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stankarp
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australia
Feb 2002 time: 05:35
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Quick question.
While looking at the sprite animations with the sprite tool recently I noticed that some of the goods (the animals) have idle animations but I have never seen them use them in the game.
I checked but could not find an option to turn them on/off.
Anyone encountered this and can give some advice please?
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Maquiladora
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I think you have to change GoodAnim=No in userprofile.txt.
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stankarp
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australia
Feb 2002 time: 05:35
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Thanks, never thought to look there :-))))))))))
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stankarp
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australia
Feb 2002 time: 05:35
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Bit Curious, I changed the line and some of the animations now work, eg elephant, beaver, crab, tobacco. But some still dont, eg whale, elk, squid, bear.
These all have idle animations.
Wonder why they dont work, anyone have any ideas?
Thanks.
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stankarp
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australia
Feb 2002 time: 05:35
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Further update on this issue.
Am I right in saying that not all idle animations work all the time, it seems the game randomly selects so many to use. I have now seen more working (but still not the whale and squid), but never seen all the idle animations for goods working at once. Crab and elephant seem to nearly always work but the rest are intermittant.
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Maquiladora
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Looking at the goods sprites in sprite edit theres some that dont animate. Coffee, Cotton, Emerald, Glass, Grapes, Hardwood, Jade, Herbs, Pearls, Tea, Poppies, Sugar, all dont animate in any way. Theres probably more.
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stankarp
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australia
Feb 2002 time: 05:35
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I Know that some dont animate, what I was curious about is that I have repeatedly checked them and found that not ALL the GOODS that HAVE ANIMATIONS, WORK in the ONE TURN. Eg elephant, crab, elk and beaver work when going round the map but oil, whale, squid do not. Next time oil may work but something else does not.
Thats what I was wondering about.
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Maquiladora
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Oh... right. Well i guess its random then. Does it matter?
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stankarp
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australia
Feb 2002 time: 05:35
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I was just looking at the possibility of a bit more life in the map, thats all, by animating the goods. But if they only randomly move, it reduces the overall effect.
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stankarp
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australia
Feb 2002 time: 05:35
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"Or, it could be related to the infamous, and mysterious "animation queue"..."(J Blytheway).
Pls tell us more.
I notice Unit idle animations seem to work more frequently.
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stankarp
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australia
Feb 2002 time: 05:35
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Sorry about the "l":-)
It appears that for some unknown reason that extra idle animations cause the game to activate more idle animations.
Since I animate wheat and Buffalo, I am sure that there are more goods animations being used, I even saw whale for the first time yesterday doing its thing. I wonder if it uses a percentage of the animations available??
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