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Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 30-03-2004 09:24
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Looking to commission an artist for a Western... Lose 30 kilos (of popups)

I know this is probably going to be fruitless as many of us are to busy to sit down and make a go at something so painstaking, but I thought I'd try anyways.

I need someone to create a city, terrain, and unit set for an era specific, but fictional, scenario set in the 1870's in the lawless portion of the western United States. Think of the new HBO series "Deadwood".

The scenario will be based around a gold rush town, complete with prospectors, gunfighters, saloon owners, and prostitutes. I hope to include some memorable legends in there too.

The basic jist of it: Move in, build up your fortune, run the town, force your competition out, and become the richest mother you can. Oh yeah, and it has to be multiplayer.

Gold mining will be either a "attack and gain money" or "attack and gain trade unit" operation.

New people arriving in the town can be "bribed" by your prostitutes and saloon keepers and brought back to your saloon (city) to be disbanded for cash.

City improvements will be "acquiring new amenities" for your saloons.

Research will not be a "given" based on the terrain your saloons are on. Instead, you must pay for it by increasing your science allocation and paying for the research out of your stash (treasury). The tech tree, because it will be supported by how much money you can sustain it with, will allow you to research better goons and prostitutes for your town-wide empire.

Terrain improvements will be in the form of other buildings that compliment your saloon, like hotels, general stores, and hardware stores.

Indians will be a nuisance, if not a calamity, as well the U.S. cavalry, which will bust up your illegal settlement.

I'm putting my other multiplayer scenario on hold for the mean time. It will take a lot more work to get it where I want, so I decided to work on something that has a definite, concrete theme.

So there you go. Would anyone like to give this a go?

Oh yeah, here's a link to the HBO series. I like its style.

http://www.hbo.com/deadwood/

Attachment: ep02_bill_shooting_guy.jpg
This has been downloaded 282 time(s).

Last edited by Harry Tuttle on 30-03-2004 at 09:31

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 30-03-2004 17:24
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Sounds like a cool idea Harry! I call the slot for the Town drunk!

Gagliaudo is offline Gagliaudo
Chieftain
of Medioevo
Jan 2003
time: 06:17
  Old Post 31-03-2004 14:29
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Really nice idea, Harry!
Very, very original!!!

It remember a bit "Mafia: prohibition" and "Taking of Chicago" scenarios (about the concepts), but is different and really NEW !
Good work!!!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 31-03-2004 21:09 Visit fairline's homepage!
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Intersting idea Harry. I've got a few US cavalry graphics knocking about if you want 'em.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 01-04-2004 08:40
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Hey thanks everyone.

I think it will be a fun diversion. The Wild West has always been a favorite of mine.

@Fairline: I was counting on it! I like the look of your 19th century units. They should fit in nicely. Any suggestions?

POTUS is offline POTUS
Prince
How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Jul 2003
time: 21:17
  Old Post 01-04-2004 10:48
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Is the US Cavalry going to be 1 soldier=1 unit, or mutiple soldiers=1 unit?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 02-04-2004 07:41
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A bunch of mounted units (1 horse to a unit) will show up every so often to harass. Having just one unit pop up isn't much of an assault force when you have a bunch of goons running around your town.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 02-04-2004 08:03 Visit Boco's homepage!
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I gotta stay awake during a Deadwood episode! The last one I crashed midway through seemed good and gritty. Is this going to be a build-the-blank (ship to AC) scenario or warlust? If it's the former, and you want help with DLL gifs, I'd be glad to assist. Even with warlust, you could make some fun diplo screens.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 02-04-2004 08:16
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quote:
Originally posted by Boco
I gotta stay awake during a Deadwood episode! The last one I crashed midway through seemed good and gritty. Is this going to be a build-the-blank (ship to AC) scenario or warlust? If it's the former, and you want help with DLL gifs, I'd be glad to assist. Even with warlust, you could make some fun diplo screens.


Thank you so much Boco! DLL screens would be incredible!

I think the scenario can have both a "wonder victory" and a "warlust victory". Great idea. The ship to AC could instead be "Taking the Empire to Chicago". If you thrive in the sceanrio and manage to become so sophisticated that the town is just not enough you can have the option of packing up and moving to the big stakes in the great Cattletown to the East! Perfect!

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 02-04-2004 08:50 Visit Boco's homepage!
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Lose 30 kilos (of popups)

Okay there are about 42 gifs in SS.DLL to account for the various spaceship configurations and 2-3 for the space launch. There must be a tip sheet on this somewhere. If not we could probably deduce a lot from the GL. If no one else does it before tax day, I'll summarize the possible builds. Then a alternate scheme that uses the same numbers of building blocks needs to be worked out, e.g. build a luxury train car, a Chicago mansion, plan a sendoff gala, or whatever. At that point it'll take some good art with a limited palette to assemble the contraption. It looks very ambitious to me , but possible.

Does RESHACKER work with MGE (is that your version)?

Diplo screens are far less ambitious. Just need to know the civ/characters. Palettes are a little odd though.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 02-04-2004 09:03
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Haha, tax day still isn't the end of it. There are extensions to file too...

Anyways, the spaceship pics don't have to be to elaborate. Whatever works.

How are the gifs layered? I'm thinking that it could be layed out like a puzzle would be, with each spaceship part being a piece of some larger pic. Or if the pieces all layer on top of each, we could do a sort of collage?

Don't worry to much about palette, we have a wde assortment of B&W, tan, and color pics to choose from, this being a Western and all.

I think Reshacker does work with MGE, but I've never used it before. And yes, I do all my stuff using MGE.

Alright, this is picking up Thanks for your help Boco!

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 02-04-2004 09:22 Visit Boco's homepage!
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~23 Structural gifs showing a building progression. Module gifs are multiple frame gifs. So specific frames are excised and overlaid on the appropriate structural framework. Two planet shots. The last 8 or so gifs look like firing engines that are overlaid on a structural frame. Mebbe that's for the spaceship enroute. Don't know where the gifs showing the spaceship shooting off the earth are stored.

When's the next episode of Deadwood?

Valuk is offline Valuk
Warlord
Acres Wild
Oct 2002
time: 05:17
  Old Post 02-04-2004 16:28
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Just posting to say:
GREAT IDEA!!!!!!!!!!!!

Finally a civ2 scenario designer who *doesn't* worship WW2.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 02-04-2004 21:02 Visit fairline's homepage!
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quote:
Originally posted by Harry Tuttle
Hey thanks everyone.

I think it will be a fun diversion. The Wild West has always been a favorite of mine.

@Fairline: I was counting on it! I like the look of your 19th century units. They should fit in nicely. Any suggestions?


Well there are only a couple of US Cavalry gfx that are of use. I guess I could have a go at some cow-pokes as well Harry. Drawing a prostitute could be fun as well

We don't get Deadwood over here in Blighty, so perhaps you could post a link to some sites with pics of the show...

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 04-04-2004 00:43
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@Boco: Ok cool, layering will not be a problem. You know, a "paint by numbers" diagram of the screens could come in handy. That way I can start looking for some decent photos of the Old West and pick out some decent candidates that will mesh well. Unless of course there's someone out there who wants to show off a rendered pic?

And the next episode is April 4th at 10pm Eastern Standard U.S. time on HBO #1. Swearengen gets some competition!

@Valuk: Thank you for the compliment. It's nice to branch out once and awhile.

@Fairline: Alright, cool! Remember, the dirtier the prostitute the better.

And here is your link to the HBO series. I don't think there are any fan sites out there yet, as the show just had its pilot three weeks ago, but I might be able to find some more stuff out there that isn't on the HBO site.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 04-04-2004 22:53
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Just thought of 2 cool ideas.

A majority of terrain squares will be made up of buildings to represent the town. I want the town to grow, but I don't want the players to have the capacity to change terrain. Plus if I limited "buildings" to just terrain improvements then the list of possible combinations would be limited, and we can't have that.

So the plan: terrain improvements will be "overlays", as in they will look like signs that say "hotel" and "brothel" and maybe have some people milling around underneath. The improvements will only be buildable on certain terrain squares, that is, only on the the terrain squares that represent buildings.

Now, if I gave each player engineers who could terraform a square into a "building" then a player might feel inclined to build "satellite towns" or just build up their area till it was one urban mess. This would not be to realistic for the game. So I thought of another way for the town to grow.

Event driven growth. Every few turns, on the outskirts of town, the terrain that represents the road is extended and a few more buildings are built. This will represent the astounding growth of the town as new arrivals start constructing shops, restaurants, banks, etc... This way, the players will have to "go where the money is" and fight over new parts of the town.

And yeah, I want the roads in the town to be terrain so players can't build graphics of roads through actual buildings. The terrain improvement "roads" can instead be something like "light posts". Light posts in the town will help light the alley ways and create paths for the gold-dust heavy thrill seekers so that they may make their way to your saloons for some drinking, gambling, and womanly comfort.

Attachment: history02.jpg
This has been downloaded 219 time(s).

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 05-04-2004 00:44
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Great ideas! I just hope you will be able to really do this scen

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 05-04-2004 05:21
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Here's an example of the building terrain I'm working on. It may be small, but it's detailed.

Attachment: example.gif
This has been downloaded 210 time(s).

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 05-04-2004 13:37
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Looks great!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 05-04-2004 21:23 Visit fairline's homepage!
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Nice

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 06-04-2004 02:09 Visit curtsibling's homepage!
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Wow!
A town-level scenario!

The Tuttle-meister returns to create another civ revolution!

Great work!

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 09-04-2004 08:52
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Anyone able to create a graphic representative of a whiskey bottle that is proportionate to the tiles below?

The one in the bottom right is just to large and I need something to represent an establishment selling liquor.

Attachment: stuff.gif
This has been downloaded 186 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
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  Old Post 10-04-2004 00:48 Visit curtsibling's homepage!
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Actually, I think it looks great - the bigger the better, as it will be more noticable.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:17
  Old Post 10-04-2004 01:46
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Well, Remeber that with mountains and hills and forests you can make multisquare buildings if you want.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:17
  Old Post 10-04-2004 01:47
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quote:
Originally posted by Harry Tuttle
The one in the bottom right is just to large and I need something to represent an establishment selling liquor.


How about a BAR sign, or a liquor license?

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
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  Old Post 10-04-2004 05:17
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@Curt: Yeah, but I want to be able to see the building below too. If it was off to one side a bit more I think it would be a bit nicer. Thanks for the input.

@Gepap: Multisquare buildings might be a good idea for later use in the scenario to represent some larger buildings being built. The problem is that a player would be able to plop down their city/saloon on it.... On second thought, I could do it. The multisquare would just have to be a conglomeration of a bunch of buildings, not like a long continuous warehouse I was thinking of....

A bar sign might work. The liquor license is also a good idea, but then again there would have to be some sort of law and order to enforce the use of a liquor license in the first place. Remember, this town doesn't have a sherriff, or for that matter any sort of rule of law, being an outlaw community and all.

Thanks for the ideas!

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 10-04-2004 07:40
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Hey guys, MarkG just announced that he's had only 37 subscribers to ApolytonPlus. Be a pal and sign up! Spread the love.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 12-04-2004 01:45
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Update:

Working on a new river system grid using some of Favoured Flights rocks. Yes, rocks. It is coming along very nicely.

Also working on a new forest system grid with bigger trees. I'm having some trouble with the fur trees, but I'm sure I'll figure it out.

Boco, I downloaded a bunch of nice western pics for the DLL's. I can send you a zip if you'd like to see them.

I have the road terrain and one of the resource scquares for the road terrain finished. Also, the lamp posts are finished.

That's it for now. This one is gonna blow your mind!

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 12-04-2004 08:54
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In progress screenshot. The rivers need 3 more tiles, but you get the picture. Notice the water trough and horse hitch post next to the green roofed buildings. Also, look for the lampposts in town.

Attachment: prelim.gif
This has been downloaded 154 time(s).

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 12-04-2004 11:57
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Really nice, Harry!

Can't wait to see your further progress!

 
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