 |
|  |
 |
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:35
|
|
Start
- GoW offers us Medicine for Steam accepted. We accept.
- Starting on SM. 80%, to be completed in 4 turns, 624 bpt, -57 gpt. (will change, I'm still before city build completions) I will try to find a perfect way to lose the least gold, by not wasting too much beakers (as I did with Electricity). Later.
- Cyclone builds worker. Starts worker
- Tempest builds bank. Starts The Oracle (prebuild for factory).
- SS builds worker. Starts workers
- WoC WLTKD stops, an extra 3 shields waste. IW now in 16, instead of 14.
- SM calculation: we need 2400 beakers. The best I can get is 3 turns on 80%, 1 turn on 70%, which will cost us 164 gold (we have 250). Other combinations will cost us a bit more gold. Not always much, but the perfect beaker combination (without any waste) of 2x90%, 1x70%, 1x60%, losing not a single beaker, will cost us 167 gold. Other combinations are worse. Slider set to 80%
- 36 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- 6 workers improve Arashi 1. Recalculation... strange, I somehow missed 3 shields, ToE will end at 603 shields, instead of without loss. I could have RRed the tile 3 turns later... never mind, I can give the shields to another city to compensate.
- RR on Tempest 69, 23, 21.
- mine on Tempest 23, 21.
- RR on Monsoon 9
- RR on Hurricane 2, 21
- Mine on Hurricane 2 (should have been 21 to be ideal during mobilization. Oh well. We're not mobilizing yet)
- Galley2 moves 4444. Moves close to Antarctica, will do the missed tiles to the North on the way back. (starts on this next turn)
- our Southern most galley (off the Lego coast) Moves 222
- our Western most galleon moves 7886(? not sure anymore) to uncover some more fog. Spots another Lego picket: Victory. We can assume all of Lego is protected by pickets, so lets's return this galleon to Stormia as well.
- Northern most galley moves 223. Gow Galleon and Lego's caravel are still at the same spots. Out of sight after move.
- last Galleon (to the South of Stormia) moves 7776. Goes towards Elipolis, passing by ND's scouts (if any are present). Not a lot to do with this one, all fogged areas are going to be uncovered soon by other boats.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn)
- Tempest gives one fp to EotS
- EotS frees irr plain for BB, using the fp.
- BB takes irr plain, instead of coast.
- WW moves off irr plain, gives it to Tempest.
- OG moves off irr (now mined) plain, gives it to Tempest.
The idea is that Tempest will grow next turn, and generate 24 shields, perfect for a factory prebuild in 10. Once Arashi finishes its ToE, it can swap tiles around a bit to give more shields to WW and OG. I miss one lousy shield, though, due to waste... next turn I plan to mine the last plain. RR is not necessary for the moment, but can be done to generate the last missing shield for the factory. Must remember this!
- Monsoon moves off incense hill, takes mountain instead. -1bpt
- WW moves off coast, onto incense hill. no bpt loss (if taking another hill instead of the incense, it would cost us 2bpt.
- OG moves off sea, to coast. +1 bpt.
- SS moves off mined plain, onto mountain.
- Hurricane uses the mined plain instead of a coast. -3bpt, +2spt. bpt loss has no influence on eta SM (those beakers would have gone to waste anyway). -1 fpt, but only for one turn, will be RRed next turn.
Current Builds
Changed all builds to the factory prebuilds, as layed out in the Smith's thread. This assumes we will go for industrialization after SM. Can be changed back everywhere later on.
Eli : Aqua in 3
Inchon : Aqua in 30
WoC : Iron Works in 16
Inchoff : market in 31
Diss : GLib in 21
Santa Ana : Uni in 24
Blizzard : Uni in 14
Monsoon : Uni in 5 (plan for Monsoon: now 1 turn on 11 spt, 0 fpt. Then 1 turn on +1 fpt (using hill instead of mountain). Then using 2 turns of -1fpt, 14 spt (using both hill and mountain) for perfect eta on Uni in 4))
Arashi : ToE in 4 via Palace
WW : Uni in 22
Tempest : Oracle in 15
SS: worker in 2
Hurricane : Hanging gardens in 16
OG : uni in 31
EotS : Hoover Dam in 14(via Sistine)
BB : uni in 13
Cyclone: worker in 1
Tornado : Uni in 8(bit of a problem, needs one turn delay to be ideal as prebuild.)
Typhoon : Uni in 23
Sufa : Uni in 35(might need market first, as it needs happiness. Depends on how fast Sufa can be RRed)
Other
- with the shuffling, we're at 620 bpt, -56 gpt at 80%.
- ND has Steam!!
Diplomatically, something should happen. I have no time whatsoever to do this, I've already worked something like 65 hours this week (deadline yesterday), and won't be in the rest of the day... We need at least to convince GoW this is not right.
- Vox has Steam as well... so right now, the only ones without coal are RP, as they need to wait until the NDA stop on Metallurgy.
- in our culture graph something strange is happening. GoW are definately gaining on us in culture. We're still gaining compared to the rest, but they are gaining more. There can only be one explanation: They have more cultural buildings then we do. Very strange for our warmongers 
- we're still #2 in production. I wonder how long we can keep this, as others can start to RR too.
- turn sent
Next Turn
DeepO
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:35
|
|
I have been slacking DeepO, I;ve been working long hours lately that have left me physically exhausted, very unfun work. And to boot, I will be gone from tomorrow through wednesday, helping my grandmother move (she lives a few states away)
I hope that ND got Steam from GoW, otherwise, they are breaking deals left and right with us. OTOH, didnt they front GoW cash for medicine + steam? WTF is going on with this game. Things are spiraling out of control!!!!!!!
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:35
|
|
Its either one or the other, I would think it woudl have to be ND first, otherwise GoW would leave themselves horribly exposed. And we have to move soon, relatively, as we need to eviscerate ND before the advent of marines, as then we will need to defend our eastern coastline. the problem is, of course, Likely they are going for Rep Parts Asap, thus any move will be quite rough. Argh.
Did we not have an agreement with ND?
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:35
|
|
well... agreement... we had a chat some time ago, in which they only said 3 or 4 sentences. Nothing more then that. That's why I ask to clear up the mess, I'm totally unsure of what we agreed with GoW either.
Re: attacking ND: we simply can't do it with our current forces. They will have infs, also something to be sure of. So the only chance we get is racing towards tanks. If GoW cooperates, we can reach tanks faster then anyone else by at least 10 turns. We're already in front of everyone else by 7 turns, and will gain another 8 from the two free techs. That has to be enough...
the second invasion will become bloody as well, though, but maybe we can mask it with our war on ND.
Something else I've been thinking about: if we want, we can probably build Universal Suffrage. However, the shields would be better spend on other things... what if we 'give' it to GoW as payment for Medicine, or just as a act of good faith? We don't need it that much as they will, as we can switch to Monarchy in 1 turn. And it might be an extra incentive for them to gear for war.
DeepO
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|