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WarriorPoet
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So why play conquests vs. PTW???
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WarriorPoet
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No RCP??? Dam, I kneed to keep poking around the forums....is there a quick reference on that somewhere?
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Antrine
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William I am sorry I haven't made my Mod available yet, I believe I promised sooner to someone than I am yet doing. I agree with you, however. In my mod I believe I have completed creating a very intense early-mid game experience. Replete with AI Armies crisscrossing back and forth with wide front etc. I have on more than one occasion been attacked on one city by two AI Armies each stacked with defensive units and many others round about. Great fun, good challenge. I am fine tuning tech and unit availability along the tree and moving toward seeing if I have succeeded in getting the AI's to use Siege units. Will see, takes time.
Of course all this would be a lot more straight forward if Firaxis got their act together and starting being a little more helpful. I hate to end again with any negativity, I seem to spill plenty about, however using something 'so close' yet... is also so frustrating.
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Antrine
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Seen my thread? AI Armies in the Field really!
http://apolyton.net/forums/showthre...threadid=109636
In summary, which is better detailed there, however, the major points.
Set the Palace improvement to 1 Army every 15 turns.
Set good offensive units to come from at least these two city improvements, Barracks, and Arena or Collosiem.
I have Barracks put out Longbowman and Arena the Legionaire.
And I up the costs a lot, so it not feasible for Human or AI to build one in every city.
The next point also critical, but also changes game play a lot. Down grade all Great Wonders to Small Wonders. And they can all spit out units of course according to taste.
WHY THIS extreme change, because the AI's are doing to much, with too many victory conditions! Their powerful cities are wasted for ages, literally competing to build Great Wonders. And this in the very critical Capitol where the AI builds all its Armies. See the problem. Even when you give the AI Armies, it will move them to the Capitol, so save problems use the Palace for same. Additionally there must be offensive units in the capitol to stuff the Armies with. Well here again we have a problem, the AI favor 'defensive' units in the capitol, even to bring them there from all over it's empire. And lastly all is for naught so far as concerns early major wars when so much is wasted on Wonder building.
Well I hope I have been clear. But once these conditions are satisified, wahla, aggressive, offense unit packed AI Armies are used consistently and with a great deal of finese. So underneath it all the programming is sound concerning Armies.
Now with all this, it seems to me that Firaxis could at a CODE level that I of course am not privy to, adjust at least some of this. This would better preserve the Vanilla flavored game. For with these changes (which I very much like) the game plays much differently as one might imagine. And this requires a bunch of 'other' needful tweaks.
Sincerely,
Antrine who really cares, come on Firaxis, get your axis straight!!
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