Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DESIGN: The Data
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:35
  Old Post 08-04-2004 18:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
DESIGN: The Data Got spare money?

I suspect that there's folks around here who would like to participate in the project but are held back because of lack of programming experience. Well, it seems to me that there's a lot of work that could be done on the data files that doesn't require this experience. Here's a few initial thoughts.

1) The Sprite Database. When you download one of the bigger mods, a lot of the megs consists of sprites. Surely we should be able to organize this better so that everything is standardized and there's sprite database on Poly. Or something. Basically, you should only need to download a sprite once.

2) Units/Improvements/Wonders. Are we really going to stick with the vanilla types? Lot's of room for discussion here.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 08-04-2004 23:03 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

1. Sounds like a good idea.

2. Add nothing new until we know what we have is perfectly balanced, IMHO.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 09-04-2004 02:38
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: DESIGN: The Data Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Peter Triggs
I suspect that there's folks around here who would like to participate in the project but are held back because of lack of programming experience.


True, I must admit this is my case. For the moment, the only things I can do are a bit of translation, giving my opinion (though I am an awful conservatist as far as CtP2 is concerned) and some playtesting though I don't have much time these days (many players start and end games before I can even reach the middle of mine, so my experience is not really interesting for the community).

I would be glad to help though.

quote:
2) Units/Improvements/Wonders. Are we really going to stick with the vanilla types? Lot's of room for discussion here.


I agree with Maquiladora on this ground, besides this I am not generally enthusiastic over the various ideas presented in the Design threads though some are really good. I really like CtP2 as it is, to the exception of the AI that needs to be improved of course. One thing I really like in CtP2 is that it is NOT like Civ2 or even Civ3 and I am not very pleased each time someone insists on adapting a Civ3 concept to CtP2. Of course some are good (aerial units management) and I would not be against some of them but I don't like many others (like strategical resources) and there are some I really find dumb (Workers and placing every pop manually in each city).

But moreover what I really like with CtP2 is that it is a real grand strategy game where you have the perfect balance between micro and macromanagement. IMO, there is too much micromanagement in Civ3 and many of the ideas detailed in the Design threads add some micromanagement or add tactical elements in a grand strategy game, there is a kind of scale conflict. This is the reason why I am regularly asking for major changes to be optional when you start a new game. I know, as I said it before I am an awful conservatist as soon as CtP2 is concerned.

Of course, it all boils down to preferences and these are only mines.

That said I would like to work on the SAP2 Updater2 so that it can be used with the playtest files. IMO this does not represent a big work, I think I only have to check for SAP2 specific datas, to remove or adapt them (if needed and possible of course) and to update some .txt files (strings).

As far as I can remember adding new units will be very easy...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 09-04-2004 04:30 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

For issue 1 - if we stick with the present sprite naming system we'll certainly have to standardise the sprites' numbering. A better solution would be to free up the naming system so sprites can have natural names which are much less likely to clash. I don't think anyone did get around to working on removing the sprite limit in the end...

I guess the simplest method to reduce downloads would be to offer a single sprite download with all the sprites, and ask people to download it with any of the mods. If we want to try something a little more complicated we could offer all the sprites as seperate zips and provide some download manager to fetch the ones that you need for you. This might be getting a little too technical...

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:35
  Old Post 09-04-2004 05:09 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Well I've got the sprites all numbered, listed and iconed. They're still sitting in the depot (which appears to be FUBARed at the moment) Although if there's an MySQL database going spare it would make it much easier to search for a specific file - by name, number, author, animation, etc. Or I can carry on doing it the old fashioned html way with 5 files to alter for each new sprite.

And if the limit could be removed, or put up to say 300, 350 it would be excellent.

Last edited by Immortal Wombat on 09-04-2004 at 10:12

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:35
  Old Post 09-04-2004 12:14
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Immortal Wombat
which appears to be FUBARed at the moment)


What is FUBAR? I know I heard it before but I don't know it anymore ..........

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:35
  Old Post 09-04-2004 15:53
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

FUBAR = [polite translation!] Broken, 'messed' Up Beyond All Recognition.

And I kind of sympathise with Tamerlin's feelings on CTP2 - still i'm sure the main effort is to get the origonal game working as well and bug free as possible, all the Design threads are mostly 'fun' what if suggestions.

I'm sure some of them will get implemented eventualy, it would be a shame to waste having the source code if we dont try a few of our collective CTP2 dreams out?

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:35
  Old Post 09-04-2004 16:14
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Thanks CoT As I hardly every use it it slipt out of my mind ..............

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:35
  Old Post 09-04-2004 22:26 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

http://apolyton.net/forums/showthre...288#post2884288

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 10-04-2004 15:14
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Full PM-box? Change here!

Peter, I have an Updater2 question...

I am currently working on the Updater2 so that we can use it with the playtest files.

I have just realised there isn't a main.slc file in the original game like the APOL_main.slc in the SAP2. Do I simply have to add the names of the Updater2 files in the orig_gamefile.txt located in the Default/Gamedata folder (does not sound to me as the right thing to do).

I have also spotted a file named script.slc where it seems possible to add new .slc files, I suppose that it is rather here that I have to add the famous #include "Updater2.slc" line.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:35
  Old Post 10-04-2004 17:26
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Lose 30 kilos (of popups)

Yes, you add the include line in script.slc.

I've been testing Call to Conquest with the Debug exe. The only problem I had was that it wouldn't update units that weren't in the original game, but I think I've fixed that. It shouldn't affect what you want to do.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 10-04-2004 22:39
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Thanks for your quick reply Peter...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:35
Post  Old Post 11-04-2004 00:08 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase Your PM Length

And that's why GoodMod doesn't have such a whatever_main.slc. Or what should I do, adding a GM1_CM2_main.slc, a GM1_APOL_main.slc a GM1_MM2_main.slc and as I supported Cradle a GM1_CRA_main.slc and there are still some more in Cradle for each a main.slc. And finally I would need to include them in the script.slc anyway. So a GM1_CM2_script.slc, a GM1_APOL_script.slc, a GM1_MM2_script.slc and so on.... So many files.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 11-04-2004 02:27
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization 2



I have finished to adapt the SAP2 unit Updater2 for the CtP2 playtest, I have made a quick test with the previous playtest version and it seems to run properly.

I will now install the latest playtest version and start a new game with the unit Updater2 in order to test it more seriously.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0413 seconds (91.09% PHP - 8.91% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net