is offline DeepO

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  Old Post 20-03-2004 02:01
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Some things for keeping stats:

- Lego has entered the industrial age
- we're making 608 bpt, -50 gpt
- we have 32 workers, and are currently making 1.5 per turn more.

look here for some more, including GNP estimates of Lego, ND and GoW: http://apolyton.com/forums/showthre...threadid=111074

DeepO

Arrian is offline Arrian
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Jul 2001
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  Old Post 20-03-2004 02:12
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DeepO,

Cort Haus' turn notes indicate the following:

quote:
311g, Electricity in 5 turns @ 80% 599bpt -52gpt


That's 9bpt and 2gpt off from your numbers.

-Arrian

DeepO is offline DeepO

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  Old Post 20-03-2004 02:18
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Hmmm... strange. I have since played so much with the tile compositions that my current numbers are off, but I thought I got those when looking for the first time. I'll reopen the save to check for sure. CH probably right, and I'm seeing ghosts again

DeepO

DeepO is offline DeepO

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  Old Post 20-03-2004 02:21
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Erm... at opening I'm at 603 bpt, -52 gpt. So we were both off

DeepO

Arrian is offline Arrian
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  Old Post 20-03-2004 02:27
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He did some WF shuffling, I think.

-Arrian

DeepO is offline DeepO

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  Old Post 20-03-2004 02:33
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I'm a bit puzzled CH, how you got to 24 spt (=1 waste) in EotS, I'm either at 25 spt (+ 1 waste), or at 23 spt. But never mind, I'll check next turn.

I think I'm going to use the RR thread discussion to get some plans going on the RRing, similar to the ones posted above. You never know when I'm not ready to play the save, or don't have enough time to think on it. Right now, I've got a few hours to kill.

DeepO

DeepO is offline DeepO

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  Old Post 20-03-2004 02:35
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quote:
Originally posted by Arrian
He did some WF shuffling, I think.

-Arrian


Has to be... I can get all kind of results in between. Most of the times over 600 bpt, but that doesn't gain us much if we can't get our tech slider down for 1 more turn.

DeepO

DeepO is offline DeepO

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  Old Post 20-03-2004 20:30
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ok, I can't see where number #2 and #1 are, but I know #4 in production is making 154 shields. We're at 198. That's after waste, AFAIK.

Does anybody know of any other more or less useful stat I can check without doing something to the save that can't be undone (like the disbanding-of-troops mistake I made earlier)?

DeepO

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