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Immortal Wombat is offline Immortal Wombat
Prince
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Dec 2000
time: 05:28
  Old Post 03-07-2003 00:07 Visit Immortal Wombat's homepage!
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#61 Report this post to a moderator
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Ah crud. Just found that thread*: that's 6 more sprites to include, and they aren't so bad looking either.

Nothing really I can do now, unless we reshuffle the rest, but I'll get the swordsman/warrior in. (Number 3 on the attachment below)

These are all Caranorn's units (all from Civ3) then:
1. Infantryman
2. Bowman
3. Swordsman
4. Mounted Archer
5. Cavalry
6. Archer

* I say "just", I've actually had this reply box open for about 8 hours now, waiting to be filled.

Attachment: spr120.jpg
This has been downloaded 138 time(s).

Last edited by Immortal Wombat on 03-07-2003 at 00:13

Immortal Wombat is offline Immortal Wombat
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  Old Post 03-07-2003 00:12 Visit Immortal Wombat's homepage!
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ok, I have images for:

A: ((I thought this was the conscript legion)) (175 if you need)
B: Galley (174)
C: Auxillary Legion (196)
D: Cataphract (193)
E: Peltast (195)
F: Phalanx (173)
G: Heavy Spearman (171)
H: Chariot Archer (172)
I: Conscript Legion? The C:CtP one. ( )
And the Advanced Warrior #3 in above post.


So I need images and/or preferably sprites for
SPRITE_SEIGE_TRAIN 168
SPRITE_BALLISTA 169
SPRITE_HEAVY_CAVALRY 170

Attachment: sank.jpg
This has been downloaded 134 time(s).

Immortal Wombat is offline Immortal Wombat
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  Old Post 04-07-2003 19:04 Visit Immortal Wombat's homepage!
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#63 Report this post to a moderator
Inflate your Upload Space

ok received. I'll stick that lot up.

/edit

quote:

I dont need a number for the Consrcipt Legion as it is the existing legion sprite with a new name. Sprite no stays the same as in cradle.

Just to confirm, this should be #116 :fingerscrossed:


/edit again
This list now reads:

code:
To assign: 009 (1) (duplicate cow) [C:CtP SotL] 190 (1) 200 (1) ----- (3) + 166 and 167 I'm still confused about.


/edit 3
Caranorn's Warrior at #190, leaving two (or four?) slots remaining.

009
200

Last edited by Immortal Wombat on 04-07-2003 at 20:08

stankarp is offline stankarp
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Feb 2002
time: 05:28
  Old Post 05-07-2003 03:28
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#64 Report this post to a moderator
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No, sorry, the legion in Cradle was no 83. I changed that to conscript legion in my mod.

Immortal Wombat is offline Immortal Wombat
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  Old Post 05-07-2003 03:34 Visit Immortal Wombat's homepage!
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oh, right. yeah. oops. Cradle Legion. ok. So it's all good.

The Big Mc is offline The Big Mc
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Of the universe / England
Oct 2001
time: 05:28
  Old Post 06-07-2003 17:00 Visit The Big Mc's homepage!
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Does any body know how to get in touch with the writer of flicster I can’t get him on the address I have.

Martin Gühmann is offline Martin Gühmann
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Berlin, Germany
Mar 2001
time: 06:28
Post  Old Post 06-07-2003 20:55 Visit Martin Gühmann's homepage!
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quote:
Originally posted by The Big Mc
Does any body know how to get in touch with the writer of flicster I can’t get him on the address I have.


You could check out this thread: UTILITY: FLIC Editor: Change unit graphics

If the email address you find there does not work try to PM Moeniir, if it does not work you could try contact him by PM on Civfanatics.

-Martin

Peter Triggs is offline Peter Triggs
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Gone Fishin, Canada
Jan 2000
time: 05:28
  Old Post 07-07-2003 03:02
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Call To Conquest has 'gone gold': Locutus has the file and it should be in the directory shortly.

But, reviewing it's newsprite.txt, I noticed that I used 183 for the Blue General (when I meant to use 186).

The Big Mc is offline The Big Mc
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  Old Post 10-07-2003 23:19 Visit The Big Mc's homepage!
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ok

Immortal Wombat is offline Immortal Wombat
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  Old Post 24-07-2003 20:40 Visit Immortal Wombat's homepage!
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http://ctpmodmakers.250free.com/sprites/index.html

If somebody wants to index Harlan's sprites (WW2 pack, and the 5 other unanimated units), Alper's 39 miscellaneous sprites, the 2 EB sprites and the Activision sprites from CtP and CtP2, be my guest, the rest is mostly done. Although not all the images appear for some reason

Immortal Wombat is offline Immortal Wombat
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  Old Post 09-04-2004 22:22 Visit Immortal Wombat's homepage!
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Hello and welcome to The Sprite List Saga part III...

Since 250free is having some tech problems at the moment, and I'm not too sure it has php anyway, I've moved the whole shebang over to here. You'll be pleased to note that I have fashioned a rudimentary search feature on it. But for now it will serve. Currently the CTP200 (or 195 with 4 repeats) is indexed and searchable, with most of the other sprites accessable via the pages for each artist. I plan to put everything else into the database for searching and stuff soon.

If anyone has any suggestions as to how I should pack the remaining sprites on top, please don't hesitate to suggest them, or they'll go all jumbled on top, from 200 to 250 or whatever it is we've hit now.

Also, we have a whole load of repeated names, inaccurate names, double names, and so on. When in doubt, I've put in both names to make searching more useful. And I think what would be useful as well would be a 'category' field for each sprite, so that you can search for all the archers, for instance and get all the archers, even the ones listed under 'Bowman' and 'Peltast', etc. Or civilians, or tanks, and so on. And maybe even by age as well, though I would be unwilling to do that without serious assistance, since my historical knowledge isn't up to it.

So that's about it for the listing of stuff. Who wants to sort out the zips?



Happy as I am to host the index page, I'd rather not be hosting the 200MBsworth of sprite files once that gets sorted out. Locutus, can we stick this lot up on Poly?
Also, this is cobbled together with a pretty poor knowledge of php, and if the database moves to Poly, I suspect someone can bung a search page up much like the old files pages had which would do the job far more elegantly.

Tamerlin is offline Tamerlin
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Toulouse (South-western France)
Apr 2002
time: 06:28
  Old Post 09-04-2004 22:48
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Great work Immortal Wombat...

Some pictures are not displayed though, if you click on the link leading to the sprites designed by Apolytoners, those designed by The Big Mc, John Wiley, Steve, Geo and one of yours are not displayed...

E is offline E
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May 1999
time: 21:28
  Old Post 09-04-2004 23:03 Visit E's homepage!
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quote:
Originally posted by Martin Gühmann


You could check out this thread: UTILITY: FLIC Editor: Change unit graphics

If the email address you find there does not work try to PM Moeniir, if it does not work you could try contact him by PM on Civfanatics.

-Martin


I saw Steph at Civ fanatics made a SBB Storyboad build or something. I havent really checked it out, but could it be a start to make FLCs to Sprites?

Immortal Wombat is offline Immortal Wombat
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  Old Post 09-04-2004 23:11 Visit Immortal Wombat's homepage!
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quote:
Originally posted by Tamerlin
Some pictures are not displayed though, if you click on the link leading to the sprites designed by Apolytoners, those designed by The Big Mc, John Wiley, Steve, Geo and one of yours are not displayed...

Case sensitivity. Corrected. Thanks.

Nope, I've no idea what's causing that. er.

Tamerlin is offline Tamerlin
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  Old Post 10-04-2004 13:32
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quote:
Originally posted by Immortal Wombat

Case sensitivity. Corrected. Thanks.

Nope, I've no idea what's causing that. er.




Though I know you are far more skilled than me in computer science and that there are few chances you learn something from my opinion... come on, Tamerlin you can do it... I think it could be your html code.

Are your links targetting at the right folder, are the names of the pictures in your links the same as the names of the pictures in your folders or are there errors in the said links?

Tamerlin is offline Tamerlin
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  Old Post 10-04-2004 13:46
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I don't know if this can help you but all the missing pictures lack the [go] feature...

Immortal Wombat is offline Immortal Wombat
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  Old Post 10-04-2004 17:21 Visit Immortal Wombat's homepage!
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Yeah, they're the ones which aren't in the first 200. I think I fixed it anyway. Lesson learnt: Don't use '#' in folder names.

Peter Triggs is offline Peter Triggs
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  Old Post 10-04-2004 17:48
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What should we increase k_MAX_SPRITES to?

Tamerlin is offline Tamerlin
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Apr 2002
time: 06:28
  Old Post 11-04-2004 02:40
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quote:
Originally posted by Immortal Wombat
I think I fixed it anyway...


Yes, you did...

Immortal Wombat is offline Immortal Wombat
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  Old Post 11-04-2004 13:22 Visit Immortal Wombat's homepage!
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quote:
Originally posted by Peter Triggs
What should we increase k_MAX_SPRITES to?

Well if it doesn't screw anything else up, then as large as possible. I reckon it currently doesn't need to be more than 300 or so, but if we want to allow for future sprites, 500 should be a realistic upper limit, unless there is a massive upsurge in interest.

 
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