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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Idle Animations
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stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 08-04-2004 03:45
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Idle Animations Lose 30 kilos (of popups)

Quick question.

While looking at the sprite animations with the sprite tool recently I noticed that some of the goods (the animals) have idle animations but I have never seen them use them in the game.

I checked but could not find an option to turn them on/off.

Anyone encountered this and can give some advice please?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 08-04-2004 03:50 Visit Maquiladora's homepage!
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#2 Report this post to a moderator
Put an end to popups!

I think you have to change GoodAnim=No in userprofile.txt.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 09-04-2004 03:20
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Help yourself to an AD-FREE life

Thanks, never thought to look there :-))))))))))

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 09-04-2004 18:29
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Bit Curious, I changed the line and some of the animations now work, eg elephant, beaver, crab, tobacco. But some still dont, eg whale, elk, squid, bear.

These all have idle animations.

Wonder why they dont work, anyone have any ideas?

Thanks.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:35
  Old Post 09-04-2004 20:08 Visit The Big Mc's homepage!
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#5 Report this post to a moderator
Increase Your PM Length

should work I have had them working before

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 25-04-2004 03:34
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Inflate your Upload Space

Further update on this issue.

Am I right in saying that not all idle animations work all the time, it seems the game randomly selects so many to use. I have now seen more working (but still not the whale and squid), but never seen all the idle animations for goods working at once. Crab and elephant seem to nearly always work but the rest are intermittant.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 25-04-2004 03:54 Visit Maquiladora's homepage!
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#7 Report this post to a moderator
Lose 30 kilos (of popups)

Looking at the goods sprites in sprite edit theres some that dont animate. Coffee, Cotton, Emerald, Glass, Grapes, Hardwood, Jade, Herbs, Pearls, Tea, Poppies, Sugar, all dont animate in any way. Theres probably more.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 25-04-2004 11:29
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Remove this text

I Know that some dont animate, what I was curious about is that I have repeatedly checked them and found that not ALL the GOODS that HAVE ANIMATIONS, WORK in the ONE TURN. Eg elephant, crab, elk and beaver work when going round the map but oil, whale, squid do not. Next time oil may work but something else does not.

Thats what I was wondering about.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 26-04-2004 01:21 Visit Maquiladora's homepage!
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#9 Report this post to a moderator
Suffering from ads?

Oh... right. Well i guess its random then. Does it matter?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 26-04-2004 02:24
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Help yourself to an AD-FREE life

I was just looking at the possibility of a bit more life in the map, thats all, by animating the goods. But if they only randomly move, it reduces the overall effect.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 26-04-2004 02:28 Visit J Bytheway's homepage!
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It's probably a CPU-saving feature, or just a silly mistake. Or, it could be related to the infamous, and mysterious "animation queue"...

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:35
  Old Post 26-04-2004 03:08 Visit The Big Mc's homepage!
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quote:
Originally posted by stankarp
I was just looking at the possibility of a bit more life in the map,


There was talk of creating effects on the map to simulate movement . However without enough artist on board it was postponed.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:35
  Old Post 26-04-2004 03:37 Visit E's homepage!
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quote:
Originally posted by The Big Mc


There was talk of creating effects on the map to simulate movement . However without enough artist on board it was postponed.


I'm interested in doing it, but I first I got to finish my new tilefile (Sea-ocean stuff about half done).

It would be cool to have clouds flying over the land or waves or wind blowing on grassland. But I think I'd need OnePresents help on that.

The other problem is that I havent made a sprite yet. My next aim is try to convert some (fanbased) Civ3Flcs to sprites as my next art project.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 26-04-2004 08:30
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"Or, it could be related to the infamous, and mysterious "animation queue"..."(J Blytheway).

Pls tell us more.

I notice Unit idle animations seem to work more frequently.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 26-04-2004 14:56 Visit J Bytheway's homepage!
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#15 Report this post to a moderator
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quote:
Originally posted by stankarp
"Or, it could be related to the infamous, and mysterious "animation queue"..."(J Blytheway).

Pls tell us more.

I notice Unit idle animations seem to work more frequently.


One of the fixes listed in the official patch was (something along the lines of) "Increased Animation Queue to 12, making unit-in-wrong-place bug less likely". formafar has been trying to find out what this means, but there's nothing in the sourcecode which is obviously the thing they were taking about...

(Also, there's no 'l' in my name )

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:35
  Old Post 27-04-2004 03:08
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Suffering from ads?

Sorry about the "l":-)

It appears that for some unknown reason that extra idle animations cause the game to activate more idle animations.

Since I animate wheat and Buffalo, I am sure that there are more goods animations being used, I even saw whale for the first time yesterday doing its thing. I wonder if it uses a percentage of the animations available??

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