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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Patch News
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16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 31-03-2004 21:59
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#31 Report this post to a moderator
Help yourself to an AD-FREE life

I took the liberty to compare v1.15 and v1.20 change lists and here are the 1.20 only changes:


FIXES:

* Railroads will always appear under captured cities if you have Steam Power.
* PBEM Games can not be loaded in Single Player
* PBEM: v1.20 Games can not be loaded on earlier versions. Earlier saves can STILL be loaded in v1.20
* PBEM: Previous players Civ can no longer be seen when loading a PBEM game


CHANGES:

* Histograph keeps tracking defeated Civs
* Electronics requirement removed from Motorized Transportation
* Radio Tech removed
* Civil Defense requires Electronics
* Advanced Flight now requires Electronics
* Radar Towers require Advanced Flight
* MPTournament: Tiny & Small maps can be played with 8 players
* MPTournament: Map sets Oceans to 40%
* MPTournament: Map Trading moved back to Map Making
* MPTournament: Enkidu cost raised to 15
* MPTournament: Ancient Cavalry defense lowered from 2 to 1
* MPTournament: Captured cities retain culture
* MPTournament: Turn slices lowered from 24(base)/3(per-city)/1(per-unit) to 16/2/1
* MP: City goodie hut spawns are not possible in Elimination Mode


ADDITIONS:

* Implemented Allow Scientific Leaders Rule

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:35
  Old Post 31-03-2004 22:19
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#32 Report this post to a moderator
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tentatively

If this is the final c3c patch, then....

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:35
  Old Post 31-03-2004 22:34 Visit alexman's homepage!
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#33 Report this post to a moderator
Enter the AD-FREE zone

Edit: nevermid...

Last edited by alexman on 01-04-2004 at 00:50

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 31-03-2004 22:36
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#34 Report this post to a moderator
Tired of ads?

quote:
Originally posted by asleepathewheel
tentatively

If this is the final c3c patch, then....


I agree. I wont repeat my thoughts, because I'm lazy. They are here:

http://apolyton.net/forums/showthre...056#post2806056

http://apolyton.net/forums/showthre...937#post2814937

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 31-03-2004 23:07
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#35 Report this post to a moderator
Put an end to popups!

It does not say anything about beta so it must be the offical one.
I see it was dated Jan 24.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:35
  Old Post 31-03-2004 23:08
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#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by alexman
It seems you have to delete the Conquests\Art\Advisors\science_industrial.pcx file to get the tech tree to show properly (which is in science_industrial_new.pcx).


I just started the middle ages scneario and note that the graphics are off there as well, arrows going in wrong directions, etc. does your fix cover all 3rd era tech trees (what I mean is, are they all in the same .pcx?)

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:35
  Old Post 31-03-2004 23:20 Visit alexman's homepage!
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#37 Report this post to a moderator
Inflate your Upload Space

You have to rename science_industrial.pcx to science_industrial_new.pcx in all scenarios for it to work properly.



I suspect we will see a new executable (1.21) rather soon!

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:35
  Old Post 31-03-2004 23:32
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#38 Report this post to a moderator
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well, I hope they can put out a fix soon....even if I can fix it, some won't want to muck around with it.

after closer examination, the arrows in the middle ages seem to be the same arrows as in the old epic game.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 01-04-2004 08:57
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#39 Report this post to a moderator
Full PM-box? Change here!

I'm not normally one to criticise Firaxis for the work they do and like others, I appreciate Jessie's continued loyalty to the fanbase by pushing out fixes and addons to Civ3 when the money is obviously in Civ4.

However, I must say that a bug so obvious as screwed-up tech tree graphics just.....leaves me flabbergasted! (Edit: I had something nastier there at first, but I really don't have it in me!)

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:35
  Old Post 01-04-2004 09:35
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#40 Report this post to a moderator
Inflate your Upload Space

I'm normally a pretty strong supporter as well....

.....
....
I really don't know what to say. There are QA errors on a pretty fundamental level here. The MP community *cannot reload a saved game.*

Ever.

::staggers and stares in disbelief::

.....wow.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 01-04-2004 09:43
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#41 Report this post to a moderator
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I think there is a 'perception' problem here. Notice, if you feed the bugs, get a large can of paint and repaint them 'features', take your broom out and shuffle them across the room. Wahla, you have a feature rich program full of fun and favor.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 01-04-2004 09:45
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#42 Report this post to a moderator
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Trust me, you have already... you're on version 375ds8eo8.89e9x1. Thanks!

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:35
  Old Post 01-04-2004 09:58
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#43 Report this post to a moderator
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I don't play MP, generally don't play scenarios or mods, and just finished a game so I don't have the need to reload saves from earlier versions.

What's the verdict from those who have installed 1.20 -- should I stick with 1.15b or install 1.20 now that I've downloaded the monster?

Catt

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 01-04-2004 10:02
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#44 Report this post to a moderator
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Please refer to http://apolyton.net/forums/showthre...threadid=111919

Taking special note of Antrine's comment as useless as they may be!

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 01-04-2004 15:06
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#45 Report this post to a moderator
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I was beginning to think at least the PBEM community had received gratification, but I just noticed this:

quote:
CIVILIZATION III: CONQUESTS V1.20 DOES NOT SUPPORT SAVE GAMES FROM PRE-V1.20 VERSIONS.


Back to the old dual install routine... :-(

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:35
  Old Post 01-04-2004 15:12
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#46 Report this post to a moderator
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Rommel, a PBEM-specific line states it is possible to load pre-1.20 PBEM saves...:

quote:
* PBEM: v1.20 Games can not be loaded on earlier versions. Earlier saves can STILL be loaded in v1.20

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 01-04-2004 15:19
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#47 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Thriller
However, I must say that a bug so obvious as screwed-up tech tree graphics just.....leaves me flabbergasted! (Edit: I had something nastier there at first, but I really don't have it in me!)


And this time, alas, I am not even surprised.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 01-04-2004 16:43
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#48 Report this post to a moderator
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Things I see wrong with the patch.

First, MPTournament.biq refers to 1.18 patch.
Also it still has a Radio tech implemented.
This is also true for all other BIQ files added with Conquests.
Like Cheaper Upgrades.biq, MPFastCiv3Conquests.biq, No Civ Traits.biq, No Unique Units.biq, Quick Civ.biq, With Plague.biq, etc... They all need to be changed to reflect the newest rules.

Second, even conquests.biq is not done properly.
It still has Radio tech in its list, but as non-era tech which is added to all civs at start.
Should be deleted, since it gives some bugs, like starting game with Radio or Radio in Civilopedia.

Third, Civilopeida.txt isn't changed to reflect that Radio tech is removed. Which means that "Enables Radar Towers" entry needs to be moved from Radio to Electronics.

Fourth, as alexman reported, it looks that Civ3Conquests.exe looks for science_industrial_new.pcx for industrial era, which gives error in all scenarios. It should look to science_industrial.pcx instead, and science_industrial_new.pcx needs to replace science_industrial.pcx

Fifth: How this passed Q&A???


I fully expect 1.21 to be released ASAP to fix these issuses.



Optional: When we are there, maybe some other easy things could be fixed.
-Like adding WWII Paratrooper in list of units with ZOC in Civilopedia
-removing offense AI flag from Musketeer (PtW leftover, when it had attack of 3)
-fixing bug with Inca leader being targetable by Stl. Fighter stealth attack (this maybe is not bug since stealth attack doesn't work for air units anyway)
-and if any conquests.biq changes are done, then adding them to other optional BIQs should be done too

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:35
  Old Post 01-04-2004 17:39
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#49 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by player1
Fifth: How this passed Q&A???


I can only imagine someone in QA lost their job this morning.... or if they didn't and all Firaxians found this patch acceptable, that in six or eight months, they'll all be out of a job.

This isn't just a bad patch, this is monumentally, staggeringly bad, bad on a basic, fundamental level. There's stuff here that simply LOADING THE GAME WITH THE PATCH INSTALLED would've caught. How lazy do you have to be not to notice that?

(And that's coming from a guy who normally waves the Firaxis flag as defiantly as anyone.)

Risa is offline Risa
Warlord

Nov 2003
time: 13:35
  Old Post 01-04-2004 23:48
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#50 Report this post to a moderator
Increase Your PM Length

A bad official patch on the base of a good beta one? Something must have happened in Atari's QA...

 
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