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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Inca Scout with 3 movement points
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 20-03-2004 16:12
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Inca Scout with 3 movement points Avatar Enlargement: We've got the solution

Is it good idea or not?
1.1.3 stats, 20 shields, normal movement (no bonuses on hills or mountains).

Could be a great scout or pillager.

But is it balanced?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 20-03-2004 16:50
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And what about:
1.1.1 stats, 20 shields, all as road?

Better scout, but bad for combat.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:34
  Old Post 20-03-2004 17:19 Visit alexman's homepage!
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3 movement points in the ancient age might be too poweful, since many borders have not yet expanded and you can get surprise attacks without any time to react. I like it though, in fact it's discussed below:

AU Mod discussion on Chasqui Scout

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:34
  Old Post 20-03-2004 17:46
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The idea of the "ATAR" Chasqui isn't new if you catch my drift - unfortunately in the early game, it becomes a *very* dominating scout, particularly on maps with a lot of ugly terrain. The version I played with didn't have the ability to attack; just to defend and cruise around at those speeds. Without an attack, I think it's a pretty decent, balanced unit, but 1/1/1 (ATAR) for 20 shields is definitely a bit much - makes the Inca the kings of hut popping, rather than the kings of warscouts, as they are now.

(Whether or not the 0/1/1 ATAR version is more appropriate or should be what the Inca are good at it certainly another matter....)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 20-03-2004 19:41
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Only, the problem with 0 attack version is that AI will never build them.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 20-03-2004 19:44
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Hmm...

In what way ATAR unit with atatck made it king of hut poping, sicne Exp. civs don't get barbarians to defend from?

For pure war purposes ATAR unit is inferiot to Jaguar Warriors since it can't retreat.

On the other hand, it's handy for pillaging.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:34
  Old Post 20-03-2004 19:51
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Idea:
What about just making Inca Scout be 15 shields, and give Jaguar Warriors something like ZOC for compensation?

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:34
  Old Post 21-03-2004 01:49
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quote:
Originally posted by player1
Hmm...

In what way ATAR unit with atatck made it king of hut poping, sicne Exp. civs don't get barbarians to defend from?

For pure war purposes ATAR unit is inferiot to Jaguar Warriors since it can't retreat.

On the other hand, it's handy for pillaging.


The attack/defense allows it to survive the occasional blunder-across of other barbarians, and the ATAR makes it a much quicker hut-seeker. Combining the ability to skim mountaintops with the ability to zip across jungle at high speed with (relative) immunity to wandering barbs.... very effective.

Don't take my word for it though, give it a shot. In the MP world, after much use, we've found it to be fairly balanced in our perspective, though there are a few that still call it underpowered.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 21-03-2004 01:55
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Lose 30 kilos (of popups)

The one game I remember running into them was before any patches on Demi. The AI used the scout to kill barbs and my warriors. I was shocked that I was losing to them, it was with no mods.

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