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Please read the post below.
This poll is closed.
Don't boost any faction! 9 36.00%
Give some a *slight* boost! 2 8.00%
Give some a better starting position 7 28.00%
Change the inherent characteristics (eg SE penalties) of some 0 0%
Some combination of better starting position and changing the characteristics 5 20.00%
Throw bananas at them! 2 8.00%
Total: 25 voters 100%
  [Edit Poll (moderators only)]

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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 05-04-2004 20:43
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#1 Report this post to a moderator
Next ACDG: Boost weaker factions? - The Poll! Suffering from ads?

Here is a poll elaborating on the discussion started here. I've put a few options to the vote:

1> Don't boost any faction! If you consider a faction too weak, then don't join it, silly!
2> Give some *slight* advantages to certain weak factions.
3> Give the weakest factions a better starting position (eg an extra rocky mineral bonus), the exact bonus to be determined by a CMN through playtesting.
4> Give the weakest factions some changes to their faction characteristics (eg a SE bonus or smaller SE penalty...).
5> Some combination of a better starting position and edited characteristics! Let's give every faction a fair chance!
6> Throw bananas at the weaker factions!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 05-04-2004 20:54
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Don't boost any faction The god that made SMAC/X balanced everyone very nicely (possibly except the aliens)

If I had two votes, then I'd vote "Only boost with extra nice starting terrain"

-Jam

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 05-04-2004 21:03
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Voted for a slight boost. But nothing more then an extra ability or so.

eg. military ability for Spartans, fanatic defense for Believers.

Minute Mirage is offline Minute Mirage
Prince
Helsinki
Aug 2003
time: 07:35
  Old Post 05-04-2004 21:05
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I also voted for not boosting any factions. Even a small boost in the early game can turn into a real advantage later on, as the early game is so crucial. In order to avoid overcompensations, all boosts should be carefully playtested. All in all, I just think it would be better not to boost any factions at all. In my ideal world, every human faction would have a very similar starting position.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:35
  Old Post 05-04-2004 21:58
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I voted no boost also. I agree that if we are talking about human teams, slight boost could become a huge advantage easily. If we are talking about AIs then it may be a different story.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 05-04-2004 23:02
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quote:
Originally posted by Minute Mirage
I also voted for not boosting any factions. Even a small boost in the early game can turn into a real advantage later on, as the early game is so crucial.

quote:
Originally posted by HongHu
I voted no boost also. I agree that if we are talking about human teams, slight boost could become a huge advantage easily.


Actually the reasons why you vote against boosting can be turned around to justify boosting. If you already agree that a small boost in the early game can turn into a real advantage later, then you must surely agree that the large advantage of about all factions of having +2 Industry & +1 Economy bonus compared to the Spartans and Cult will certainly lead to a *huge* advantage later on. Correct?

Illuminatus is offline Illuminatus
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Jul 2003
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Boost starting position.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 06-04-2004 00:28
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Actually Maniac, if you argue that all factions MUST take Wealth, then that +2 Ind and +1 Econ is up against +4 Morale for the Spartans. That's a bonus of +50% to attack and defense.

-Jam

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 06-04-2004 00:47 Visit Frankychan's homepage!
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Give better starting positions, but other than that...don't mess with the SE and factional bonuses. Those are what make the faction unique and tinkering with them (IMHO) degrades the faction.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 06-04-2004 01:26
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Lose 30 kilos (of popups)

quote:
Originally posted by Jamski
Actually Maniac, if you argue that all factions MUST take Wealth, then that +2 Ind and +1 Econ is up against +4 Morale for the Spartans. That's a bonus of +50% to attack and defense.


+37.5%. But opposed to that, all your units costs +20%. But besides your units, all facilities also cost +20%, which has a cumulative negative effect on economic development. So to give a stereotypical example of to what this leads: 5 Spartan commando missile rovers fighting against 10 UoP disciplined Shard fusion-reactor rovers. Extra morale won't help much there.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 06-04-2004 01:37
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Yes, except the Uni got flattened in turn 2120

-Jam

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 06-04-2004 01:39
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Will we be playing on a tiny map, with all factions on the same continent?

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 06-04-2004 01:40
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Talking about a challenge...

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 06-04-2004 03:12
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Ok Maniac, point taken, you think the Spartans are crap.

I think they're actually quite good and I'm prepared to play anyone with the Spartans to prove so.

-Jam

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
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  Old Post 06-04-2004 03:37
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You mean you'll play as the Spartans in a next ACDG, or do you mean in some PBEM?

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 06-04-2004 03:52
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Either/or

-Jam

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 06-04-2004 05:40
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Other - tech advantages. Although changed SE characteristics sounds good too. I don't think start position makes THAT much of a difference in a game where you can customise terrain so heavily.

Illuminatus is offline Illuminatus
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quote:
Originally posted by MrWhereItsAt
Other - tech advantages. Although changed SE characteristics sounds good too. I don't think start position makes THAT much of a difference in a game where you can customise terrain so heavily.


You would be surprised what a mineral bonus on a rocky square or nutrient bonus in radius of the first base can do for the whole faction - it will give turn advantage that is very important.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
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  Old Post 07-04-2004 06:39
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All the same, by giving a faction or two a tech that will let them use their abilities better, say CentEmp to the Cult so they can build worms straight away, or The FM tech to Morgan so he can power through the ECs early one sounds like a great turn advantage to me.

Illuminatus is offline Illuminatus
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Too great advantage for me.

Trithemius is offline Trithemius
Prince
Canberra, Australia
May 2003
time: 14:35
  Old Post 08-04-2004 06:38
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I think the problem with tech bonuses is that they can be traded (or stolen) meaning that giving it to a single faction in order to boost them may just result in boosting everyone.

In reference to obstructor's comments above, does Morgan need any advantage at all?

Illuminatus is offline Illuminatus
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Well if he is surrounded by factions on the same continent...

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 08-04-2004 21:09 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Give em lots of banana's that will help

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 08-04-2004 22:09
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quote:
Well if he is surrounded by factions on the same continent...


He can get to Probe Teams first, and has the cash to use them early game

-Jam

Illuminatus is offline Illuminatus
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But not all...

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 08-04-2004 23:28
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Remove this text

When a faction has 2-3 bases and you mind control one of them, then you just won the game.

-Jam

Illuminatus is offline Illuminatus
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Mind controlling Morgan would cause others to team up against him.

Trithemius is offline Trithemius
Prince
Canberra, Australia
May 2003
time: 14:35
  Old Post 09-04-2004 09:33
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quote:
Originally posted by obstructor
Well if he is surrounded by factions on the same continent...


That's fairly bad for anyone who isn't going to be fully offensive from turn one, isn't it?

Illuminatus is offline Illuminatus
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Yes, but you can pact with them and cooperate.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 12-04-2004 20:07
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Ok, this poll seems to show a pretty clear trend towards either NO boost, or just better starting positions. We can just leave this to a smart CMN to give the AI whatever help he/she thinks they need, an extra pod, or a little patch of Monsoon Jungle, whatever...

Yes?

-Jam

 
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