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Nemo
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of no one.
Apr 1999 time: 23:16
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Unit list screenshot (low quality .jpg file, sorry)
up-arrow = upgradable times the number of arrows (i.e. 3 up-arrows means the unit can upgrad 3 times)
transport units have a number, showing the number of units it can carry.
If there is no symbol next to it, the the unit cannot carry anything, nor can it be upgraded. (i.e. the "X" has been removed from non-upgradable units =)
Attachment: unitmod_v2.jpg
This has been downloaded 1342 time(s).
Last edited by Nemo on 16-02-2002 at 12:37
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Nemo
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of no one.
Apr 1999 time: 23:16
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Building list screenshot (low quality .jpg file, sorry)
(it uses the red and yellow coins for the cost, kinda hard to see in the screen shot)
music symbol = culture (which is the same as the rest of the game)
money symbol = each red/yellow coin pile represents one coin per turn you must pay in maintainance (i.e. if it has a red/yellow/red coin combination, then that building requires 3 coins per turn in maintanance)
Attachment: imp.jpg
This has been downloaded 3514 time(s).
Last edited by Nemo on 18-11-2001 at 16:39
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Ralf
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Sweden
Mar 2000 time: 06:16
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quote: Originally posted by Ralf
The idea is great, but above X is unnecessary since its an understatement that no X means no upgrades anyway. A version without X:s would look less cluttered. |
In addition to above, an in order to further reduce the cluttered look:
I think one arrow is more then enough, just to indicate general upgrade-ability. Why is it necessary to know exactly how many times the unit can be upgraded?
The number of cargos feels unnecessary. One arrow for general upgrade-ability is enough. Keep it clean.
Last edited by Ralf on 09-12-2001 at 15:46
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JessRobinson
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Nemo,
Thanks for creating this great mod. I've found it to be a very useful mod as it makes decisions about unit selection much easier. Knowing the amount of culture produced, upkeep cost, and upgradability is critical.
Do you have any plans to update the mod to reflect changes from the patch? Among other things, several buildings/wonders have had changes to the amount of culture they generate (e.g., Shakespeare's Theatre now produces 8 culture rather than 6).
Thanks again.
Jess Robinson
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Nemo
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of no one.
Apr 1999 time: 23:16
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Here is NemosQueueMod version 1.1 which is compatible with Civilization III version 1.07 (original release version), in case anyone still wants it.
If you are having problems downloading this file from apolyton, you can also download it from here:
NemosQueueModV1.1.zip
Attachment: nemosqueuemodv1.1.zip
This has been downloaded 25 time(s).
Last edited by Nemo on 16-02-2002 at 12:52
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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