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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Where do I submit ideas to Firaxis for Civilization IV?
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Mr. Nice Guy is offline Mr. Nice Guy
Warlord
"I'm gonna speak softly, but carry a BIG STICK!!!"
Mar 2002
time: 23:35
Question  Old Post 09-04-2004 04:43
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Where do I submit ideas to Firaxis for Civilization IV? Get a bigger avatar today!

Where do I submit ideas to Firaxis for Civilization IV?

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 09-04-2004 05:06
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Got spare money?

Well Dr. Jekyll, all things considered. Any trash can will do. Anyways from the looks of patch 1.22 that's where our suggestions for C3C patching must of went. And I wouldn't want your fine suggestions to get lonely.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 09-04-2004 05:07
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I think the community forum has a Civ 4 thread.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:35
  Old Post 09-04-2004 06:05
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Yes, right here.

http://apolyton.net/forums/showthre...threadid=103218

Mr. Nice Guy is offline Mr. Nice Guy
Warlord
"I'm gonna speak softly, but carry a BIG STICK!!!"
Mar 2002
time: 23:35
  Old Post 09-04-2004 07:33
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Increase the size of your Attachments

Thanks guys. I found everything right here:

http://apolyton.net/forums/forumdisplay.php?forumid=176

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 18-04-2004 11:15
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But are they truly listening? I, for one, hate wasting my time.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 18-04-2004 16:40
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Probably not, so if you feel that way probably best not bothering.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:35
  Old Post 18-04-2004 20:38
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Well, they have listened, the question should be: Have they locked in the features that they want in the game or are they still adding features? I would tend toward the former, but I don't have any special information.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 19-04-2004 00:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Judging by how recently the game has been announced, they must still be in the design phase. Minor feautures can be implemented for a long time, while the major ones.... well, I think that they aren't 100% decided on those yet, either.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:35
  Old Post 19-04-2004 02:39
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Lose 30 kilos (of popups)

Some Firaxis reps definitely read these forums. I think Solver is correct. They are early in the design phase and stuff is still open.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 19-04-2004 02:41 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Mike Breitkreutz, Soren Johnson and Dan Magaha are all known to frequent this board .

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:35
  Old Post 21-04-2004 22:43
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Yep, but the most radical ideas wont get in for "economic viability" reasons...

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 23-04-2004 09:47
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It would help if they asked for the input. Otherwise I'd just be f*rting in the wind.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:35
  Old Post 23-04-2004 18:20
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Increase Your PM Length

Vince, as has been said before, Firaxis reads this forum. Really.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 23-04-2004 23:55
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Re: Where do I submit ideas to Firaxis for Civilization IV? Support Apolyton buy from Amazon

Pray to the Lord God Sid

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 24-04-2004 11:06
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I think I (and others) would probably feel better if someone would come forward and say "I'm with the design team at Firaxis and would like to hear your suggestions. Please place them here and we will take them into consideration".
On the other hand, I suppose they may need to insulate themselves so nobody can say their "ideas" were stolen by them.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 24-04-2004 16:12
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Put an end to popups!

If they made a thread saying "would like to hear your suggestions. Please place them here and we will take them into consideration" then people would post their ideas in the thread. People would then be offended if their ideas didn't make it into Civ4, opening up a whole can of worms Firaxis does not want to deal with.

The best we can do (imo) is to list the general ideas we would like in a somewhat organised fashion, conduct polls on major issues so that the design team at Firaxis can see the weight of numbers behind the various ideas and then make more informed decisions based on that. Thankfully this is the general direction that forum has been heading in.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:35
  Old Post 24-04-2004 16:36
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One thing that Soren said at the GDC was that he was not making a more complicated game. That type of game would only appeal to the most hard core minority of fans. (Likely if you are reading this that is you). Doing that is the the death of the franchise.

He said for every feature added one will be removed. The trick is to figure out what wasn't fun and remove it.

It's actually an interesting Powerpoint presentation.

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 25-04-2004 08:21
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quote:
Originally posted by WarpStorm
It's actually an interesting Powerpoint presentation.


It would be cool to see that.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:35
  Old Post 25-04-2004 08:53
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http://www.gdconf.com/archives/2004/johnson_soren.zip

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 25-04-2004 09:09
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quote//'He said for every feature added one will be removed. The trick is to figure out what wasn't fun and remove it.'// by WarpStorm quoting Soren.

To be frank, this only gives me shivers, the whollys and a sinking hole feeling in a far too deep sand pit.

I look forward to another franchise...

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 25-04-2004 10:31
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I'd like to see them revamp what is slowing down the game on those huge, 31 player maps. I heard the trade routes get recalculated every turn. Perhaps abstracting trade somewhat will speed things up. Less animations could help too (and anything else to make modding easier). Thanks.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:35
  Old Post 29-04-2004 20:17
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Wonder if theres a way to give the option at the title screen of a "Vanilla" game and a "Hardcore" game with extra features?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:35
  Old Post 29-04-2004 22:49
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Yes, for the hardcore gamers there should be multiple complexity levels:
BASIC game which adheres to Soren's stated philosophy of simplicity;
ADVANCED game with added levels of complexity;
OPTIONAL rules for those who prefer even more micromanagement.

Does Soren have the resources and ingenuity to develop a multi-level game? I sure hope so.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:35
  Old Post 30-04-2004 04:59
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quote:
Originally posted by Vince278
I heard the trade routes get recalculated every turn. Perhaps abstracting trade somewhat will speed things up.


It's not just calculating the trade routes but updating the the movement costs for all paths.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:35
  Old Post 30-04-2004 05:06
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quote:
Originally posted by Jaybe
Yes, for the hardcore gamers there should be multiple complexity levels:
BASIC game which adheres to Soren's stated philosophy of simplicity;
ADVANCED game with added levels of complexity;
OPTIONAL rules for those who prefer even more micromanagement.


That's what expansion packs are for.

It is a very bad business strategy to cater to the hardcore in your main game. If you do you will turn off the casual players, killing the game in the marketplace. This means the end of the franchise and no expansions. Only the hardcore minority who enjoyed the main game and want more breadth and depth will buy the expansions.

Edit:

This is not to say that Civ4 should be a totally simplistic game out of the box either. It should start at roughly the same complexity level as the previous Civ games.

Last edited by WarpStorm on 30-04-2004 at 16:34

Cerbykins is offline Cerbykins
Warlord

Dec 2003
time: 05:35
  Old Post 30-04-2004 07:46
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Actually, Civ mainly lacks one thing it used to have, but could do with back. Brain-dead easy level
I've heard too many complaints of folks getting chieftain-whooped...especially considering I started on, civ 1, atari ST, on a WARLORD level demo

Short point = too hard for newbs to get into. make even easier level for them so I get more local victims

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 30-04-2004 08:34
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quote:
Originally posted by WarpStorm
It's not just calculating the trade routes but updating the the movement costs for all paths.


I can definitely see that with hundreds of units for each of 31 players. Any way to streamline that process? The limit to the number of cities in a game would help but I greatly dislike something like that. I wouldn't mind too much if the system requirements went up to accomodate everything.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 30-04-2004 08:39
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Well, I have the advisor screen for you...

"It has come to our attention that we (the AI's) are beating you, therefore we will start killing each other off in earnest, so you have chance... please stay with us, it will get better and in the meantime, here is a gift of money, a few techs we got just lying about and some units we won't need for as we noted we are all so far ahead of you..."

Cerbykins is offline Cerbykins
Warlord

Dec 2003
time: 05:35
  Old Post 30-04-2004 08:41
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Easter egg?
Good way to get Civ noticed some more, anyway

 
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