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Snowflake
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falling, once again
Apr 2003 time: 23:35
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Here's the rules I could find. Please add more if you are aware of others.
- A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
- A player is not permitted to establish contact with another faction prior to having met them in-game.
- If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
- A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
- A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
- A player may not accept a bribe from another player's AI during council sessions.
- A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
- A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
- If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
- A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
- A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
Bugs allowed:
- A player may insert stockpile energy into the build queue after the production of a military unit.
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:35
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If you edit the alpha.txt file anyway, change the Empath Guild line to this then:
The Empath Guild, 20, 0, Disable, Disable, Commlink For Every Faction, -2, 0, 0, 0, 0,
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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Set the empath guild as built by "Aliens"
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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Open a city window
Button "edit base"
Option "edit secret projects"
Select "The Empath Guild"
Select "Set to destroyed"
Now whenever someone looks at the empath guild it says
quote:
The Empath Guild
NONE
Aliens
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... I fiddled with the scenerio editor alot while learning game mechanics....
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