Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > C3C 1.22 patch (standalone) is out!!!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:35
  Old Post 07-04-2004 14:14
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Help yourself to an AD-FREE life

I think this'll be the last patch.
There are 2 bugs left over that are after all minor (eventhough some will say it's huge)

Mark my words.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 07-04-2004 14:26
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Tired of ads?

Yeah, I remeber stories were people are trying to persuade me that 1.15 is last patch.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 07-04-2004 14:45
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by CyberShy
I think this'll be the last patch.
There are 2 bugs left over that are after all minor (eventhough some will say it's huge)

Mark my words.


It's not just the bugs though..........experienced players will remember the tweaks made to PTW, ones that have been inexplicably lost in C3C. This in conjunction with a few balance tweaks would make the game what it should be.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 07-04-2004 14:46
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Help yourself to an AD-FREE life

....which has not yet been disproven.....1.22 is merely the official version of 1.15b. 1.20 was the abortive form that was finalised as 1.22.

At least, that's the way it seems to me. So now 1.22 is out, all bets are off and we need to convince them that another patch is warranted....or else 1.15/1.22 will indeed be the final patch.

[EDIT...I was responding to player1, but doc squeezed in before me )

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 07-04-2004 14:50
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Doc


It's not just the bugs though..........experienced players will remember the tweaks made to PTW, ones that have been inexplicably lost in C3C. This in conjunction with a few balance tweaks would make the game what it should be.


Agreed!

Fatwreck is offline Fatwreck
Prince
Sweden
Jun 2002
time: 06:35
  Old Post 07-04-2004 15:32
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Remove this text

the changes to the tech tree is at least new

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 07-04-2004 17:50
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

What tweaks (as opposed to bugfixes) are lost in C3C? I can't think of any offhand.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 07-04-2004 17:55
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Barbs. AI city spacing. AI improvement behaviour. AI army use. Those are the main ones.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:35
  Old Post 07-04-2004 19:03
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

So why play conquests vs. PTW???

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 07-04-2004 19:07
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Avatar Enlargement: We've got the solution

More traits. More civs. No RCP. No palace rank bug. Other successful tweaks.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:35
  Old Post 07-04-2004 23:24
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Increase Your PM Length

Has anyone noticed whether the AI is once again using Armies with the latest patch? I'm not sure if I want to play the game if they aren't, it makes it to easy for me.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 07-04-2004 23:31
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

There's nothing about in the readme they released, and no talk of it. I'd presume not.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:35
  Old Post 07-04-2004 23:57
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Get a bigger avatar today!

No RCP??? Dam, I kneed to keep poking around the forums....is there a quick reference on that somewhere?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 07-04-2004 23:58
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Well it's not quick but Alexman's C3C corruption thread tells you all you need to know.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 08-04-2004 00:04
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Full PM-box? Change here!

William I am sorry I haven't made my Mod available yet, I believe I promised sooner to someone than I am yet doing. I agree with you, however. In my mod I believe I have completed creating a very intense early-mid game experience. Replete with AI Armies crisscrossing back and forth with wide front etc. I have on more than one occasion been attacked on one city by two AI Armies each stacked with defensive units and many others round about. Great fun, good challenge. I am fine tuning tech and unit availability along the tree and moving toward seeing if I have succeeded in getting the AI's to use Siege units. Will see, takes time.

Of course all this would be a lot more straight forward if Firaxis got their act together and starting being a little more helpful. I hate to end again with any negativity, I seem to spill plenty about, however using something 'so close' yet... is also so frustrating.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:35
  Old Post 09-04-2004 06:39
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Antrine
William I am sorry I haven't made my Mod available yet, I believe I promised sooner to someone than I am yet doing.


Well I know how you did it so I can always add it to my own game. Even still I'd have the advantage since I'd know it's better to use a Military Leader to create an Army rather than rush build a Spearman. I don't understand why they felt it necessary to tamper with that routine, it wasn't like the AI was going crazy building them before Conquests.

I really feel that the AI has become crippled now because of that. Awhile back I was playing the Middle Ages scenario and had 9 Armies in the field, after losing 2, and I didn't encounter a single one from the AI. After awhile it wasn't much of a challenge for me.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:35
  Old Post 09-04-2004 07:23
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Backward compatibility to V1.15 Support Apolyton buy from Amazon

If anyone is interested. I'm part of several PBEMs, some are compatible with V1.22, but three of them are not. So I did some testing toinight and I'm including what I did to still be able to play in both v1.15 and v1.22 by interchanging.

Before upgrading to v1.22, make a folder called V1.15 in the Civilization directory (not the Conquests). Copy (not cut) EVERYTHING in the Conquests folder over to the V1.15 folder. Then use the patch upgrade to v1.22. Then make a folder called V1.22 in the Civilization directory. Copy (not cut) EVERYTHING that is now in the Conquests folder over to the V1.22 folder.

EDIT: If you have separate folders for 1.15 and for 1.22 then all you need to do is hit the .exe for 1.15 to go back to 1.15 to play that version. Then click on the 1.22 .exe file to go back to 1.22 Thanks to UnOrthOdOx for that.

Anyway, that seems like the easiest way to me to be able to switch between versions for now. If anyone has an easier way please say so.

Last edited by Rhothaerill on 09-04-2004 at 08:04

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 09-04-2004 09:30
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Antrine
...Replete with AI Armies crisscrossing back and forth with wide front etc.


What did you do in the editor to make the AI build more armies?

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 09-04-2004 10:01
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Tired of ads?

Seen my thread? AI Armies in the Field really!

http://apolyton.net/forums/showthre...threadid=109636

In summary, which is better detailed there, however, the major points.

Set the Palace improvement to 1 Army every 15 turns.
Set good offensive units to come from at least these two city improvements, Barracks, and Arena or Collosiem.
I have Barracks put out Longbowman and Arena the Legionaire.
And I up the costs a lot, so it not feasible for Human or AI to build one in every city.
The next point also critical, but also changes game play a lot. Down grade all Great Wonders to Small Wonders. And they can all spit out units of course according to taste.
WHY THIS extreme change, because the AI's are doing to much, with too many victory conditions! Their powerful cities are wasted for ages, literally competing to build Great Wonders. And this in the very critical Capitol where the AI builds all its Armies. See the problem. Even when you give the AI Armies, it will move them to the Capitol, so save problems use the Palace for same. Additionally there must be offensive units in the capitol to stuff the Armies with. Well here again we have a problem, the AI favor 'defensive' units in the capitol, even to bring them there from all over it's empire. And lastly all is for naught so far as concerns early major wars when so much is wasted on Wonder building.

Well I hope I have been clear. But once these conditions are satisified, wahla, aggressive, offense unit packed AI Armies are used consistently and with a great deal of finese. So underneath it all the programming is sound concerning Armies.

Now with all this, it seems to me that Firaxis could at a CODE level that I of course am not privy to, adjust at least some of this. This would better preserve the Vanilla flavored game. For with these changes (which I very much like) the game plays much differently as one might imagine. And this requires a bunch of 'other' needful tweaks.

Sincerely,
Antrine who really cares, come on Firaxis, get your axis straight!!

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0490 seconds (89.59% PHP - 10.41% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net