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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:35
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I suspect that there's folks around here who would like to participate in the project but are held back because of lack of programming experience. Well, it seems to me that there's a lot of work that could be done on the data files that doesn't require this experience. Here's a few initial thoughts.
1) The Sprite Database. When you download one of the bigger mods, a lot of the megs consists of sprites. Surely we should be able to organize this better so that everything is standardized and there's sprite database on Poly. Or something. Basically, you should only need to download a sprite once.
2) Units/Improvements/Wonders. Are we really going to stick with the vanilla types? Lot's of room for discussion here.
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Maquiladora
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1. Sounds like a good idea.
2. Add nothing new until we know what we have is perfectly balanced, IMHO.
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Tamerlin
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Toulouse (South-western France)
Apr 2002 time: 06:35
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quote: Originally posted by Peter Triggs
I suspect that there's folks around here who would like to participate in the project but are held back because of lack of programming experience. |
True, I must admit this is my case. For the moment, the only things I can do are a bit of translation, giving my opinion (though I am an awful conservatist as far as CtP2 is concerned) and some playtesting though I don't have much time these days (many players start and end games before I can even reach the middle of mine, so my experience is not really interesting for the community).
I would be glad to help though.
quote: 2) Units/Improvements/Wonders. Are we really going to stick with the vanilla types? Lot's of room for discussion here. |
I agree with Maquiladora on this ground, besides this I am not generally enthusiastic over the various ideas presented in the Design threads though some are really good. I really like CtP2 as it is, to the exception of the AI that needs to be improved of course. One thing I really like in CtP2 is that it is NOT like Civ2 or even Civ3 and I am not very pleased each time someone insists on adapting a Civ3 concept to CtP2. Of course some are good (aerial units management) and I would not be against some of them but I don't like many others (like strategical resources) and there are some I really find dumb (Workers and placing every pop manually in each city).
But moreover what I really like with CtP2 is that it is a real grand strategy game where you have the perfect balance between micro and macromanagement. IMO, there is too much micromanagement in Civ3 and many of the ideas detailed in the Design threads add some micromanagement or add tactical elements in a grand strategy game, there is a kind of scale conflict. This is the reason why I am regularly asking for major changes to be optional when you start a new game. I know, as I said it before I am an awful conservatist as soon as CtP2 is concerned. 
Of course, it all boils down to preferences and these are only mines. 
That said I would like to work on the SAP2 Updater2 so that it can be used with the playtest files. IMO this does not represent a big work, I think I only have to check for SAP2 specific datas, to remove or adapt them (if needed and possible of course) and to update some .txt files (strings).
As far as I can remember adding new units will be very easy... 
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:35
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Yes, you add the include line in script.slc.
I've been testing Call to Conquest with the Debug exe. The only problem I had was that it wouldn't update units that weren't in the original game, but I think I've fixed that. It shouldn't affect what you want to do.
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