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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > The Courts of Candle'Bre > New Website Launched!
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:35
  Old Post 09-04-2004 03:33
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#1 Report this post to a moderator
New Website Launched! Tired of ads?

After a great deal of work, and thanks primarily to our website administrators Ramses and Pyromancier, the Candle'Bre team is proud to announce the launch of our new website.

On the site you'll be able to find news about the project, updated as the game develops, as well as our newest screenshots, contact information, and the entrance to our forums.

I'm the current news editor of sorts, and I'll be posting game news as it comes out. Feel free to discuss the current news or other game issues here or on our own forums.

We at Velocigames appreciate all the support we have gotten from the Apolyton community since the beginning of the project, and we hope to recover from our recent setbacks with your help to finish the project we have spent so much time on and have had so much fun doing. If you have any questions about the new website, etc., I'll take them here; otherwise, I encourage you to pay us a visit and take a look around.

The Courts of Candle'Bre

http://www.pyromaniaks.net/candlebre/

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:35
  Old Post 09-04-2004 06:39 Visit FrustratedPoet's homepage!
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It looks fantastic, and those screenshots are especially great.

Kudos to everyone involved in getting the project this far! Best of luck to you all.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 10-04-2004 05:33
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quote:
Expect semi-regular news updates like these


w00t!

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:35
  Old Post 10-04-2004 05:44
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I'll probably be posting a new item this weekend.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:35
  Old Post 10-04-2004 14:35
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Looking good - nice website and very juicy looking screenshots, great work all

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 12-04-2004 05:40
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Looks absolutely brilliant

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:35
  Old Post 12-04-2004 18:57
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Here is another vote for being very happy with seeing progess with CB, and pleasantly surprised about the quality of the screenies as well as of the web site itself. Well done!

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:35
  Old Post 14-04-2004 04:43 Visit Velociryx's homepage!
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thanks guys...you keep us going!

our little team has weathered its share of storms to this point, and we've still got a long ways to go, but I'm happy to report that, rumors to the contrary aside, we're still here....

-=Vel=-

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 16-04-2004 00:06 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I wouldn't believe for a moment that the project would fall apart, Vel . Just a shame that you don't tease us with new stuff much, but well, I'm very glad to see progress!

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:35
  Old Post 18-04-2004 08:17
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The screen shots are tremendous! I can't wait to play!!

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:35
  Old Post 19-04-2004 03:17
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Tired of ads?

A new news update coming today. Check it out.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:35
  Old Post 07-05-2004 23:21
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how bout those updates?

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:35
  Old Post 08-05-2004 04:22
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Got spare money?

Been out of town for a while, just got back. Will do.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 11-05-2004 01:55
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....2 days later.....

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:35
  Old Post 11-05-2004 03:22
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Alright, to clarify, this is how the news update system works. I periodically put up a post in the staff section asking for any new developments, and asking questions about any new developments I've seen on the staff boards that I would like clarification on.

The date of the update is thus contingent upon, a) whether people are around at the time to answer the post and b) whether there is anything currently that the team feels is important enough to post as an update.

I think it's marginally dishonest to try to rush out updates when there is nothing to update you on. Rest assured work is still being done, but we do not consider the addition to or modification of the code (which happens routinely) to be newsworthy.

I assure you that I will relay all news that the CB team deems as important and newsworthy to the website as soon as it comes to my attention.

Of course, you could always show some initiative if you have specific questions and go post on our forums, or here.

ApolytonGuest is offline ApolytonGuest
Chieftain

Mar 2004
time: 00:35
  Old Post 11-05-2004 10:48
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Is it possible for Vel to do what Firaxis did when they were developing games? They would release periodic installments of "Designer Diaries" that would talk about what's going through the mind of the person designing the game. For instance, you could see what Sid was thinking when he was trying to make the Dinosaurs game. I think Brian Reynolds wrote the diaries for SMAC.

Basically, each diary installment would focus on a different element of the game and walk the reader through the thoughts, choices and decisions being made. Lay out the options and the reasons why the designer choose a particular option.

These diaries produce a steady stream of updating information of a work in progress. It allows us to kind of see what the decision being made are -- to let us see the perspective of the game designers. These regular spurts of information keep up interest in the game, and develops rapport with the gaming community and audience. It's understood that the information is on a work in progress and that things can change. (For instance, Sid eventually decided to cancel the Dinosaurs project).

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:35
  Old Post 11-05-2004 11:16
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I'm not familiar with that facet of Firaxis PR, it sounds interesting. Vel and most of the rest of the staff check this board regularly, and of course the decision to release any of their musings or ideas would have to be theirs and not mine.

Vel in the past has put out open journals about the project. He may be open to the idea in the future, I can't say, but I can say that he will in all probability swing by this way in the near future and perhaps comment on your suggestion.

ApolytonGuest is offline ApolytonGuest
Chieftain

Mar 2004
time: 00:35
  Old Post 11-05-2004 11:20
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If you do decide to do Designer Diaries -- you're certainly a proficient writer, Vel -- I could come up with some topical suggestions of what some fans might want to see explored.

1) Fate cards. How powerful should they be? One time effects vs. effects that last several turns. The decision to make some cards user implementable instead of instantly implemented -- thus putting the decision of whether to use a card or not in the hands of the user. This provides a degree of control vs. randomness. What should be the proportion of "good" vs. "bad" effects cards? Would more bad effect cards increase the ominous factor? Would more good cards give the user more options in game play? Should the proportion of good vs. bad cards be determined partly by difficulty level? How so? The proportion of "powerful" vs. more mediocre cards. How best to maximize the aspect of user choice and control -- making the game full of interesting choices on using cards. How to decide whether a card should be included in the game or removed. When is it considered "broken"? Over powered or underpowered? How random should they be?

2) The various victory options. How to perfectly balance them so that all options are feasible and competitively interesting and/or mutually exclusive. How to make the gameplay change entirely based on pursuit of different victory options.

3) The rationale behind the infamy/fame system. How to balance Pariah vs. the super noble. How Pariah/super noble/neutral creates a three point scale. Advantages disadvantages of being either of the three. How fame/infamy affects other game systems. Why these particular affects? To make it thematic? To make it harder to achieve increasing fame/infamy? To change the game play mechanics? What are the particular affects being chosen? Why? How strong should the affect on other gameplay systems be?

4) Investing in hero units vs. massing non-hero units. Is there a better path to victory? Are both choices equally wise investments? Are there trade-offs in game play where one approach would give a stronger opening game while another a better end-game position? Are both strategies necessary to win or can you concentrate on one? Why was this choice made in designing the game? How is this system of heros influenced by other systems like fame/infamy? What if the player wanted to skimp on troops and focus on magic or espionage? Are there rock-paper-scissor counters to each unit type? Are mixed forces necessary to winning? Would someone who invested heavily in one type of unit and/or tech upgrades be able to overcome mixed forces? How strong should the advantage of combined arms be? Can this combined arms advantage be overcome by a player willing to make other sacrifices and use other strategies like investing heavily in magic?

5) Resources. What type of resources are in the game -- gold/wood/stone/fame/influence points with the church, etc? Why these resources? What resources were considered but discarded as extraneous? Or too complex to implement? Or redundant and creating too much micromanagement? How do the resources affect each other? How are the other systems influenced by resources? Or some resources like fame points more valuable than gold? What about the ultimate resource -- time? Game time/turns vs. player's playing time and micromanagement investment.

6) The decision to go with a tactical vs. strategic focus on the battles. Real time vs. turn based. Was it a game play decision? An ease/complexity of implementation decision? Thematic decision? What is the rationale behind rejecting one format for another?

7) The magical system. Why the different schools? Difficulties in balancing them? What's been added or removed recently? How do the schools interact with each other? Do they? To what degree does synergy exist? Was it intentional to have more synergistic effects between schools or was the synergy deliberately reduced? Why? Was the Council of Seven too powerful due to synergies? Too weak without them?

I'm sure I can come up with more interesting topics for Designer Diaries if you're really interested in doing them, Vel

Last edited by ApolytonGuest on 11-05-2004 at 11:28

ApolytonGuest is offline ApolytonGuest
Chieftain

Mar 2004
time: 00:35
  Old Post 12-05-2004 10:46
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Here's the link for the SMAC designer diaries so you can see exactly what it would entail.

http://www.gamespot.com/features/alpha_dd/

I'm not sure if the Dinosaur diaries are archived anywhere after cancellation but I did find this description of them.

http://www.cdmag.com/articles/025/197/dino4.html

The link to the dino diaries from Apolyton's own Dinosaur section seems to be defunct.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:35
  Old Post 13-05-2004 07:43 Visit Velociryx's homepage!
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An excellent idea! I've been hitting the job trail pretty intensely of late, resulting in my being once more gainfully employed, so will have some time in the near future to catch up on some writing!

-=Vel=-

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:35
  Old Post 16-05-2004 09:59
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A new update is out. It's not much to chew on, but I hope we will have some screenshots and such to show you soon.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:35
  Old Post 15-06-2004 21:44
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I havent been back to CB for a while. Its good to see that things are moving along for y'all. The website and all the stuff there looks great. I'm looking forward to playing the game.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:35
  Old Post 26-06-2004 02:59 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Is there any reason that the candle bre forums are hacked?

my condolences if there are problems...

---
The screenshots look beautiful, by the way.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 26-06-2004 03:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Oww, that's very sad. Those damn hackers need to be whipped.

xRamses is offline xRamses
Settler

Oct 2001
time: 00:35
  Old Post 26-06-2004 03:31
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Yeah, some morons had fun at our expense

We're trying to restore the forum from the latest backup. But we need to sort things out with the hosting company first so it might be a couple of days before it's back up and running.

Sorry folks.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:35
  Old Post 26-06-2004 03:37 Visit Velociryx's homepage!
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Tired of ads?



If we find out whodunnit, I shall pull their toenails out with a pair of pliers and forcefeed them to the offending jerk@ffs....

-=Vel=-

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:35
  Old Post 26-06-2004 04:16
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Suffering from ads?



What's the fun in doing something like this???

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 26-06-2004 04:45
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Especially given that they weren't particularly active forums in the first place...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 26-06-2004 05:09 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Looks like an Islamist hacker group to me, based on their website.... morons, at any rate .

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:35
  Old Post 26-06-2004 06:12 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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they're probably practicing to take down a US gvt. site or two or maybe they're just going after 'US-capitalist-dog-scum'

they're probably just teenagers having some fun at the expense of 'godless americans.'

 
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