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d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 04-04-2004 04:44
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Difficulty Support Apolyton, buy Alpha Centauri

I like Alpha Centauri a lot but it's a bit too overwhelming for me especially on a large map. In the end there is just too much clicking that a turn properly done will take 1 hour. How does everyone else deal with this problem?

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 04-04-2004 05:39
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Sounds like norm to me.

Of course I'm sure some players would take hours to play a turn ha.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 04-04-2004 05:48
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You either don't do it properly in the later turns because your situation is so strong from concentrating earlier, or you do indeed take hours on the turns.

My PBEM turns take about 20-30 minutes once the game gets going, and longer as the game gets heavy with wars and loads of bases.

But I'm capable of blasting though 3 games a day on auto pilot too, just enough to beat the AI, but nothing spectacular.

-Jam

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 04-04-2004 06:31
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One thing that works is to que everything you build. Why it doesn't do much, at least you don't have to tell all the bases what to build every turn. Also, you can use the governor. While it may not your style of playing, it can really shorten turn lengths. And probably the biggest time-saving thing you can do is to automate formers. Ctrl+Shift+A automates the former to improve just its home base. You can also do Ctrl+Shift+S to automatically have the former build a farm, solar collector, and road in the same square. And you can also have formers automated for specific tasks, like building just roads or remove fungus.

Ultimately, though, automating everything doesn't give you control of the game, and it really doesn't let you do what you want. Sometimes, you just got to deal with long turns.

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 04-04-2004 10:16
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Wow, this game is serious. I expect a turn to take 1/2 minute. Like when I play galciv. To tell the truce I never beat alpha centauri once. Starts off good then start to lose the places in a lot of things and then I quit.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 04-04-2004 10:32
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You may have already checked this site on firaxis.com.
It is quite short and basic set of strategies, quick to get read.
This site contains more advanced strategies.
There are many more sites with clues, these two are just examples.
I play SMAC since it was released and loose from time to time in single player. Sometimes just some nasty faction gets a bit too strong near you, and you just play more relaxed and then it suddenly happens...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 04-04-2004 16:55
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Something else you can do is play on smaller maps. You need to be fast expanding at first for having enough territory, but once you got 15-20 bases, and able to keep the peace for say 50 turns you're off on momentum (against AI, off course).

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 04-04-2004 21:57
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I usually have about 10 bases and what should I do with conquered bases? I also feel weird when the wrong factins gets different projects, what can I do?
Is there a way for auto free upgrades like in rts to units?

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:35
  Old Post 04-04-2004 22:03 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by d=me
I usually have about 10 bases and what should I do with conquered bases? I also feel weird when the wrong factins gets different projects, what can I do?
Is there a way for auto free upgrades like in rts to units?


On what map are you playing?

Defend and develop conquered bases. Do not worry if you lose a SP or two, you can take them by force. There is no auto free upgrade (nor there is free upgrade anyway). Just stick to the game and you will love it!

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 04-04-2004 22:30
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There just seemed to be too much leakage when your country gets big. And I just lost the believers and university scenario. I'm playing on the map of planet. The enemies are just too tricky.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 04-04-2004 22:32
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One of the important strategy is using crawler units to harvest resources. Good places are tiles where you have one resource abundant and other are not at all there or largely limitted. For example a mine on a rocky terrain usually gives 4 minerals (or 2 before mineral restrictions are lifted) and often no nutrients or energy. Rocky tile with mineral bonus gives whole 7 minerals. It's excellent place for crawler. Workes better work on tiles like monument giving 2/2/2 or forest 1/2/1 (initially, or more with better technologies).

Having Centauri Ecology early is also good, just having formers improving terrain as quickly as possible. About order of formers action, it's good to choose the most efficient improvement, giving the best increase for the number of turns to build. Forests are very powerful here, some people say too powerful.

Hurrying production is often speeding up things a lot. As soon as cost of hurrying lowers to 2 EC per 1 Mineral, consider rushing it. Sometimes I hurry for larger costs for various reasons, like recently i bought 1 Mineral for 6 EC. This 1 mineral was crucial for me, because allowed me not to loose many more minerals later. Remember that only up to 10 minerals are extended to next build queue item when deciding on hurrying techniques here. Important in later game when your base production is much over 10 minerals - this may waste many minerals because of that 10 limit.

The bigger production the better - more units, more research. The same with nutrients and energy. But this everyone knows.

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 04-04-2004 22:40
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what about old obslete units? I can't afford to upgrade them. Spent everything on secret projects. And what about the overwhelming in late games?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 04-04-2004 23:42
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Obselete units can be upgraded any time later when you have ec's again. Keep them around for when founding a new base or scouting.

And what do you mean with overwhelming?
Actually, what difficulty level are you playing?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 04-04-2004 23:45
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Secrets project are better hurried with crawlers than energy. The lowest cost for Sec. Proj. is 4 EC not 2. But it's kinda bug there, coz you can hurry a crawler with 2 EC still.
Treaties and Pacts can significantly boost energy income. Proposal of Global Trade Pact too. Build Energy Banks or Energy Power Grid project as early as you can. units can be upgraded from the most important to those which can stay obsolete some longer. Units can be upgraded one at a time. It's all about balance between energy reserves, income and building and other elements. When base completes all possible facilities, and you do not wish to make more units then stockpile energy in that base.
There is also "clean reactor" special ability of the unit - reduces maintenance costs, worth of considering.
Sometimes I'm overwhelmed too in late game, Then I play longer turns and exercise patience

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 04-04-2004 23:54
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You probably won't have enough money to upgrade ALL of your obsolete units. What you can do is choose a certain portion of your army to upgrade.

As for the others, it depends on if they are killing you on support costs. If they are, you can:

1. Upgrade them to clean units
2. Disband them
3. Send them off to wreak havoc on your opponents and/or get horribly slaughtered, depending on how obsolete they are. (If you send obsolete laser infantry up against chaos infantry, they will probably die. However, if you send obsolete missle infantry against those chaos infantry, you could definitely wreak some havoc, especially if you can manage to position and manuever your units better than the AI.)
4. You can transfer those units to a Pactmate (probably more worthwhile than disbanding them because you earn some brownie points in the process. Just make sure your AI "friend" won't stab you in the back later on with those units.

If they aren't costing you too much on support, then you can keep them around however long you want. Maybe use them to go worm-hunting, or exploring, or whatever.

remember this too: Obsolete defenders can make great siege units. If you have a horde of obsolete 1-3-1 plasma sentinels, send them along with a few artillery and a few offensive rovers, and just starve your opponent out by destroying enhancements, blocking roadways, and generally clogging up their terrian with your pesky little 1-3-1 sentinels. Try to position them on forest or rocky squares for added defensive power. Just always watch out for probes subverting your units.

Don't worry about spending too much on secret projects. They are the best long-term investment you can make. Of course, if you have a psycopathic Miriam knocking on your door, you need to divert your attention to building combat units until your are defensively secure.

As for overwhelming in late games, if you are waaaaaaay ahead of everyone else, you can automate everything and just sit back and cruise along. Most people, including myself, hate automating things, but if you don't care, then you can do that. If you wanted to, you could automate just about everything (formers, governors, even your military units!)

If you have almost everyone conquered, see if you have enough votes for a diplomatic victory or enough $$$ for an economic victory. Sometimes I'll opt for one of these victories if I don't feel like going through the motions of conquering every pesky little enemy base.

If you are neck and neck in late games: Here is the true joy of SMAC!!!!!! Yes, it can get overwhelming, but part of the fun of SMAC is using every last ounce of your wit and resources to outplay your opponent.

Yeah, the enemies can be tricky at times. The AI knows no remorse in repeatedly stabbing you in the back...and humans are even worse! But the AI has several handicaps in its gameplay that will allow you to defeat it: The AI fails to effectively employ supply crawlers, the AI doesn't use its military as well as it could as far as manuevering and strategy goes, and the AI doesn't concentrate on pop-booming. Master these aspects of the game, and you will absolutely destroy the AI, even on transcend level.

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 05-04-2004 02:16
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quote:
Originally posted by GeoModder
Obselete units can be upgraded any time later when you have ec's again. Keep them around for when founding a new base or scouting.

And what do you mean with overwhelming?
Actually, what difficulty level are you playing?


Are you making fun of me?

And for upgrading a part of my army, that will get me bankrupt. I don't have a lot of energy. Too many lab facilities.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 05-04-2004 02:21
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Lose 30 kilos (of popups)

No, I'm rarely able to win a transcend level game myself. But I tend to play that level with a custom faction or one of the ingame factions with the lesser benefits.

Ah, your income isn't high enough anymore for upkeeping the labs and collecting money. Have you build a lot of economy or energy increasing facilities as well?

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 05-04-2004 02:41
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Sorry I misunderstood you. I play at librarian. I build research hospitals for many bases. I usually have a couple hundred of energy credits. The techs gets researched too fast and units become obslete too quickly. I still think that the planetary datalinks is too powerful. I'm going to make scenarios and give factions their secret projects. Not going to let the believers to get the HGP.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 05-04-2004 02:56
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Avatar Enlargement: We've got the solution

Ah yes, having the planetary datalinks makes itself obselete when your lab output is high as well. If you have it you might consider to relax a bit in research. change your SE settings to a higher economy perhaps?
When your efficiency rating is high enough you don't lose energy out of this.

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 05-04-2004 03:00
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What do you do about agressive sides?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 05-04-2004 03:59
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Build masses of troops and crush them?

-Jam

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 05-04-2004 04:08
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Or simply appear to give them what they want...

... and crush them later!!!

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 05-04-2004 05:33
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I mean starting off with the believers or spartans beside you. I'm going to make a logical scenario, how long does it usually take? What is a civ group?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 05-04-2004 07:51
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When planning defences do not forget the bonuses given by:
- rocky terrain
- forests (I think)
- xenofungus (which hides units too)
- bunker
- sensor array not farther away than two tiles

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 05-04-2004 09:33
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Get a bigger avatar today!

How do you keep on the top of the list in tech and still able to defend your self?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 05-04-2004 13:09
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The circle is round now:

Build defensive units strong enough to counter technical inferior attackers... and keep building them.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 05-04-2004 13:30
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Lose 30 kilos (of popups)

quote:
How do you keep on the top of the list in tech and still able to defend your self?


Build lots of bases, make some into "Tech bases" and some into "Unit factories" Use terraforming and crawlers to make the techbases get LOADS of energy, and terraforming and crawlers to make the unitfactories get LOADS of minerals.

Its a bit simplistic, but that will see off the AI at any level.

-Jam

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 05-04-2004 22:49
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I never thought that this game is so hard. I always rely on the government except for university base. What if a evil side have 20 units coming at you in all in one square and your unit's are spread out to all bases? I usually have 2-3 units per base.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:35
  Old Post 05-04-2004 22:56 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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20 units in one square? Two or three rovers could take them all!

d=me is offline d=me
Warlord

Nov 2003
time: 05:35
  Old Post 05-04-2004 23:35
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mariam did that. how can 2-3 rovers take them?

 
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