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Nemo
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of no one.
Apr 1999 time: 23:34
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This is for the city screen unit/building build list. It retains all of the original images, but appends various helpful icons.
UNITS:
-Displays up arrows for units that can be upgraded
-Shows the numerical capacity of units that accept cargo
-Has symbols for stealth attack, and enslaving units
CITY BUILDINGS:
-Shows culture points
-Displays upkeep costs
-Has symbols for the amount of pollution generated
-Has symbols for nuclear meltdown potential
-Displays "replace other of same type" option (i.e. building a coal plant will replace all other like buildings, such as a hydro plant)
WONDERS:
-Indicates if a wonder will become obsolete
-Displays "tourist attraction" symbol
-Shows culture points
-Shows pollution generated
Also, enclosed in the attached file you will find the original C3C images that comes with the retail version 1.00, named with a ".original" suffix. You will also find a "legend.jpg" file which shows the available symbols and what they represent.
All icons referenced by the default conquests.biq have been adjusted...scenario, and other packages have not been altered (as there is not civilpedia nor a .biq or .bic file with the necessary information, that I found).
To install, just replace the equally named .pcx files found in the ".\Conquest\Art\City Screen" and ".\Conquest\Art\Units" directories.
PTW/Art .pcx files have not been tested.
For the original Civilization 3 queue menu, please goto: Original Nemo's Queue
I believe this is compatible with C3C versions 1.00 - 1.15. If there are any questions or mistakes, please post them, so they can be corrected.
Attachment: nemosqueue_v1.00.zip
This has been downloaded 70 time(s).
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Antrine
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Hi Nemo, just downloaded will try.
Question, for Wonder Zeus, can/ or will icon show for unit to be generated and frequency? That is Ancient Calvary.
Additionally, I heavily am modding many such situations with both City Improvements and a host of Small Wonders, is this feasible?
I have just completed, today a Read Me compilation of 33 of first Age, some second Age improvements and Wonders, as well with 36 units most in first Age. This mod is Ancient Age setting.
If this is not too much trouble and you are interested in looking at it, please advice.
Many Thanks,
Sincerely,
Antrine
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Nemo
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of no one.
Apr 1999 time: 23:34
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quote: Originally posted by Antrine
Question, for Wonder Zeus, can/ or will icon show for unit to be generated and frequency?
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An icon can be shown for frequency, and which unit, yes. However, you would have to make the icon and number symbols, which would have to be done in apporximately no more then and 8x8 pixel area (varies for each unit or building icon, though) so it can fit next to the actual Zeus icon.
Since unit generation with frequency is the main purpose of Zeus, I chose not to show such in my queue. I designed the queue to show sub-functionalities of an object, not its main purpose. For Zeus, my queue will show 4 culture symbols, one tourist attraction symbol, and one symbol showing that Zeus eventually expires. Since all of these are things that might be helpful in assisting a player in the decesion as to weighing the importance of starting to build Zeus. But, to put the extras plus the main functionality of an object in that tiny space would prove most difficult.
quote:
Additionally, I heavily am modding many such situations with both City Improvements and a host of Small Wonders, is this feasible?
If this is not too much trouble and you are interested in looking at it, please advice.
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Yes, it is feasible. I can send you the .psd (Photoshop) version of the file I have worked with if you would like, to make a similar one for your mods. Unfortunately, I don't have much time, as I have multiple shareware products, and several websites that I maintain, so I don't have much time to make a queue for custom mods. Sorry. (Then I would never have time to actually play Civ )
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